105 results on '"Palomino, Paula"'
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2. How Personalization Affects Motivation in Gamified Review Assessments
3. The effects of gender stereotype-based interfaces on users’ flow experience and performance
4. Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil
5. Tailored Gamification in Education: A Literature Review and Future Agenda
6. Does gamification affect flow experience? A systematic literature review
7. Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms
8. Automating Gamification Personalization: To the User and Beyond
9. Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study
10. Analysing gamification elements in educational environments using an existing Gamification taxonomy
11. Using Participatory Design to Design Gamified Interventions in Educational Environments
12. Theories Around Gamification in Education
13. Gamification and Motivation
14. Enhancing Students’ Learning Experience Through Gamification: Perspectives and Challenges
15. Gamification Suffers from the Novelty Effect but Benefits from the Familiarization Effect: Findings from a Longitudinal Study
16. The Effects of Personalized Gamification on Students' Flow Experience, Motivation, and Enjoyment
17. Predicting user types with symbolic images: An empirical validation based on two card-sorting studies
18. GARFIELD: A Recommender System to Personalize Gamified Learning
19. Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers
20. Enhancing Developers Experience (DevEx) for Successful Design System Implementation.
21. The relationship between user types and gamification designs
22. Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers
23. How to Gamify Learning Systems? An Experience Report Using the Design Sprint Method and a Taxonomy for Gamification Elements in Education
24. Uncovering associations between users' behaviour and their flow experience.
25. An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI.
26. Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward
27. Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education
28. Enhancing Developers Experience (DevEx) for Successful Design System Implementation
29. SAGE: A dataset for Smart Adaptive Gamified Education
30. Uncovering associations between users' behaviour and their flow experience
31. Motivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning
32. Gamification of Virtual Learning Environments: A Narrative and User Experience Approach
33. An Umbrella Review of Systematic Reviews at CHI
34. How Personalization Affects Motivation in Gamified Review Assessments
35. The effects of gender stereotype-based interfaces on users’ flow experience and performance
36. An ontology for modelling user’ profiles and activities in gamified education
37. Affective Memory in Gamified Learning: A Usability Study
38. Plataformas de Dados Educacionais: Análise com Foco no Plano Nacional de Educação
39. Tailored gamification in education: A literature review and future agenda
40. Impacto en las Actividades Educativas, de Ocio y Tiempo Libre en Adolescentes y Jóvenes con Depresión: Revisión Sistemática
41. Automating Gamification Personalization to the User and Beyond
42. Gamified EDI educational environments
43. Gamified EDI environments
44. An ontology for modelling user' profiles and activities in gamified education.
45. Personalization Improves Gamification
46. Gamification Works, but How and to Whom?
47. Towards Automatic Flow Experience Identification in Educational Systems: A Qualitative Study
48. Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments
49. For whom should we gamify? Insights on the users intentions and context towards gamification in education
50. GamiCSM
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