382 results on '"Nigay, Laurence"'
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2. HCI-E-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education
3. Teaching Human-Computer Interaction in the Software Engineering Master’s Degree Program of the University Grenoble Alpes
4. Teaching HCI Engineering: Four Case Studies
5. A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D Environments
6. HCI-E: HCI Engineering Education : For Developers, Designers and More
7. 50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey
8. Head-Controlled Menu in Mixed Reality with a HMD
9. HCI-E$$^2$$: HCI Engineering Education
10. A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D Environments
11. 3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue
12. µGeT: Multimodal eyes-free text selection technique combining touch interaction and microgestures
13. Emotion capture based on body postures and movements
14. Studying the Visual Representation of Microgestures
15. Mixed Reality Navigation on a Tablet Computer for Supporting Machine Maintenance in Wide-Area Indoor Environment
16. Head-Controlled Menu in Mixed Reality with a HMD
17. µGlyph: a Microgesture Notation
18. An Integrating Framework for Mixed Systems
19. Introduction
20. Output Multimodal Interaction: The Case of Augmented Surgery
21. Precise Pointing Techniques for Handheld Augmented Reality
22. Mobile Collaborative Augmented Reality: The Augmented Stroll
23. Consistency in Augmented Reality Systems
24. OP: A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects
25. Keep in Touch: Combining Touch Interaction with Thumb-to-Finger µGestures for People with Visual Impairment
26. Selection Techniques for 3D Extended Desktop Workstation with AR HMD
27. AirMouse: Finger Gesture for 2D and 3D Interaction
28. Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices
29. Software Engineering for Multimodal Interactive Systems
30. Towards Specifying Multimodal Collaborative User Interfaces: A Comparison of Collaboration Notations
31. Formal Testing of Multimodal Interactive Systems
32. Test-Bed for Multimodal Games on Mobile Devices
33. Snap2Play: A Mixed-Reality Game Based on Scene Identification
34. Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus
35. Towards A System of Patterns for the Design of Multimodal Interfaces
36. Generic Interaction Techniques for Mobile Collaborative Mixed Systems
37. Design Space for Multimodal Interaction
38. Visualization Process of Temporal Data
39. Multiple Visual Representation of Temporal Data
40. ASUR++: A Design Notation for Mobile Mixed Systems
41. Pointwise Temporal Object Database Browsing
42. μGlyphe: une Notation Graphique pour Décrire les Microgestes
43. Agent-Based Architecture Modelling for Interactive Systems
44. Four Easy Pieces for Assessing the Usability of Multimodal Interaction: The Care Properties
45. The MSM framework: A design space for Multi-Sensori-Motor systems
46. HCI-E^2 : HCI Engineering Education
47. A wizard of oz component-based approach for rapidly prototyping and testing input multimodal interfaces
48. Mobile phone-based mixed reality: the Snap2Play game
49. M[eye]cro
50. Exploration de la Physicalité des Widgets pour l’Interaction Basée sur des mouvements de la Tête le Cas des Menus en Réalité Mixte
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