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159 results on '"Pellas, Nikolaos"'

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1. Exploring Relationships among Students' Computational Thinking Skills, Emotions, and Cognitive Load Using Simulation Games in Primary Education

2. Comparing the Effectiveness of Video and Stereoscopic 360° Virtual Reality-Supported Instruction in High School Biology Courses

3. The Influence of Sociodemographic Factors on Students' Attitudes toward AI-Generated Video Content Creation

4. A Learning Analytics Theoretical Framework for STEM Education Virtual Reality Applications

6. The Effects of Augmented Reality-Supported Instruction in Tertiary-Level Medical Education

7. A Systematic Mapping Review of Augmented Reality Applications to Support STEM Learning in Higher Education

9. A Systematic Literature Review of Mixed Reality Environments in K-12 Education

10. A Scoping Review of Immersive Virtual Reality in STEM Education

13. Can the Flipped Classroom Model Improve Students' Academic Performance and Training Satisfaction in Higher Education Instructional Media Design Courses?

14. The Effect of Simulation Games on Learning Computer Programming: A Comparative Study on High School Students' Learning Performance by Assessing Computational Problem-Solving Strategies

15. Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots.

19. Learning to Think and Practice Computationally via a 3D Simulation Game

20. Is the Flipped Classroom Model for All? Correspondence Analysis from Trainee Instructional Media Designers

21. Exploring learning outcomes and psycho-emotional experiences of undergraduate students in digital literacy training and support using Web-based assessment platforms.

22. Effects of Simulation Games on students' Computational Thinking and Game Experience for Programming Courses in Primary School.

23. Exploring the Educational Potential of Three-Dimensional Multi-User Virtual Worlds for STEM Education: A Mixed-Method Systematic Literature Review

24. Blending the CoI Model with Jigsaw Technique for Pre-Service Foreign Language Teachers' Continuing Professional Development Using Open Sim and Sloodle

25. An Exploration of Interrelationships among Presence Indicators of a Community of Inquiry in a 3D Game-Like Environment for High School Programming Courses

30. The Effects of Generative AI Platforms on Undergraduates' Narrative Intelligence and Writing Self-Efficacy.

31. Bolstering the Quality and Integrity of Online Collaborative University-Level Courses via an Open Sim Standalone Server in Conjunction with Sloodle

32. Open Sim and Sloodle Integration for Preservice Foreign Language Teachers' Continuing Professional Development: A Comparative Analysis of Learning Effectiveness Using the Community of Inquiry Model

33. Gaming in Second Life via Scratch4SL: Engaging High School Students in Programming Courses

36. On the Value of Second Life for Students' Engagement in Blended and Online Courses: A Comparative Study from the Higher Education in Greece

40. A Theoretical Cybernetic Macro-Script to Articulate Collaborative Interactions of Cyber Entities in Virtual Worlds

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