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2. Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities

3. Gamification Suffers from the Novelty Effect but Benefits from the Familiarization Effect: Findings from a Longitudinal Study

4. Using Learning Analytics in the Amazonas: Understanding Students' Behaviour in Introductory Programming

5. A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning

6. Can We Use Gamification to Predict Students’ Performance? A Case Study Supported by an Online Judge

7. Early Dropout Prediction for Programming Courses Supported by Online Judges

8. A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning

9. SAGE: A dataset for Smart Adaptive Gamified Education

12. How Personalization Affects Motivation in Gamified Review Assessments

14. Learning Analytics in Introductory Programming Courses: a Showcase from the Federal University of Amazonas.

16. Dynamic analysis of a refrigerated room

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