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1. Visualizing Progress in Broadening Participation in Computing: The Value of Context

2. Professional Development Strategies and Recommendations for High School Teachers to Teach Computer Science Online

3. Personal Information Management

4. Teaching Programming Online: Design, Facilitation and Assessment Strategies and Recommendations for High School Teachers

5. Exploring Peer Review in the Computer Science Classroom

6. An Exploratory Study of Calendar Use

7. It's Not What You Have, But How You Use It: Compromises in Mobile Device Use

8. Pre-Requirement Specification Traceability: Bridging the Complexity Gap through Capabilities

9. Personal Information Ecosystems and Implications for Design

10. Effect of Interface Style in Peer Review Comments for UML Designs

11. minimUML: A Minimalist Approach to UML Diagraming for Early Computer Science Education

12. Culture and International Usability Testing: The Effects of Culture in Structured Interviews

13. What we should teach, but don't: Proposal for a cross pollinated HCI-SE curriculum

14. Towards a Model-Based Framework for Integrating Usability and Software Engineering Life Cycles

15. Mobile Re-Finding of Web Information Using a Voice Interface

16. Taking the Initiative with Extempore: Exploring Out-of-Turn Interactions with Websites

17. Designing of a Community-based Translation Center

18. Re-Finding Found Things: An Exploratory Study of How Users Re-Find Information

19. Supporting Out-of-turn Interactions in a Multimodal Web Interface

20. Annotations for HTML to VoiceXML Transcoding: Producing Voice WebPages with Usability in Mind

21. A Multi-Step Process for Generating Multi-Platform User Interfaces using UIML

22. Building Multi-Platform User Interfaces with UIML

23. Mixed-Initiative Interaction = Mixed Computation

28. 'How Do I Evaluate THAT?' Experiences from a Systems-Level Evaluation Effort

29. Continuous User Interfaces for Seamless Task Migration

30. Using Automatic Metadata Extraction to Build a Structured Syllabus Repository

32. Ripple: An Event Driven Design Representation Framework for Integrating Usability and Software Engineering Life Cycles

33. As Easy as 'Click': End-User Web Engineering

37. Using web search engines to find and refind information

42. minimUML: A Minimalist Approach to UML Diagramming for Early Computer Science Education

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