Search

Your search keyword '"Palomino, Paula"' showing total 105 results

Search Constraints

Start Over You searched for: Author "Palomino, Paula" Remove constraint Author: "Palomino, Paula"
105 results on '"Palomino, Paula"'

Search Results

4. Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil

5. Tailored Gamification in Education: A Literature Review and Future Agenda

6. Does gamification affect flow experience? A systematic literature review

7. Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms

8. Automating Gamification Personalization: To the User and Beyond

9. Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study

10. Analysing gamification elements in educational environments using an existing Gamification taxonomy

15. Gamification Suffers from the Novelty Effect but Benefits from the Familiarization Effect: Findings from a Longitudinal Study

16. The Effects of Personalized Gamification on Students' Flow Experience, Motivation, and Enjoyment

18. GARFIELD: A Recommender System to Personalize Gamified Learning

19. Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers

20. Enhancing Developers Experience (DevEx) for Successful Design System Implementation.

23. How to Gamify Learning Systems? An Experience Report Using the Design Sprint Method and a Taxonomy for Gamification Elements in Education

24. Uncovering associations between users' behaviour and their flow experience.

29. SAGE: A dataset for Smart Adaptive Gamified Education

33. An Umbrella Review of Systematic Reviews at CHI

34. How Personalization Affects Motivation in Gamified Review Assessments

40. Impacto en las Actividades Educativas, de Ocio y Tiempo Libre en Adolescentes y Jóvenes con Depresión: Revisión Sistemática

42. Gamified EDI educational environments

43. Gamified EDI environments

44. An ontology for modelling user' profiles and activities in gamified education.

45. Personalization Improves Gamification

46. Gamification Works, but How and to Whom?

50. GamiCSM

Catalog

Books, media, physical & digital resources