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1. RASCAL v1.0: an open-source tool for climatological time series reconstruction and extension.

2. HDLRuby: A Ruby Extension for Hardware Description and Its Translation to Synthesizable Verilog HDL.

3. Take local control of multiple AI models.

4. Improving Student Engagement and Success in Computer Programming Courses through Social Learning in Online Environments.

5. THE USE OF INFORMATION TECHNOLOGIES IN CALCULATING THE PRODUCTIVITY OF TECHNOLOGICAL EQUIPMENT FOR THE PRODUCTION OF CERAMIC PRODUCTS BASED ON MAN-MADE RAW MATERIALS.

6. A novel metaheuristic based on object-oriented programming concepts for engineering optimization.

7. オブジェクト指向プログラミングの拡張性に 着目した初学者向け学習手法.

8. Real-Time Rendering Closure Method for Continuous Cutting of Multilevel TIN Geological Models.

9. Integrated engineering education through design activities: A signal phase module design case study for traffic engineering course.

10. Puzzle Pattern, a Systematic Approach to Multiple Behavioral Inheritance Implementation in Object-Oriented Programming.

11. Towards improving aspect-oriented software reusability estimation.

12. Evolution of internal dimensions in object‐oriented software–A time series based approach.

13. Surrogate model‐aided global sensitivity analysis framework for seismic consequences estimation in buildings.

14. A neural network simulator for educational purposes.

15. Using software metrics for predicting vulnerable classes in java and python based systems.

16. Description of the Structure and Functions of an Intelligent Software System for Optimizing Adaptive Project Control with Fuzzy Data

17. Code Smells for Assessing and Improving Students’ Coding Skills and Practices

19. A Multi-Floor Elevator Control Based on Oriented-Object Programming by Using Function Block

21. Models, methods, and tools for developing MMOG backends on commodity clouds

22. Store Application Performance Metadata in a Database Using AOP in ASP.NET Core.

24. METHOD AUTOMATED CLASS CONVERSION FOR COMPOSITION IMPLEMENTATION.

25. Smart Contract Design Pattern for Processing Logically Coherent Transaction Types.

26. Choral: Object-oriented Choreographic Programming.

27. Computer Science Education in ChatGPT Era: Experiences from an Experiment in a Programming Course for Novice Programmers.

28. The Simulation Technique to Estimate the Parameters of Generalized Exponential Rayleigh Model.

29. Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study.

30. Learning Styles Impact Students' Perceptions on Active Learning Methodologies: A Case Study on the Use of Live Coding and Short Programming Exercises.

31. DOUBLE INCLINED CRACKS OVERLAPPING EFFECT ON MIXED STRESS INTENSITY FACTORS USING XFEM OBJECT-ORIENTED IMPLEMENTATION.

32. Trip report: C++ On Sea 2024.

33. High-quality implementation for a continuous-in-time financial API in C#

34. SmarTS: A Java package for smart contract test suite generation and execution

35. FORMATION OF BACHELOR'S SKILLS IN THE FIELD OF MACHINE LEARNING AND INTELLIGENT DATA ANALYSIS.

36. Arbitrary‐oriented traffic participant detection and axis prediction for complex crossing road in aerial view

37. Performance Optimization Techniques in Object Oriented Programming in PHP.

38. Automated simulation modeling: ensuring resilience and flexibility in Industry 4.0 manufacturing systems.

39. STUDENT SATISFACTION WITH THE QUALITY OF A BLENDED LEARNING COURSE.

40. Scandinavian IS Research: Origins, evolution, and future.

42. CELL-ORIENTED PROGRAMMING.

43. FINITE ELEMENT APPROACH TO ANALYZE STRUCTURAL DISCONTINUITIES ASSOCIATED WITH SHIP HULL.

44. A new binary object-oriented programming optimization algorithm for solving high-dimensional feature selection problem.

45. Transformation of C Programming Language Memory Model into Object-Oriented Representation of EO Language.

46. Arbitrary‐oriented traffic participant detection and axis prediction for complex crossing road in aerial view.

47. Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming.

48. Seamlessly Coupling Hydrological Modelling Systems and GIS through Object-Oriented Programming.

49. Pre-implementation Method Name Prediction for Object-oriented Programming.

50. The Orc—Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft.

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