113 results on '"Petr Slovák"'
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2. Socio-technical Imaginaries: Envisioning and Understanding AI Parenting Supports through Design Fiction.
3. 'Can you be with that feeling?': Extending Design Strategies for Interoceptive Awareness for the Context of Mental Health.
4. HCI Contributions in Mental Health: A Modular Framework to Guide Psychosocial Intervention Design.
5. Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions.
6. 'I finally felt I had the tools to control these urges': Empowering Students to Achieve Their Device Use Goals With the Reduce Digital Distraction Workshop.
7. Understanding Online Parental Help-Seeking and Help-Giving in Early Childhood: The Design Challenges of Supporting Complex Parenting Questions.
8. "They Don't Come With a Handbook": Exploring Design Opportunities for Supporting Parent-Child Interaction around Emotions in the Family Context.
9. Effect of Videoconferencing Environments on Perception of Communication
10. Supporting Teens' Intentional Social Media Use Through Interaction Design: An exploratory proof-of-concept study.
11. Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth.
12. The Interaction Layer: An Exploration for Co-Designing User-LLM Interactions in Parental Wellbeing Support Systems.
13. Cross-Disciplinary Perspectives on Youth Digital Well-Being Research: Identifying Notable Developments, Persistent Gaps, and Future Directions.
14. Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research.
15. The Future of Emotion in Human-Computer Interaction.
16. Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Device.
17. Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion Regulation.
18. Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive 'Robot' for Emotion Regulation.
19. Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions.
20. Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing.
21. Evaluation of emerging educational technologies in the classroom.
22. Strangers in the Room: Unpacking Perceptions of 'Smartness' and Related Ethical Concerns in the Home.
23. Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience.
24. 'I Just Want to Hack Myself to Not Get Distracted': Evaluating Design Interventions for Self-Control on Facebook.
25. Designing for Youth-Centered Moderation and Community Governance in Minecraft.
26. Designing for emotion regulation interventions: an agenda for HCI theory and research.
27. Visual Behaviors and Mobile Information Acquisition.
28. '(We) Can Talk It Out...': Designing for Promoting Conflict-Resolution Skills in Youth on a Moderated Minecraft Server.
29. 'Stop. I See a Conflict Happening.': A Robot Mediator for Young Children's Interpersonal Conflict Resolution.
30. Design not Lost in Translation: A Case Study of an Intimate-Space Socially Assistive Robot for Emotion Regulation.
31. The Goldilocks level of support: Using user reviews, ratings, and installation numbers to investigate digital self-control tools.
32. Reflective Practicum: A Framework of Sensitising Concepts to Design for Transformative Reflection.
33. Learning, Education, and HCI.
34. Child-computer interaction, ubiquitous technologies, and big data.
35. 'I just let him cry...: Designing Socio-Technical Interventions in Families to Prevent Mental Health Disorders.
36. Scaffolding the scaffolding: Supporting children¿s social-emotional learning at home.
37. On Becoming a Counsellor: Challenges and Opportunities to Support Interpersonal Skills Training.
38. Developing Skills for Social and Emotional Wellbeing.
39. Designing Social and Emotional Skills Training: The Challenges and Opportunities for Technology Support.
40. 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online.
41. Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools.
42. Learning and education in HCI: a reflection on the SIG at CHI 2019.
43. The immersive effect of adaptive architecture.
44. Exploring skin conductance synchronisation in everyday interactions.
45. Supporting teaching and learning of situational empathy by technology.
46. Enabling empathy in health and care: design methods and challenges.
47. Do Lab Effects Transfer into the Real-World? And Should We Care?
48. Exploring Collaboration in Group-to-Group Videoconferencing.
49. Understanding heart rate sharing: towards unpacking physiosocial space.
50. Exploring trust in group-to-group video-conferencing.
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