188 results on '"Ozdamli, Fezile"'
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2. Analysing the Challenges and Opportunities of Smart Cities
3. Gamification in Recommendation Systems a Systematic Analysis
4. Determining Parents' Level of Awareness about Safe Internet Use
5. Analysing the Challenges and Opportunities of Smart Cities
6. Gamification Applications in E-Learning: A Literature Review
7. Knowledge Sharing Technologies in Higher Education: Preferences of CIS Students in Cyprus
8. An Overview to Research on Education Technology Based on Constructivist Learning Approach
9. Attitudes and Opinions of Special Education Candidate Teachers Regarding Digital Technology
10. The Impact of M-Learning Activities on the IT Success and M-Learning Capabilities of the Special Education Teacher Candidates
11. Flipped Classroom Approach
12. Features and Characteristics of Problem Based Learning
13. A Systematic Literature Review of Soft Skills in Information Technology Education.
14. Evaluating the Combined Use of Artificial Intelligence and Virtual Reality in Higher Education: A Bibliometric and Systematic Analysis.
15. An Evaluation of Open Source Learning Management Systems According to Administration Tools and Curriculum Design
16. An Evaluation of Open Source Learning Management Systems According to Learners Tools
17. Mobile Government Use and Crisis Management: The Moderating Role of Techno-Skepticism.
18. Positive and Negative Impacts of Gamification on the Fitness Industry
19. Statistical Reasoning of Impact of Infographics on Education
20. A Review of Research on Gamification Approach in Education
21. Positive and Negative Impacts of Gamification on the Fitness Industry
22. Life-long Learning Competence Perceptions of the Teachers and Abilities in Using Information-Communication Technologies
23. The Trends in Education Regarding Could Computing between the Years 2005 and 2013
24. M-Learning Adequacy and Perceptions of Students and Teachers in Secondary Schools
25. Review of: "Digital Identity and Promotion of Research Works – Analytical Study of Social Science Researchers at Taiwanese Institutions"
26. Smart Learning Environments during Pandemic
27. Evaluating E-learning system success in higher education during the Covid-19
28. Development and Testing of Performance Scale Application as an Effective Electronic Tool to Enhance Students’ Academic Achievements
29. Online and Blended Learning Approach on Instructional Multimedia Development Courses in Teacher Education
30. Effects of Training on Cloud Computing Services on M-learning Perceptions and Adequacies
31. The Relationship of Computer Games and Reported Anger in Young People
32. The Communicative Competences of Students and Teachers in Different Levels of Education in North Cyprus
33. Facial Recognition System to Detect Student Emotions and Cheating in Distance Learning
34. Review of: "Development of a Mobile Application for Flag Identification based on Artificial Neural Networks"
35. The Effect of Technology Supported Collaborativelearning Settings on Behaviour of Students Towards Mathematics Learning
36. Are Computer Education Teacher Candidates Ready for M-Learning?
37. Pedagogical framework of m-learning
38. Online Education During the Pandemic: A Systematic Literature Review
39. Is Bullying Changing Shape?
40. Are Teacher Candidates Problematic Internet users?
41. Basic elements and characteristics of mobile learning
42. Education needs of teacher candidates towards web based collaborative learning studies
43. Secondary Education Teachers’ training needs towards web based collaborative learning in TRNC
44. Artificial Intelligence Techniques for Distance Education: A Systematic Literature Review
45. Data Mining Techniques for the Classification of Medical Cases: A Survey
46. Designing an Effective Learning Environment for Language Learning During the Covid-19 Pandemic
47. Gamification in Teaching and Learning Languages: A Systematic Literature Review
48. Teacher Candidates' Opinions Regarding Instructional and Safe Use of Social Networks and Internet Addiction Risk Levels
49. Augmented Reality Applications in Science Experiment Practices
50. Features and characteristics of problem based learning
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