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3. Urgency through Education: Futures Learning through Children's Literature

5. Assessment of Literacy Pedagogy Using Gratitude

7. Putting Professional Learning Practice First in Innovative Learning Environments

8. 'This Is Your Brain on Devices': Media Accounts of Young Children's Use of Digital Technologies and Implications for Parents and Teachers

9. Examining the paradoxes children experience in language and literacy learning

10. Digital Games in the Museum: Perspectives and Priorities in Videogame Design

16. Closing the Emergency Facility: Moving Schools from Literacy Triage to Better Literacy Outcomes

17. Interrogating the Promise of a Whole-School Approach to Intercultural Education: An Australian Investigation

18. 'Four Boys Nga-Lerebina Ngana': Oracy and Translanguaging in English and Ndjébbana

22. Teachers' everyday work-for-change: implementing curriculum policy in 'disadvantaged' schools.

23. The Evidence of Literacy Learning Through Contemporary Kunibídji Knowledge Systems

25. Living in the iWorld: Two Literacy Researchers Reflect on the Changing Texts and Literacy Practices of Childhood

26. A Critical Review of the Effectiveness of Narrative-Driven Digital Educational Games

27. Teacher Agency and the Digital Technologies Curriculum in Disadvantaged Australian Schools.

30. Encountering Diversity

33. Supervisory Scratchings: Critical Autoethnography Complicating 'Process' in Doctoral Supervision

34. The National Disability Insurance Scheme and Access to Education: Progressive or Coercive Policy Discourse?

35. School Leadership and Intercultural Understanding: School Foyers as Situated Spaces for Doing Diversity

41. 'Redstone Is Like Electricity': Children's Performative Representations in and around 'Minecraft'

42. 'Turning Around' to the Affordances of Digital Games: English Curriculum and Students' Lifeworlds

45. Teachers' Beliefs about the Possibilities and Limitations of Digital Games in Classrooms

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