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1. Total relighting

2. Light stage super-resolution

3. Jointly Optimizing Color Rendition and In-Camera Backgrounds in an RGB Virtual Production Stage

4. HDR Lighting Dilation for Dynamic Range Reduction on Virtual Production Stages

5. NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination

6. The relightables

7. Deep reflectance fields

8. A system for acquiring, processing, and rendering panoramic light field stills for virtual reality

9. The Phenonenon of Eclipsed Bokeh

10. DeepView Immersive Light Field Video

11. Immersive light field video with a layered mesh representation

12. Neural Light Transport for Relighting and View Synthesis

13. Deep Relightable Textures Volumetric Performance Capture with Neural Rendering

16. Multi-View Stereo on Consistent Face Topology

17. A Low Cost Multi-Camera Array for Panoramic Light Field Video Capture

18. AR-ia: Volumetric Opera for Mobile Augmented Reality

19. DeepLight

20. Compositing light field video using multiplane images

21. DeepView: View Synthesis With Learned Gradient Descent

22. Deep reflectance fields

23. Single Image Portrait Relighting

25. Practical multispectral lighting reproduction

26. Efficient multispectral facial capture with monochrome cameras

27. The making of welcome to light fields VR

28. Welcome to light fields

29. Mesoscopic Facial Geometry Inference Using Deep Neural Networks

30. Skin microstructure deformation with displacement map convolution

31. Driving High-Resolution Facial Scans with Video Performance Capture

32. Modeling vellus facial hair from asperity scattering silhouettes

33. Improved chromakey of hair strands via orientation filter convolution

34. A Cinematographic Spectral Similarity Index

35. A vision for computer vision

36. Optimal LED selection for multispectral lighting reproduction

37. Time-Offset Conversations on a Life-Sized Automultiscopic Projector Array

38. Rapid Photorealistic Blendshape Modeling from RGB-D Sensors

39. Near-instant capture of high-resolution facial geometry and reflectance

40. Exploring the effect of illumination on automatic expression recognition using the ICT-3DRFE database

41. Comprehensive Facial Performance Capture

42. A framework for locally retargeting and rendering facial performance

43. Temporal upsampling of performance geometry using photometric alignment

44. Dynamic shape capture using multi-view photometric stereo

45. Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination

46. Compressive light transport sensing

47. Virtual headcam

48. Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera

49. Blendshapes from commodity RGB-D sensors

50. Scanning and printing a 3D portrait of president Barack Obama

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