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2. Effects of home‐based exergaming on cardio‐metabolic and cognitive health in physically inactive individuals.

3. Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study

4. Additional file 2 of ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

5. Additional file 4 of ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

6. Additional file 3 of ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

7. Additional file 1 of ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

9. Exploring the Design Space of Immersive Social Fitness Games : The ImSoFit Games Model

10. Towards Socially Immersive Fitness Games : An Exploratory Evaluation Through Embodied Sketching

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