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1. CoDesign for Discovery in Social Sciences and Humanities

2. Defining discovery: Is Google Scholar a discovery platform? An essay on the need for a new approach to scholarly discovery [version 2; peer review: 2 approved]

3. Measuring and Promoting the Success of an Open Science Discovery Platform through 'Compass Indicators': The GoTriple Case

4. Creating personas for political and social consciousness in HCI design

5. Connecting Environmental Action to E-participation Design for Young People

6. Addendum: Dumouchel, S., et al. GOTRIPLE: A User-Centric Process to Develop a Discovery Platform. Information 2020, 11, 563

7. GOTRIPLE: A User-Centric Process to Develop a Discovery Platform

8. Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours

11. TRIPLE Crowdfunding User Research

14. Interactive Visualisation of Sustainability Indicators for Water, Energy and Food Innovations

15. Addendum: Dumouchel, S., et al. GOTRIPLE: A User-Centric Process to Develop a Discovery Platform. Information 2020, 11, 563

16. Cured : Cooking with Ferments, Pickles, Preserves & More

18. Working Towards Fostering Programming Acceptance in the Everyday Lives of Older and Adult People with Low Levels of Formal Education: A Qualitative Case Study

19. GOTRIPLE: A User-Centric Process to Develop a Discovery Platform

20. Clinical care and other categories posters: education and self-management

21. Anaerobic Digestion of food waste: Eliciting sustainable water-energy-food nexus practices with Agent Based Modelling and visual analytics

22. TRIPLE project: building a discovery platform to enhance collaboration

23. The Austin Cookbook : Recipes and Stories From Deep in the Heart of Texas

24. Design challenges in motivating change for sustainable urban mobility

25. Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions

26. The STEP Project: Societal and Political Engagement of Young People in Environmental Issues

27. The ABCD of Usability Testing

28. Usability and User-Centered Design in Scientific Software Development

29. Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours

30. The influence of arbuscular mycorrhizal colonization and environment on root development in soil

31. Transformation of the arbuscular mycorrhiza Gigaspora rosea by particle bombardment

32. [Untitled]

33. Designing motivational features for sustainable urban mobility

35. Older people’s social sharing practices in YouTube through an ethnographical lens

36. What can the 'ash cloud' tell us about older adults' technology adoption

37. Dundee user centre

38. The impact of arbuscular mycorrhizal fungi and temperature on root system development

39. mHealth applications for diabetes – user preference and implications for app development

41. Older people becoming successful ICT learners over time: challenges and strategies through an ethnographical lens

42. Measuring and Promoting the Success of an Open Science Discovery Platform through 'Compass Indicators': The GoTriple Case

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