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1. No-regret learning in harmonic games: Extrapolation in the face of conflicting interests

2. Charting the Shapes of Stories with Game Theory

3. Swim till You Sink: Computing the Limit of a Game

4. The Fairness-Quality Trade-off in Clustering

5. Online Stackelberg Optimization via Nonlinear Control

6. Coin-Flipping In The Brain: Statistical Learning with Neuronal Assemblies

7. Masked Generative Story Transformer with Character Guidance and Caption Augmentation

8. On Limitations of the Transformer Architecture

9. Integral means of solutions of the one-dimensional Poisson equation with Robin boundary conditions

10. The complexity of non-stationary reinforcement learning

11. The Architecture of a Biologically Plausible Language Organ

12. Computation with Sequences in a Model of the Brain

13. Neuroscience needs Network Science

14. Specification tests for normal/gamma and stable/gamma stochastic frontier models based on empirical transforms

15. Extremal combinatorics, iterated pigeonhole arguments, and generalizations of PPP

17. The Computational Complexity of Multi-player Concave Games and Kakutani Fixed Points

18. Center-Embedding and Constituency in the Brain and a New Characterization of Context-Free Languages

19. Memory Bounds for Continual Learning

20. Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics

21. Goodness-of-fit tests for stochastic frontier models based on the characteristic function

22. Planning with Biological Neurons and Synapses

23. Assemblies of neurons learn to classify well-separated distributions

24. ENGOT-EN20/GOG-3083/XPORT-EC-042 – A phase III, randomized, placebo-controlled, double-blind, multicenter trial of selinexor in maintenance therapy after systemic therapy for patients with p53 wild-type, advanced, or recurrent endometrial carcinoma: rationale, methods, and trial design

25. A Biologically Plausible Parser

26. Implementing Permutations in the Brain and SVO Frequencies of Languages

27. Public Goods Games in Directed Networks

28. Self-Attention Networks Can Process Bounded Hierarchical Languages

29. Online Stochastic Max-Weight Bipartite Matching: Beyond Prophet Inequalities

30. The Platform Design Problem

31. A New Age of Computing and the Brain

35. An Axiomatic Approach to Block Rewards

36. Tarski's Theorem, Supermodular Games, and the Complexity of Equilibria

37. $\alpha$-Rank: Multi-Agent Evaluation by Evolution

39. Optimal Strategies of Blotto Games: Beyond Convexity

40. Optimal Scheduling of the Leaves of a Tree and the SVO Frequencies of Languages

41. The Platform Design Problem

42. Dose-dense sequential adjuvant chemotherapy in the trastuzumab era: final long-term results of the Hellenic Cooperative Oncology Group Phase III HE10/05 Trial

43. Smoothed Analysis of Discrete Tensor Decomposition and Assemblies of Neurons

44. Passive Static Equilibrium with Frictional Contacts and Application to Grasp Stability Analysis

46. Wealth Inequality and the Price of Anarchy

48. Computation With Sequences of Assemblies in a Model of the Brain.

49. Cycles in adversarial regularized learning

50. Direct comparison of an ultrasensitive real-time PCR assay with droplet digital PCR for the detection of PIK3CA hotspot mutations in primary tumors, plasma cell-free DNA and paired CTC-derived gDNAs.

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