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137 results on '"Nunnari, Fabrizio"'

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1. Avatar Visual Similarity for Social HCI: Increasing Self-Awareness

2. ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents

3. Fine-tuning of explainable CNNs for skin lesion classification based on dermatologists' feedback towards increasing trust

4. Towards social embodied cobots: The integration of an industrial cobot with a social virtual agent

5. Minimizing false negative rate in melanoma detection and providing insight into the causes of classification

6. An Attention Mechanism with Multiple Knowledge Sources for COVID-19 Detection from CT Images

7. A Competitive Deep Neural Network Approach for the ImageCLEFmed Caption 2020 Task

8. The Skincare project, an interactive deep learning system for differential diagnosis of malignant skin lesions. Technical Report

9. A CNN toolbox for skin cancer classification

10. DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic Depth

11. Proceedings of eNTERFACE 2015 Workshop on Intelligent Interfaces

12. Serious Games with SIAs

13. Crop It, but Not Too Much: The Effects of Masking on the Classification of Melanoma Images

14. The Effects of Masking in Melanoma Image Classification with CNNs Towards International Standards for Image Preprocessing

15. On the Overlap Between Grad-CAM Saliency Maps and Explainable Visual Features in Skin Cancer Images

16. Anomaly Detection for Skin Lesion Images Using Replicator Neural Networks

17. A Visually Explainable Learning System for Skin Lesion Detection Using Multiscale Input with Attention U-Net

18. A Study on the Fusion of Pixels and Patient Metadata in CNN-Based Classification of Skin Lesion Images

19. Designing and Assessing Interactive Virtual Characters for Children Affected by ADHD

20. Generation of Action Recognition Training Data Through Rotoscoping and Augmentation of Synthetic Animations

21. BRAVO: A Gaming Environment for the Treatment of ADHD

23. Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines

27. Generation of Virtual Characters from Personality Traits

28. Simulating Listener Gaze and Evaluating Its Effect on Human Speakers

30. Socially Interactive Agents as Cobot Avatars

33. Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation

37. Multimodal Recognition of Valence, Arousal and Dominance via Late-Fusion of Text, Audio and Facial Expressions

38. Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms

41. The AnimaTricks System: Animating Intelligent Agents from High-Level Goal Declarations

42. A Virtual Interpreter for the Italian Sign Language

47. Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans

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