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1. Reward Schemes and Committee Sizes in Proof of Stake Governance

2. Serial Monopoly on Blockchains with Quasi-patient Users

3. Single-token vs Two-token Blockchain Tokenomics

5. Improving Explainability of Disentangled Representations using Multipath-Attribution Mappings

6. On maximum-likelihood estimation in the all-or-nothing regime

7. Statistical and computational thresholds for the planted $k$-densest sub-hypergraph problem

8. A Robust Framework for Analyzing Gradient-Based Dynamics in Bilinear Games

9. Solving Zero-Sum Games through Alternating Projections

10. Two-way Greedy: Algorithms for Imperfect Rationality

11. Exact Recovery for a Family of Community-Detection Generative Models

12. Online scheduling of jobs with favorite machines

13. Two-Way Greedy: Algorithms for Imperfect Rationality

14. On the approximation guarantee of obviously strategyproof mechanisms

15. Optimal Sorting with Persistent Comparison Errors

16. No truthful mechanism can be better than $n$ approximate for two natural problems

17. Sorting with Recurrent Comparison Errors

18. Selfish Jobs with Favorite Machines: Price of Anarchy vs Strong Price of Anarchy

19. Truthful Mechanisms for Delivery with Mobile Agents

20. Sequential Solutions in Machine Scheduling Games

21. Sequential Solutions in Machine Scheduling Games

22. Sort well with energy-constrained comparisons

23. Energy-efficient Delivery by Heterogeneous Mobile Agents

24. Independent Lazy Better-Response Dynamics on Network Games

25. Local Distributed Algorithms for Selfish Agents

26. On computing the total displacement number via weighted Motzkin paths

27. Bribeproof mechanisms for two-values domains

28. The price of anarchy and stability in general noisy best-response dynamics

29. Tighter Bounds on the Inefficiency Ratio of Stable Equilibria in Load Balancing Games

31. Status of the ELT phasing and diagnostic station project

32. Automated Optimal OSP Mechanisms for Set Systems : The Case of Small Domains

33. Independent Lazy Better-Response Dynamics on Network Games

36. Inversions from Sorting with Distance-Based Errors

37. Convergence to Equilibrium of Logit Dynamics for Strategic Games

38. Imperfect best-response mechanisms

39. Logit Dynamics with Concurrent Updates for Local-Interaction Games

43. Bribeproof Mechanisms for Two-Values Domains

45. On Sampling Simple Paths in Planar Graphs According to Their Lengths

50. Imperfect Best-Response Mechanisms

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