169 results on '"Ohnuma, Susumu"'
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2. Public Attitudes toward the Final Disposal of Radioactively Contaminated Soil Resulting from the Fukushima Daiichi Nuclear Power Station Accident
3. Developing the littering behavior model focusing on implementation intention: a challenge to anti-environmental behavior
4. Public acceptance of nuclear waste disposal sites: a decision-making process utilising the ‘veil of ignorance’ concept
5. Conversational agents enhance women's contribution in online debates
6. Factors influencing acceptability of final disposal of incinerated ash and decontaminated soil from TEPCO's Fukushima Daiichi nuclear power plant accident
7. Exploring the differences and influencing factors between top-down and opinion-reflective approaches regarding public acceptance of final disposal of soils removed after the Fukushima nuclear accident.
8. Consensus Building: Process Design Toward Finding a Shared Recognition of Common Goal Beyond Conflicts
9. Can the Veil of Ignorance Create Consensus? : A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game
10. E-contact facilitated by conversational agents reduces interethnic prejudice and anxiety in Afghanistan
11. Can the Veil of Ignorance Create Consensus?
12. Consensus Building: Process Design Toward Finding a Shared Recognition of Common Goal Beyond Conflicts
13. Even Unreliable Information Disclosure Makes People Cooperate in a Social Dilemma: Development of the 'Industrial Waste Illegal Dumping Game'
14. Conversational agents enhance women's contribution in online debates
15. 最不遇者情報が集団決定に与える効果
16. The effectiveness and limitations of the veil of ignorance in prior consent of procedure toward consensus building in a NIMBY issue : development and trial of 'Consensus Building of High-Level Radioactive Waste Disposal Site Game'
17. Psychological and Demographical Determinants of Adopting Expensive Energy-efficient Facilities in Households
18. Psychological interventional approach for reduce resource consumption: Reducing plastic bag usage at supermarkets
19. Change in Plastic Bag Refusal Rates at Convenience Stores following the Implementation of a Charging System : An Observational Survey on Stores in Sapporo
20. Environmental Commons Game: Is the Free Rider a 'Bad Apple'?
21. The process of the cooperation beyond intergroup conflicts focused on recognition of common fate : a study using Simulated International Society Game simulating global environmental issues
22. Development of Consensus Building Game Citizen’s Profiles : a case study of city planning based on a social survey in Neuss city, Germany
23. The effects of mitigating inequity burden on public acceptance of reusing the removed soil
24. Procedural Fairness and Expected Outcome Evaluations in the Public Acceptance of Sustainability Policymaking : A Case Study of Multiple Stepwise Participatory Programs to Develop an Environmental Master Plan for Sapporo, Japan
25. Procedural Fairness and Expected Outcome Evaluations in the Public Acceptance of Sustainability Policymaking : A Case Study of Multiple Stepwise Participatory Programs to Develop an Environmental Master Plan for Sapporo, Japan
26. Determinants of Interdependent Happiness Focusing on the Role of Social Capital : Empirical insight from Japan
27. Important factors for public acceptance of the final disposal of contaminated soil and wastes resulting from the Fukushima Daiichi nuclear power station accident
28. Even Unreliable Information Disclosure Makes People Cooperate in a Social Dilemma: Development of the “Industrial Waste Illegal Dumping Game”
29. Determinants of residents’ intention to use pro-environmental transportations at Makomanai district, Sapporo city
30. Determinants of public acceptance of the strategy for innovative energy and environment : focusing on the procedural fairness of deliberative polling
31. Procedural Fairness and Expected Outcome Evaluations in the Public Acceptance of Sustainability Policymaking: A Case Study of Multiple Stepwise Participatory Programs to Develop an Environmental Master Plan for Sapporo, Japan
32. Determinants of Interdependent Happiness Focusing on the Role of Social Capital: Empirical Insight From Japan 1
33. The Framing Effects of Compensation and Taboo Trade-offs on Acceptance of NIMBY Facility : A Scenario Experiment of High Level Radioactive Waste Geological Repository
34. Effects of trust and procedural fairness on public acceptance of siting a repository for high-level radioactive waste
35. Acceptance of a compromised decision beyond dichotomy and procedural fairness as its determinants : a case study of tram in Neuss
36. Effects of voice and similarity on procedural fairness and trust: A dual process model of public acceptance based on representatives’ participation
37. Transmitting pro-environmental behaviours to the next generation: A comparison between Germany and Japan
38. Public acceptance model for siting a repository of radioactive contaminated waste
39. Public acceptance model for siting a repository of radioactive contaminated waste
40. Determinants of Interdependent Happiness Focusing on the Role of Social Capital: Empirical Insight From Japan1.
41. Determinants of Interdependent Happiness Focusing on the Role of Social Capital: Empirical Insight From Japan1.
42. Public acceptance model for siting a repository of radioactive contaminated waste
43. Effects of participation in the social decision process on social acceptance
44. The Detrimental Effects of Punishment and Reward on Cooperation in the Industrial Waste Illegal Dumping Game
45. Persuasion Game : Cross Cultural Comparison
46. Persuasion Game : Cross Cultural Comparison
47. The effects of imagining the other person on cooperation in a Prisoner’s Dilemma game
48. Determinants of public acceptance on siting a geological disposal facility for high-level radioactive waste in France
49. The Effects of Social Ties and Local Environment on Appropriate Waste Station Maintenance of Household Waste : A Case Study in Sapporo
50. The Detrimental Effects of Punishment and Reward on Cooperation in the Industrial Waste Illegal Dumping Game
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