115 results on '"Nobuji Tetsutani"'
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2. Depth Estimation and View Synthesis for Immersive Media.
3. Designing, Playing, and Performing with a Vision-based Mouth Interface.
4. Changes in Perception of Induced Motion Based on Voluntary Eye Movements in an Attentional Task.
5. Setting the Degree of Defocus for Video Images in a Monitoring System.
6. A design of software adaptive to estimated user's mental state using pulse wave analysis.
7. Human Tracking using Multiple-Camera-Based Head Appearance Modeling.
8. Vibrotactile Letter Reading Using a Low-Resolution Tactor Array.
9. View-Based Detection of 3-D Interaction between Hands and Real Objects.
10. Sumi-nagashi: creation of new style media art with haptic digital colors.
11. A Novel Wearable System for Capturing User View Images.
12. Projection-Based Olfactory Display with Nose Tracking.
13. MouthType: text entry by hand and mouth.
14. Designing, Playing, and Performing with a Vision-based Mouth Interface.
15. The Proactive Desk : A New Force Display System for a Digital Desk Using a 2-DOF Linear Induction Moto.
16. Mouthbrush: drawing and painting by hand and mouth.
17. Human Detection using Geometrical Pixel Value Structures.
18. Texture Adaptation for Human Tracking Using Statistical Shape Model.
19. Inside the score: music and augmented reality.
20. Tiles: A Mixed Reality Authoring Interface.
21. Remote assistance for people with dementia at home using reminiscence systems and a schedule prompter.
22. Proposal of Representation Techniques to Enhance Affective Impressions at Scene of Collision in 3DCG Video Games of Third-Person Point of View
23. Supporting Empathy in Online Learning with Artificial Expressions.
24. Scale-Adaptive Face Detection and Tracking in Real Time with SSR Filters and Support Vector Machine.
25. Detection and tracking of eyes for gaze-camera control.
26. The Proactive Desk: A New Haptic Display System for a Digital Desk Using a 2-DOF Linear Induction Motor.
27. Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector.
28. Developing a Generic Augmented-Reality Interface.
29. Enhancing Web-Based Learning by Sharing Affective Experience.
30. Air Canon Design of Projection-Based Olfactory Display.
31. Wearable Auto-Event-Recording of Medical Nursing.
32. A nose-tracked, personal olfactory display.
33. Vital signs: exploring novel forms of body language.
34. Exploring analysis of football actions considering correlation of joints in the body.
35. The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration.
36. Consideration on Three-Dimensional Visual Communication Systems.
37. Vision Based Acquisition of Mouth Actions for Human-Computer Interaction.
38. Computer learning system for pre-school-age children based on a haptized model railway.
39. An unencumbering, localized olfactory display.
40. Facing the music: a facial action controlled musical interface.
41. Study on visual perception for beta motion of annular ring under peripheral vision
42. Study on evaluation method for 3D perspective image
43. Analyzing growth potential of young researchers’ h-Index and co-author networks in biological science fields
44. Research on Troxler effect focusing on gazing time for edge blurred stripe image
45. Development of Computer Learning Environment for Beginners Using Model Railway Layout.
46. Hands-on learning of computer programming in introductory stage using a model railway layout.
47. Human Factors Evaluation of a Vision-Based Facial Gesture Interface.
48. Simulating Side Slopes on Locomotion Interfaces Using.
49. Calming visual spaces: learning from Kyoto Zen gardens.
50. Depth feeling dependence on array condition of objects
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