16 results on '"Pereira, Filipe D."'
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2. Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities
3. Gamification Suffers from the Novelty Effect but Benefits from the Familiarization Effect: Findings from a Longitudinal Study
4. Using Learning Analytics in the Amazonas: Understanding Students' Behaviour in Introductory Programming
5. A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning
6. Can We Use Gamification to Predict Students’ Performance? A Case Study Supported by an Online Judge
7. Early Dropout Prediction for Programming Courses Supported by Online Judges
8. A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning
9. SAGE: A dataset for Smart Adaptive Gamified Education
10. Can We Use Gamification to Predict Students’ Performance? A Case Study Supported by an Online Judge
11. Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week’s Activities
12. How Personalization Affects Motivation in Gamified Review Assessments
13. Learning Analytics no Ensino de Introdução à Programação de Computadores
14. Learning Analytics in Introductory Programming Courses: a Showcase from the Federal University of Amazonas.
15. Uso de atributos de código para classificar a dificuldade de questões de programação em juízes online
16. Dynamic analysis of a refrigerated room
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