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1. Evaluation of Human-Robot Interfaces based on 2D/3D Visual and Haptic Feedback for Aerial Manipulation

2. Multi-UAVs end-to-end Distributed Trajectory Generation over Point Cloud Data

3. Liquid-Graph Time-Constant Network for Multi-Agent Systems Control

4. Neural Style Transfer with Twin-Delayed DDPG for Shared Control of Robotic Manipulators

5. Transferring human emotions to robot motions using Neural Policy Style Transfer

6. Input State Stability of Gated Graph Neural Networks

7. Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback

9. Electrotactile feedback applications for hand and arm interactions: A systematic review, meta-analysis, and future directions

10. Electrotactile Feedback For Enhancing Contact Information in Virtual Reality

14. Ultrasound Mid-Air Tactile Feedback for Immersive Virtual Reality Interaction

15. Mid-Air Haptics: Future Challenges and Opportunities

16. Perception of Spatialized Vibrotactile Impacts in a Hand-Held Tangible for Virtual Reality

17. Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container

18. Design of a 2-DoF Haptic Device for Motion Guidance

22. WeATaViX: WEarable Actuated TAngibles for VIrtual Reality eXperiences

28. Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?

31. Cutaneous Force Feedback as a Sensory Subtraction Technique in Haptics

37. Cutaneous and Kinesthetic Cues to Improve Transparency in Teleoperation

38. Cutaneous and Kinesthetic Cues for Enhanced Navigation Feedback in Teleoperation

39. Peg-in-Hole in Simulated and Real Scenarios

40. Sensory Subtraction in Teleoperation: Substituting Haptic Force with Cutaneous Stimuli

41. Remote Palpation Using the da Vinci Surgical System

42. Needle Insertion in Simulated Soft Tissue

43. The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality

47. Optimized time-domain control of passive haptic teleoperation systems for multi-DoF interaction

48. Encounter-Type Haptic Device Enabling Edges, Vertexes and Plane Palm Interaction: the Haptic Origami Device

49. Haptic Mushroom: a 3-DoF shape-changing encounter-type haptic device with interchangeable end-effectors

50. Can We Increase the Perceived Intensity of Mid-Air Haptic Shapes Rendered With Dynamic Tactile Pointers?

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