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1. Solving Inverse Problems for Spectral Energy Distributions with Deep Generative Networks

2. How Many Attackers Can Selfish Defenders Catch?

4. A Robotic System for Home Security Enhancement

5. Network Security Validation Using Game Theory

6. Voronoi Games on Cycle Graphs

7. The Price of Defense and Fractional Matchings

8. The Price of Defense

9. Network Game with Attacker and Protector Entities

10. A Graph-Theoretic Network Security Game

13. Cooperative user-network interactions in next generation communication networks

15. Modeling Probabilistic Flooding in VANETs for Optimal Rebroadcast Probabilities

23. A Graphical Game for Cooperative Neighbourhoods of Selfishly Oriented Entities

34. The Price of Defense and Fractional Matchings.

35. The Price of Defense.

36. A Graph-Theoretic Network Security Game.

37. Network Game with Attacker and Protector Entities.

38. On Radiocoloring Hierarchically Specified Planar Graphs: $$ \mathcal{P}\mathcal{S}\mathcal{P}\mathcal{A}\mathcal{C}\mathcal{E} $$ -Completeness and Approximations.

39. Sequential Pivotal Mechanisms for Public Project Problems

40. On the Planner’s Loss Due to Lack of Information in Bayesian Mechanism Design

41. Better with Byzantine: Manipulation-Optimal Mechanisms

42. Truthful Mechanisms for Selfish Routing and Two-Parameter Agents

43. Partition Equilibrium : (Extended Abstract)

44. Characterizing Incentive Compatibility for Convex Valuations

45. A Modular Approach to Roberts’ Theorem

46. Swap Bribery

47. On Equilibria for ADM Minimization Games

48. Bayesian Auctions with Friends and Foes

49. Nash Equilibria and the Price of Anarchy for Flows over Time

50. Computational Aspects of Equilibria

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