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1. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity

2. Collectible Content – Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of Fractions

3. Are Game Elements Fueling Learners’ Motivation via Positive Affect?

6. Does the Emotional Design of Scaffolds Enhance Learning and Motivational Outcomes in Game-Based Learning?

7. The Added Value of Game Elements: Better Training Performance but Comparable Learning Gains

18. Effects of a Game-Based Fraction Estimation Task on Math Anxiety

24. Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game

25. To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking

26. Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age

27. A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate

30. Motivational Potential of Leaderboards in a Team-Based Math Game Competition

31. Flow Experience and Situational Interest in an Adaptive Math Game

35. A Fun-Accuracy Trade-Off in Game-Based Learning

36. Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives

37. Board Games for Training Computational Thinking

40. Exploring the Educational Potential of a Game-Based Math Competition

44. Data-Driven Design Decisions to Improve Game-Based Learning of Fractions

49. Alessandro De Gloria

50. A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions

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