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862 results on '"Oculus Rift"'

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1. Quantifying Egocentric Distance Perception in Virtual Reality Environment.

2. Cataloging Virtual Reality Programs: Making the Future Searchable.

4. Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.

5. Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System

6. Parallel reality : tandem exploration of real and virtual environments

7. VRParaSet: A Virtual Reality Model for Visualizing Multidimensional Data

8. Virtual Reality Travel Training Simulator for People with Intellectual Disabilities

9. The Virtual reality electrical substation field trip: Exploring student perceptions and cognitive learning

11. Interaction with Immersive Cultural Heritage Environments Using Virtual Reality Technologies

12. Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem

13. Immersive Virtual System Based on Games for Children’s Fine Motor Rehabilitation

14. Virtual Reality: Impact of Vibro-Kinetic Technology on Immersion and Psychophysiological State in Passive Seated Vehicular Movement

15. Use of 3D Human-Computer Interaction for Teaching in the Architectural, Engineering and Construction Fields

16. Application of Augmented Reality in Mobile Robot Teleoperation

17. Exploring Cultural Heritage Using Virtual Reality

18. Quantitative analysis of the Oculus Rift S in controlled movement.

19. Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display

20. The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display

23. Who Are You? Voice-Over Perspective in Surround Video

24. Measuring the Impact of Low-Cost Short-Term Virtual Reality on the User Experience

25. Virtual System for Upper Limbs Rehabilitation in Children

26. Industrial Heritage Seen Through the Lens of a Virtual Reality Experience

31. Cataloging Virtual Reality Artworks: Challenges and Future Prospects.

32. A multi-site study examining the usability of a virtual reality game designed to improve retention of sterile catheterization skills in nursing students.

33. Nursing Faculty Perceptions of a Virtual Reality Catheter Insertion Game: A Multisite International Study.

34. Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century.

35. Fusing Intertial Data with Vision for Enhanced Image Understanding

36. Virtual Reality Based System for Investigation of Peripheral Vestibular Function

37. Cultural Visualisation of a Cultural Photographic Collection in 3D Environments – Development of ‘PAV 3D’ (Photographic Archive Visualisation)

38. Evaluating Experiences in Different Virtual Reality Setups

39. Briviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposes

40. Virtual Reality Applications with Oculus Rift and 3D Sensors

41. Virtual Display of 3D Computational Human Brain Using Oculus Rift

42. Investigating Low-Cost Virtual Reality Technologies in the Context of an Immersive Maintenance Training Application

43. Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display

44. Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice Commands

48. PROPUESTA DE REALIDAD VIRTUAL PARA AYUDAR EN LA REHABILITACION DE PERSONAS CON DISCAPACIDAD MOTRIZ.

49. Innovation and Project Management in International Distributed Teams. A Description of an Current Project Work

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