41 results on '"Peter Presti"'
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2. Fall detection from a manual wheelchair: preliminary findings based on accelerometers using machine learning techniques
3. Beyond arduinos: prototyping with field programmable hardware devices.
4. Stick it in your ear: building an in-ear jaw movement sensor.
5. Throwing buddy: solving sensor challenges through soft-good construction, design, and fabric selection.
6. Towards haptic learning on a smartwatch.
7. Toward Silent-Speech Control of Consumer Wearables.
8. American sign language recognition with the kinect.
9. American Sign Language Phrase Verification in an Educational Game for Deaf Children.
10. Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces.
11. Recognizing Soldier Activities in the Field.
12. AR Karaoke: Acting in Your Favorite Scenes.
13. Proprioceptively displayed interfaces: aiding non-visual on-body input through active and passive touch
14. Monitoring children's developmental progress using augmented toys and activity recognition.
15. SMARTBATHROOM 102: STUDYING BATHING TRANSFER PERFORMANCE
16. An underwater wearable computer for two way human-dolphin communication experimentation.
17. Sensitivity of Apple Watch fall detection feature among wheelchair users
18. Insights on an automated fall detection device designed for older adult wheelchair and scooter users: A qualitative study
19. Improving the language ability of deaf signing children through an interactive American sign language-based video game.
20. A Naive Technique Correcting Time-Series Data for Recognition Applications.
21. ActionGSR: A Combination Galvanic Skin Response-Accelerometer for Physiological Measurements in Active Environments.
22. CopyCat: An American Sign Language game for deaf children.
23. A sketch interface to support storyboarding of augmented reality experiences.
24. The analysis and visualization of metamorphosis through 3D scene regeneration.
25. Towards haptic learning on a smartwatch
26. Toward Silent-Speech Control of Consumer Wearables
27. Monitoring children’s developmental progress using augmented toys and activity recognition
28. Central field perimetry of discriminated targets: I. Results for normal individuals using high-contrast targets
29. Relationships between clinical measures of visual function and anatomic changes associated with bevacizumab treatment for choroidal neovascularization in age-related macular degeneration
30. Stick it in your ear
31. Throwing buddy
32. Computer Measurement of Central Visual Acuity under Mesopic and Glare Conditions in Eyes with Nuclear Cataract
33. Interactive Thresholding of Central Acuity under Contrast and Luminance Conditions Mimicking Real World Environments: 1. Evaluation against LogMAR Charts
34. Laser Treatment of Diabetic Macular Edema: Comparison of ETDRS-Level Treatment with Threshold-Level Treatment by Using High-Contrast Discriminant Central Visual Field Testing
35. An underwater wearable computer for two way human-dolphin communication experimentation
36. American sign language recognition with the kinect
37. CopyCat: An American Sign Language game for deaf children
38. American Sign Language Phrase Verification in an Educational Game for Deaf Children
39. Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces
40. Recognizing Soldier Activities in the Field
41. AR Karaoke: acting in your favorite scenes
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