248 results on '"O'Mara, Joanne"'
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2. Teacher Agency and the Digital Technologies Curriculum in Disadvantaged Australian Schools
3. Urgency through Education: Futures Learning through Children's Literature
4. Bridging the gaps – A mixed methods approach to evaluating novel feedback surveys of children on school buildings
5. Assessment of Literacy Pedagogy Using Gratitude
6. Text selection: Considerations of value
7. Putting Professional Learning Practice First in Innovative Learning Environments
8. 'This Is Your Brain on Devices': Media Accounts of Young Children's Use of Digital Technologies and Implications for Parents and Teachers
9. Examining the paradoxes children experience in language and literacy learning
10. Digital Games in the Museum: Perspectives and Priorities in Videogame Design
11. Analysing digital educational games with the Games as Action, Games as Text framework
12. From 'little things': Incorporating true histories into subject English
13. An argument for using the Earth Charter Principles as ideological framing in award winning children’s literature
14. Neither this nor that: the challenge of social justice for non-indigenous English teachers in First Nations Australian education contexts
15. Gratitude notes as formative assessment in middle years literacy learning.
16. Closing the Emergency Facility: Moving Schools from Literacy Triage to Better Literacy Outcomes
17. Interrogating the Promise of a Whole-School Approach to Intercultural Education: An Australian Investigation
18. 'Four Boys Nga-Lerebina Ngana': Oracy and Translanguaging in English and Ndjébbana
19. Reflective practice across the disciplines
20. Theoretical underpinnings for reflective practice in the university and workplace
21. What does it mean to be a reflective practitioner in education?
22. Teachers' everyday work-for-change: implementing curriculum policy in 'disadvantaged' schools.
23. The Evidence of Literacy Learning Through Contemporary Kunibídji Knowledge Systems
24. Translanguaging : Towards a strength-based literacy curriculum.
25. Living in the iWorld: Two Literacy Researchers Reflect on the Changing Texts and Literacy Practices of Childhood
26. A Critical Review of the Effectiveness of Narrative-Driven Digital Educational Games
27. Teacher Agency and the Digital Technologies Curriculum in Disadvantaged Australian Schools.
28. Translanguaging across time, space and generations
29. Children as Architects of Their Digital Worlds
30. Encountering Diversity
31. Inclusive Education, Subjectivities and the Posts
32. The New Digital Divide: Digital Technology Policies and Provision in Canada and Australia
33. Supervisory Scratchings: Critical Autoethnography Complicating 'Process' in Doctoral Supervision
34. The National Disability Insurance Scheme and Access to Education: Progressive or Coercive Policy Discourse?
35. School Leadership and Intercultural Understanding: School Foyers as Situated Spaces for Doing Diversity
36. Teachers’ everyday work-for-change: implementing curriculum policy in ‘disadvantaged’ schools
37. Shifting Practices and Frames: Literacy, Learning and Computer Games
38. Morphologies of knowing
39. Researching in the iWorld
40. 'Daddy, Look At the Video I Made on My iPad!': Reconceptualizing 'Readiness' in the Digital Age
41. 'Redstone Is Like Electricity': Children's Performative Representations in and around 'Minecraft'
42. 'Turning Around' to the Affordances of Digital Games: English Curriculum and Students' Lifeworlds
43. Reading for pleasure in English class
44. Teacher Agency and the Digital Technologies Curriculum in Disadvantaged Australian Schools
45. Teachers' Beliefs about the Possibilities and Limitations of Digital Games in Classrooms
46. An emergency response to literacy: NAPLAN on MySchool
47. Impassioned Learning and Minecraft
48. Narratives Come to Life Through Coding
49. Games as Text and Games as Action
50. Mining The Cli-Fi World
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