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2,706 results on '"PERSUASIVE technology"'

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1. Insights from the evaluation of a persuasive intervention for absent-minded smartphone use.

2. Promoting sustainable behaviors through mobile apps: SBAM design guidelines.

3. Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling.

4. Digital behaviour change intervention for weight loss maintenance in adults with obesity: a feasibility pilot study of eCHANGE.

5. Leveraging gamification to enhance persuasive behaviour and streamline online product returns: an approach grounded in multiple case studies.

6. Toward a persuasive academic library website.

7. Exploring User Experiences with a Persuasive mHealth App for Breastfeeding: An Empirical Investigation.

8. Designing social media to foster user engagement in challenging misinformation: a cross-cultural comparison between the UK and Arab countries.

9. AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing.

10. DES SOUHAITS COUBERTINIENS DES « SPORTS POUR TOUS » AU PLAN HÉRITAGE DES JEUX OLYMPIQUES ET PARALYMPIQUES DE PARIS 2024: Analyse de stratégies rhétoriques textuelles et numériques à travers les dispositifs institutionnels et éducatifs du mouvement olympique

11. A Pragmatic Presupposition Analysis in Sir David Attenborough's Climate Change Speeches.

12. Transformation Design Framework for AI-Driven Hyper-performance

13. GaLaPaGoS: A Design Pattern for Sustainability of ICT Interactive Software and Services

14. Constructing Compelling Persuasive Messages: A Pilot Study Among University Students Assessing Three Persuasive Technology Strategies

15. Persuasive Determinants of Physical Activity in Adults: Cultural Differences and the Moderating Effect of Gender and Age

16. Personalized Persuasive Technologies in Health and Wellness: From Theory to Practice

17. Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences

18. SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology

19. Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective

20. Persuasive Technology Through Behavior and Emotion with Pet-Type Artifacts

21. Persuasive System Design Features for Mobile Mental Health Applications

22. Persuading People to Fight Dengue and Sustaining It via Mobile Application

23. Features of Persuasive AI in the Workplace

24. A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden.

25. The CDC's "Solve the Outbreak" game: a preliminary debriefing study with students enrolled in an undergraduate epidemiology course.

26. A Review of Seaport Microgrids for Green Maritime Transportation: The Shore and the Seaside.

27. Oh, Won't You Stay with Me? A Literature Review on Motivational Features in MHealth Apps.

28. StepsBooster-S: A Culturally Tailored Step-Based Persuasive Application for Promoting Physical Activity.

29. "Anchoring Effect" of Privacy in Targeted Persuasive Advertising Competition.

30. The Allure of Consensus: People (Over)Seek Consensus in Selecting Group Persuasion Strategies.

31. Influencing health through communication theory: Development of a persuasive campaign for a nonprofit community health center.

32. The Effect of Similarity to a Transitional Role Model of an Entertainment–Education Narrative Designed to Improve Attitudes Toward Immigrants: Evidence from Three European Countries.

33. Determinants of Technological Interventions for Children With Autism - A Systematic Review.

34. Precedent of the Inter-American Court of Human Rights: State Compliance and Judicial Performance in Brazil, Colombia, Argentina, Chile, and Bolivia.

35. Optimizing Marketing Strategies with RFM Method and K-Means Clustering-Based AI Customer Segmentation Analysis.

36. Conceptual frameworks for designing and evaluating persuasive messages aimed at changing behavior: Systematic review

37. Toward the design of persuasive systems for a healthy workplace: a real-time posture detection

38. Connection at Your Fingertips: A First Look at the Agapé App's Contributions to Healthy Relationships.

39. Promoting Stress Management among Students in Higher Education: Evaluating the Effectiveness of a Persuasive Time Management Mobile App.

40. Aggression and disagreement in public communication: Convincing third parties through implicit strategies.

41. Gamified antimicrobial decision support app (GADSA) changes antibiotics prescription behaviour in surgeons in Nigeria: a hospital-based pilot study.

42. Is artificial intelligence more persuasive than humans? A meta-analysis.

43. Promoting inequality? Self-monitoring applications and the problem of social justice.

44. Predicting the Persuasiveness of Influence Strategies From Student Online Learning Behaviour Using Machine Learning Methods.

45. ComTech: Towards a unified taxonomy of persuasive techniques for persuasive technology design

46. SafeSteps: A Persuasive Child Pedestrian Safety Learning Mobile Application

47. Factors Shaping Thai Millennials' Low-Carbon Behavior: Insights from Extended Theory of Planned Behavior

48. Interactive Behavior Change Model (IBCM 8.0): Theory and Ontology

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