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1. A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents

2. Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti

4. Initial Evaluation of an Intelligent Virtual Museum Prototype Powered by AI, XR and Robots

7. Investigation of Neuromuscular Activation in Older Female Adults during a Dynamic and Challenging Virtual Reality Activity: A Cross-Sectional Study.

8. Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals

9. Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method

10. Exploring the Time Dilation Gameplay in VR, and its Effect on Presence,VR Sickness and Performance

11. Investigating students’ immersion, motivation and cultural heritage learning in gamified and non-gamified virtual reality environments

12. Virtual Museums as a New Type of Cyber-Physical-Social System

13. A cyber campus to support students experiencing barriers accessing education

14. The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds

18. Interwoven Spaces with XR, AI and Robots: Merging Realities in Space and Time

19. Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method

20. Digital Reality Technology, Challenges, and Human Factors

21. Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report

22. Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment

23. Investigating Students’ Immersion in Relation to Cultural Heritage Learning in a Virtual Reality Environment

24. Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti

25. Evaluating Presence and Technology Acceptance of an Intelligent Reality Virtual Museum Prototype

26. A Preliminary Exploration of the Learning and Engagement Potential of an Intelligent Virtual Environment

30. Work-In-Progress—An Intelligent Immersive Learning System Using AI, XR and Robots

31. Digital Transformation

32. Work-in-Progress—Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning

33. Safety Assessment of a Robotic Arm Motion including Human Factors

37. Robotics and Virtual Reality Gaming for Cultural Heritage Preservation

38. Utilising mobile game based learning methods effectively to support education

39. Personal Digital Twins and their Role in Epidemics Control : An IEEEE Digital Reality White Paper

43. The use of a cyber campus to support teaching and collaboration: An observation approach

45. Experiences of collaborating and learning through Collab3DWorld

48. The Relationship Between Students' Engagement and the Development of Transactive Memory Systems in MUVE: An Experience Report

49. The Relationship Between Students' Engagement and the Development of Transactive Memory Systems in MUVE: An Experience Report

50. A cyber campus to support students experiencing barriers accessing education

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