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3. Emotional Design for Digital Games for Learning: The Affective Quality of Expression, Color, Shape, and Dimensionality of Game Characters

4. The Effect of Adaptive Difficulty Adjustment on the Effectiveness of a Game to Develop Executive Function Skills for Learners of Different Ages

5. Activating Adolescents' 'Hot' Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities

6. Toward a Taxonomy of Adaptivity for Learning

8. Micro-expression Recognition Using Motion Magnification and Spatiotemporal Texture Map

10. Connecting Theory and Design Through Research: Cognitive Skills Training Games

13. Interpretive Structural Modeling of identified Barriers to Lean Implementation in SMEs

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