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1. Paper Circuits vs. Breadboards: Materializing Learners' Powerful Ideas around Circuitry and Layout Design

2. “We hear everyday, ‘this isn’t me.’” Navigating tensions and opportunities to translate interests toward entrepreneurial making

3. Artifact-Oriented Learning: A Theoretical Review of the Impact of the Arts on Learning

4. The Connected Arts Learning Framework: An Expanded View of the Purposes and Possibilities for Arts Learning

5. Making at Home: Interest-Driven Practices and Supportive Relationships in Minoritized Homes

7. Connected Arts Learning: Cultivating Equity Through Connected and Creative Educational Experiences

8. Connected Learning Ecologies as an Emerging Opportunity through Cosplay

9. Key principles for workforce upskilling via online learning: a learning analytics study of a professional course in additive manufacturing

13. Connected Portfolios: Open Assessment Practices for Maker Communities

14. Designing for Others: The Roles of Narrative and Empathy in Supporting Girls' Engineering Engagement

15. #Quiltsforpulse: Connected and Shared Socio-Political Activism through Craftivism

16. 'Way More Relevant and a Little Less Theoretical': How Teaching Artists Designed for Online Learning in a Pandemic

25. How the Arts Can Unlock a Closed Curriculum

26. The Trouble with STEAM and Why We Use It Anyway

28. Cultivating Data Visualization Literacy in Museums

29. Towards Modeling of Human Skilling for Electrical Circuitry Using Augmented Reality Applications

30. Sustainability and Scalability of CSCL Innovations

31. Comparing First- and Third-Person Perspectives in Early Elementary Learning of Honeybee Systems

41. Squishing Circuits: Circuitry Learning with Electronics and Playdough in Early Childhood

42. Materials-to-Develop-with: The Making of a Makerspace

43. Purposeful Pursuits: Leveraging the Epistemic Practices of the Arts and Sciences

45. BeeSign: Designing to Support Mediated Group Inquiry of Complex Science by Early Elementary Students

46. BeeSim: Leveraging Wearable Computers in Participatory Simulations with Young Children

47. Building Tunes Block by Block: Constructing Musical and Cross-Cultural Understanding through Impromptu

48. Theorizing the Nexus of STEAM Practice

49. Programming by Choice: Urban Youth Learning Programming with Scratch

50. Youth as Media Art Designers: Workshops for Creative Coding

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