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36 results on '"Nishida, Toyoaki"'

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1. Harmonizing Artificial Intelligence for Social Good.

2. Learning interaction protocols by mimicking understanding and reproducing human interactive behavior.

3. Comparing British and Japanese Perceptions of a Wearable Ubiquitous Monitoring Device.

4. Perceptions of a Wearable Ubiquitous Monitoring Device.

5. Toward mutual dependency between empathy and technology.

7. Situated and embodied interactions for symbiotic and inclusive societies.

8. Special Issue on Information Explosion.

9. Multi-interfaces approach to situated knowledge management for complex instruments: first step toward industrial deployment.

10. Constrained Motif Discovery in Time Series.

11. Enabling situated knowledge management for complex instruments by real-time reconstruction of surface coordinate system on a mobile device.

12. Toward combining autonomy and interactivity for social robots.

13. Interactive perception for amplification of intended behavior in complex noisy environments.

14. Mediated communication in action: a social intelligence design approach.

15. Socializing artifacts as a half mirror of the mind.

16. Social intelligence design for mediated communication.

17. Generating creative conversation by multiple agents using past messages of users.

18. Social Intelligence Design for the Web.

19. User perceptions of anthropomorphic robots as monitoring devices.

20. Analyzing concerns of people from Weblog articles.

21. Personal image repositories as externalized memory spaces.

22. Designing conversational agents: effect of conversational form on our comprehension.

23. Virtualized egos using knowledge cards.

24. The multiple faces of social intelligence design.

25. Social intelligence design in ambient intelligence.

26. Eye gaze tracking using corneal imaging and active illumination devices.

27. Toward incorporating emotions with rationality into a communicative virtual agent.

28. Emotional empathy transition patterns from human brain responses in interactive communication situations.

29. Incremental learning of gestures for human-robot interaction.

30. From observation to simulation: generating culture-specific behavior for interactive systems.

31. Toward a multi-culture adaptive virtual tour guide agent with a modular approach.

32. WOZ experiments for understanding mutual adaptation.

33. A two-layered approach to communicative artifacts.

34. The dynamism of 2channel.

35. A cognitive architecture based on tactile and visual information.

36. Enculturating human–computer interaction.

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