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2. Implementation of Parallel Visualization Method for Large Data Based on Cloud Platform

3. mSwap: a large-scale image-compositing method with optimal m-ary tree

4. Dynamic Load Balancing Algorithm Based on Per-pixel Rendering Cost Estimation for Parallel Ray Tracing on PC Clusters

5. A binocular parallel rendering method for VR globes

6. mSwap: a large-scale image-compositing method with optimal m-ary tree.

7. Visual Data Analysis as an Integral Part of Environmental Management

8. A binocular parallel rendering method for VR globes.

9. Equalizer 2.0–Convergence of a Parallel Rendering Framework.

10. Direct Visualization of Piecewise Polynomial Data

11. Parallel Cell Projection Rendering of Adaptive Mesh Refinement Data

12. SLIC: Scheduled Linear Image Compositing for Parallel Vollume Rendering

13. Visualizing Large-Scale Earthquake Simulations

14. Parallel Cell Projection Rendering of Adaptive Mesh Refinement Data

15. Parallel cell projection rendering of adaptive mesh refinement data

17. Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering

18. A Harware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data

19. Visualization Techniques for Time-Varying Volume Data

20. Next Generation Supercomputing using PC Clusters with Volume Graphics Hardware Devices

21. Mutli-threaded Rendering of Unstructured-Grid Volume Data on the SGI Origin 2000

22. Parallel Visualization of Large-Scale Aerodynamic Calculations: A Case Study on T3E

24. GPU-based multi-slice per pass algorithm in interactive volume illumination rendering

25. Parallel Distributed Rendering of HTML5 Canvas Elements

28. A Distributed Render Farm System for Animation Production

29. Multi-stream Based Rendering Resource Interception and Reconstruction in D3DPR for High-Resolution Display

30. Parallelization of a Discrete Radiosity Method Using Scene Division

31. Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene

32. D3DPR: A Direct3D-Based Large-Scale Display Parallel Rendering System Architecture for Clusters

33. A composition-free parallel volume rendering method

36. Repeatable texture sampling with interchangeable patches.

40. Equalizer 2.0–Convergence of a Parallel Rendering Framework

42. Parallel Rendering for Legible Illustrative Visualizations of Dense Geometries on Commodity CPUs.

44. Hidden Interfaces for Ambient Computing: Interacting with High-brightness Visuals through Everyday Materials

45. A binocular parallel rendering method for VR globes

46. GPU-based efficient computation of power diagram

47. Методика збільшення швидкості паралельного рендерингу за допомогою bittorrent протоколу

48. Ray Tracing of Large Models on a Multi-Projection Display

49. mSwap: A Large-Scale Image-Compositing Method with Optimal m-ary Tree

50. TiledRenderer - An object oriented framework for MPI based parallel Rendering.

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