50 results on '"Octavia, Johanna Renny"'
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2. Persuasive strategies in digital interventions to combat internet addiction: A systematic review
3. How Future Proof Is Design Education? A Systematic Review
4. Digital Interventions for Combating Internet Addiction in Young Children: Qualitative Study of Parent and Therapist Perspectives
5. Towards Participatory Design of Social Robots
6. Designing a Green Business Model with a Design Thinking and Business Model Canvas: Case Study of SMEs in Bandung
7. Matti: Tangible User Interface for Engaging Patients in Physical Therapy Towards a Motivating Rehabilitation.
8. Towards Participatory Design of Social Robots
9. Preventive Interventions for Internet Addiction in Young Children: Systematic Review.
10. Designing Persuasive Bin to Facilitate Waste Segregation in the Household Sector Through Design Thinking Application
11. User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games
12. The use of Matti: a tangible user interface in physical rehabilitation to motivate children and older adults
13. The use of Matti: a tangible user interface in physical rehabilitation to motivate children and older adults
14. Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques
15. Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process
16. Investigating the Possibility of Adaptation and Personalization in Virtual Environments
17. Educational Board Game Design Based on Local Wisdom for Youth to Support Social Sustainability Learning.
18. PERANCANGAN APLIKASI PERSUASIF YANG MEMBANTU PENGELOLAAN BAHAN MAKANAN UNTUK MENGURANGI SAMPAH MAKANAN DALAM SEKTOR RUMAH TANGGA
19. How future proof is design education? A systematic review
20. Ten scenarios for the future of design education A critical literature review and reflection to map scenarios on a macro, meso, and micro level
21. Adaptation in virtual environments: conceptual framework and user models
22. Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques
23. Investigating the Possibility of Adaptation and Personalization in Virtual Environments
24. Analisis Risiko Produk Alat Pelindung Diri (APD) Pencegah Penularan COVID-19 untuk Pekerja Informal di Indonesia
25. REGULATION IN COLLABORATIVE PROJECT-BASED DESIGN EDUCATION: AN INTERVENTION STUDY MEASURING THE EFFECTIVENESS OF A GROUP AWARENESS TOOL
26. Improving Occupational Safety and Health in Footwear Home Industry through Implementation of ILO-PATRIS, NOSACQ-50 and Participatory Ergonomics: A Case Study
27. The Design of an Interactive Surface for Supporting Rehabilitation of Children with Developmental Coordination Disorder
28. Solis: A Smart Interactive System for Houseplants Caring
29. SEKO: Smart System for Assisting Home-Based Rehabilitation of Knee Arthroplasty Patients
30. PENGARUH PENCAHAYAAN, POSISI KERJA DAN GENDER TERHADAP PRODUKTIVITAS VISUAL INSPECTION TASK
31. Design of a Mobile Game Application to Support Hand Rehabilitation of Stroke Patients in Indonesia
32. Pengembangan Aplikasi Mobile untuk Mempermudah Pencarian Informasi Rute Angkutan Kota di Bandung
33. IMPROVING OCCUPATIONAL HEALTH AND SAFETY AND IN THE HOMEBASED FOOTWEAR INDUSTRY THROUGH IMPLEMENTATION OF ILO-PATRIS, NOSACQ-50 AND PARTICIPATORY ERGONOMICS: A CASE STUDY.
34. Development of Activity-Related Muscle Fatigue during Robot-Mediated Upper Limb Rehabilitation Training in Persons with Multiple Sclerosis: A Pilot Trial
35. F4-2 Developing a Usable Android Launcher to Help Elderly People in Indonesia Use Smartphones
36. Investigation of Fatigability during Repetitive Robot-Mediated Arm Training in People with Multiple Sclerosis
37. Participatory design of interactive TV user interface for elderly people in Indonesia
38. Supporting social and adaptive interaction in collaborative rehabilitation training
39. Development of Activity-Related Muscle Fatigue during Robot-Mediated Upper Limb Rehabilitation Training in Persons with Multiple Sclerosis: A Pilot Trial
40. Supporting social and adaptive interaction in collaborative rehabilitation training.
41. Adaptive Personalized Training Games for Individual and Collaborative Rehabilitation of People with Multiple Sclerosis
42. Ergonomic Living-Dining Room Design to Enhance Assisted Living for Elderly People in Indonesia
43. As I am not you
44. Squeeze me and i'll change: An exploration of frustration-triggered adaptation for multimodal interaction
45. 3DUI 2010 Contest Grand Prize Winners
46. Adaptation in virtual environments: conceptual framework and user models
47. A Conceptual Framework for Adaptation and Personalization in Virtual Environments
48. Affective Tabletop Game: A New Gaming Experience for Children
49. Overcoming the Distance between Friends
50. aMAZEd
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