15 results on '"Nibbeling, N."'
Search Results
2. An app for multidisciplinary sport science: experiences using a modular architecture
- Author
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van der Bie, J.H.F., Kannav, V., Nibbeling, N., Dallinga, J.M., Deutekom, M., Kröse, B.J.A., and Lectoraat Digital Life
- Abstract
For creating sports innovations we need tools to collect data on physical activity behaviour. Collecting data is time-consuming and expensive. Therefore, sharing data and using it to answer multiple research questions is desirable. Especially in larger multidisciplinary research projects, it is beneficial if a diverse data set can be collected effortlessly. For this, we created a smartphone app that can be used for scientific data collection on physical activity behavior in sport research. The requirement for the app was that the different research partners could contribute, use the app independently and that the individual contributions could be easily combined into a larger app. We created a base app which provides a framework for easy implementation of custom modules. Each functionality in the app is represented in a module and can be created by different parties. The app uses the EventBus framework [1] to allow easy communication between independent modules including an independent GUI. In our presentation we will further explain this independance using the beacon physical activity app BAMBEA [4] . Over the span of three years we made a sensor collection-, emotion input-, beacon scanner-, beacon handler-, goal-, reward- and message/notification-module. We combined different modules into different versions. A first version initially focused on running behaviour and used a movement- and a heart rate-module that were originally created for research [2] and different modules of partners (like gait step frequency and emotion detection). The app was extended with a GUI to test the user experience of the modules [3]. Finally, the framework was updated and combined different modules and a new GUI for a bootcamp app [4]. In conclusion we experienced the modular framework as a good solution for reuse and collaboration within multidisciplinary research projects. By allowing for the independent development of modules only intense communication between partners was needed when conflicts occurred between modules. Another advantage was that partners could develop their module in their desired programming language and later integrate their module in the app by providing a small wrapper. We consider the framework approach as a success for projects where close collaboration is desired with a multidisciplinary team. However, we would not advise this approach when it can be expected that multiple heavy performance solutions are required and resources like data collection, storage and backup cannot be shared. In that case a tight integration and continuous collaborative implementation is likely a preferred approach. This research is made possible by the Amsterdam University of Applied Sciences research programs Urban Vitality, Amsterdam Creative Industries Network, the Amsterdam Institute of Sport Sciences (AISS) and by the Dutch National program COMMIT/.
- Published
- 2017
3. De rol van innovatieve technologie in het stimuleren van sport en bewegen in de steden Amsterdam en Eindhoven
- Author
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Dallinga, J., Mark Janssen, Bie, J., Nibbeling, N., Kröse, B., Jos Goudsmit, Megens, C., Baart La Faille-Deutekom, M., Steven Vos, Lectoraat Digital Life, and Amsterdam Machine Learning lab (IVI, FNWI)
- Abstract
De auteurs gaan in dit artikel in op de mogelijkheden van innovatieve technologie in het stimuleren van sport en bewegen en het op maat aanpassen van beweegvriendelijke omgevingen in een stedelijke context. Ze concluderen dat laagdrempelige technologie zoals smartphone applicaties (apps) en wearables veelvuldig worden gebruikt door minder actieve lopers en door vrouwelijke lopers en dat app-gebruikers vaak jonger zijn. De auteurs zien deze mogelijkheden als veelbelovend, maar concluderen ook dat toekomstig onderzoek nodig is om korte- en langetermijneffecten van deze technologie te bevestigen.
- Published
- 2016
4. The effects of anxiety and exercise-induced fatigue on shooting accuracy and cognitive performance in infantry soldiers
- Author
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Nibbeling, N., Oudejans, R.R.D., Ubink, E.M., and Daanen, H.A.M.
- Subjects
Ecological validity ,TPI - Training & Performance Innovations ,Exercise-induced fatigue ,Human Performances ,Defence Research ,Defence, Safety and Security ,Anxiety ,behavioral disciplines and activities ,Shooting accuracy ,Health ,Infantry soldiers ,Ergonomics ,Operational performance ,ELSS - Earth, Life and Social Sciences ,Shooting performance ,Deterioration ,Cognitive performance ,Physical therapy ,Soldiers ,Fatigue - Abstract
Operational performance in military settings involves physical and mental skills that are generally investigated separately in lab settings, leading to reduced ecological validity. Therefore, we investigated the effects of anxiety and exercise-induced fatigue, separately and in combination, on cognitive and shooting performance of 22 soldiers in a real-world setting. Findings indicated that soldiers' shooting accuracy and decision-making and mathematical skills decreased significantly under anxiety. Whether exercise-induced fatigue was beneficial or detrimental to task performance depended on the task at hand. The increased arousal levels through exercise prevented shooting accuracy from deteriorating in the decision task. In contrast, cognitive performance suffered from the increased arousal: participants more often failed to shoot when being fired at by an opponent and also math performance seemed to decrease. We conclude that anxiety can deteriorate soldier performance and that exercise-induced fatigue may improve or deteriorate performance in combination with anxiety depending on the nature of the task. Practitioner Summary: Soldiers encounter anxiety and exercise-induced fatigue. We investigated to what degree these factors influence soldiers' shooting and cognitive performance. Experimental manipulation of anxiety and exercise during a representative field course indicated decreased performance under anxiety. Exercise prevented shooting accuracy from deteriorating under anxiety, although cognitive performance was negatively affected after exercise. © 2014 Taylor & Francis.
- Published
- 2014
5. De relatie tussen inhoud en functie van mentale voorstellingen. Een gecombineerde kwalitatieve en kwantitatieve studie
- Author
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Nibbeling, N., Bakker, F.C., Kinesiology, Movement Behavior, and Research Institute MOVE
- Published
- 2010
6. Effects of Anxiety and Exercise-induced Fatigue on Operational Performance
- Author
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Nibbeling, N. and Nibbeling, N.
- Published
- 2014
7. Effects of anxiety on running with and without an aiming task
- Author
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Nibbeling, N., Daanen, H.A.M., Gerritsma, R.M., Hofland, R.M., Oudejans, R.R.D., Nibbeling, N., Daanen, H.A.M., Gerritsma, R.M., Hofland, R.M., and Oudejans, R.R.D.
- Abstract
State anxiety is known to affect far aiming tasks, but less is known about the effects of state anxiety on running and aiming while running. Therefore, in the current study participants ran on a treadmill at their preferred speed in a low- and high- anxiety condition. In both conditions, running was combined with dart throwing in the last minutes. Results showed that attention shifted away from task execution with elevated levels of anxiety. Furthermore, gait patterns were more conservative and oxygen uptake was higher with anxiety. In addition, performance and efficiency on the dart throwing task also decreased with anxiety. These findings are in line with attentional control theory and provide an indication that state anxiety not only affects aiming tasks but also tasks that rely heavily on the aerobic system. Moreover, findings indicate that when combined, running, aiming, and anxiety all compete for attention leading to suboptimal attentional control and possibly a decrease in performance. © 2012 Taylor & Francis.
- Published
- 2012
- Full Text
- View/download PDF
8. Just-in-Time Prompts for Running, Walking, and Performing Strength Exercises in the Built Environment: 4-Week Randomized Feasibility Study.
- Author
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Sporrel K, Wang S, Ettema DDF, Nibbeling N, Krose BJA, Deutekom M, de Boer RDD, and Simons M
- Abstract
Background: App-based mobile health exercise interventions can motivate individuals to engage in more physical activity (PA). According to the Fogg Behavior Model, it is important that the individual receive prompts at the right time to be successfully persuaded into PA. These are referred to as just-in-time (JIT) interventions. The Playful Active Urban Living (PAUL) app is among the first to include 2 types of JIT prompts: JIT adaptive reminder messages to initiate a run or walk and JIT strength exercise prompts during a walk or run (containing location-based instruction videos). This paper reports on the feasibility of the PAUL app and its JIT prompts., Objective: The main objective of this study was to examine user experience, app engagement, and users' perceptions and opinions regarding the PAUL app and its JIT prompts and to explore changes in the PA behavior, intrinsic motivation, and the perceived capability of the PA behavior of the participants., Methods: In total, 2 versions of the closed-beta version of the PAUL app were evaluated: a basic version (Basic PAUL) and a JIT adaptive version (Smart PAUL). Both apps send JIT exercise prompts, but the versions differ in that the Smart PAUL app sends JIT adaptive reminder messages to initiate running or walking behavior, whereas the Basic PAUL app sends reminder messages at randomized times. A total of 23 participants were randomized into 1 of the 2 intervention arms. PA behavior (accelerometer-measured), intrinsic motivation, and the perceived capability of PA behavior were measured before and after the intervention. After the intervention, participants were also asked to complete a questionnaire on user experience, and they were invited for an exit interview to assess user perceptions and opinions of the app in depth., Results: No differences in PA behavior were observed (Z=-1.433; P=.08), but intrinsic motivation for running and walking and for performing strength exercises significantly increased (Z=-3.342; P<.001 and Z=-1.821; P=.04, respectively). Furthermore, participants increased their perceived capability to perform strength exercises (Z=2.231; P=.01) but not to walk or run (Z=-1.221; P=.12). The interviews indicated that the participants were enthusiastic about the strength exercise prompts. These were perceived as personal, fun, and relevant to their health. The reminders were perceived as important initiators for PA, but participants from both app groups explained that the reminder messages were often not sent at times they could exercise. Although the participants were enthusiastic about the functionalities of the app, technical issues resulted in a low user experience., Conclusions: The preliminary findings suggest that the PAUL apps are promising and innovative interventions for promoting PA. Users perceived the strength exercise prompts as a valuable addition to exercise apps. However, to be a feasible intervention, the app must be more stable., (©Karlijn Sporrel, Shihan Wang, Dick D F Ettema, Nicky Nibbeling, Ben J A Krose, Marije Deutekom, Rémi D D de Boer, Monique Simons. Originally published in JMIR Formative Research (https://formative.jmir.org), 01.08.2022.)
- Published
- 2022
- Full Text
- View/download PDF
9. A Focus Group Study Among Inactive Adults Regarding the Perceptions of a Theory-Based Physical Activity App.
- Author
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Nibbeling N, Simons M, Sporrel K, and Deutekom M
- Subjects
- Adult, Exercise, Female, Focus Groups, Humans, Male, Middle Aged, Perception, Sedentary Behavior, Mobile Applications
- Abstract
Background: Despite the increasing attention for the positive effects of physical activity (PA), nearly half of the Dutch citizens do not meet the national PA guidelines. A promising method for increasing PA are mobile exercise applications (apps), especially if they are embedded with theoretically supported persuasive strategies (e.g., goal setting and feedback) that align with the needs and wishes of the user. In addition, it is argued that the operationalization of the persuasive strategies could increase the effectiveness of the app, such as the actual content or visualization of feedback. Although much research has been done to examine the preferences for persuasive strategies, little is known about the needs, wishes, and preferences for the design and operationalization of persuasive strategies. Objective: The purpose of this study was to get insight in the needs, wishes, and preferences regarding the practical operationalization of persuasive strategies in a mobile application aimed at promoting PA in healthy inactive adults. Methods: Five semistructured focus groups were performed. During the focus groups, the participants were led into a discussion about the design and operationalization of six predefined theory-based persuasive strategies (e.g., self-monitoring, feedback, goal setting, reminders, rewards, and social support) directed by two moderators. The audio-recorded focus groups were transcribed verbatim and analyzed following the framework approach. Results: Eight men and 17 women between 35 and 55 years (mean age, 49.2) participated in the study. Outcomes demonstrated diverse preferences for implementation types and design characteristics of persuasive strategies in mobile applications. Basic statistics (such as distance, time and calories), positive feedback based on easy-to-achieve goals that relate to health guidelines, and motivating reminders on a relevant moment were preferred. Participants had mixed preferences regarding rewards and a social platform to invite other users to join PA. Conclusions: Findings indicated that in mHealth applications for healthy but inactive adults, persuasive strategies should be designed and implemented in a way that they relate to health guidelines. Moreover, there is a need for an app that can be adapted or can learn based on personal preferences as, for example, preferences with regard to timing of feedback and reminders differed between people., Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest., (Copyright © 2021 Nibbeling, Simons, Sporrel and Deutekom.)
- Published
- 2021
- Full Text
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10. Reinforcement Learning to Send Reminders at Right Moments in Smartphone Exercise Application: A Feasibility Study.
- Author
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Wang S, Sporrel K, van Hoof H, Simons M, de Boer RDD, Ettema D, Nibbeling N, Deutekom M, and Kröse B
- Subjects
- Feasibility Studies, Humans, Surveys and Questionnaires, Exercise, Smartphone
- Abstract
Just-in-time adaptive intervention (JITAI) has gained attention recently and previous studies have indicated that it is an effective strategy in the field of mobile healthcare intervention. Identifying the right moment for the intervention is a crucial component. In this paper the reinforcement learning (RL) technique has been used in a smartphone exercise application to promote physical activity. This RL model determines the 'right' time to deliver a restricted number of notifications adaptively, with respect to users' temporary context information (i.e., time and calendar). A four-week trial study was conducted to examine the feasibility of our model with real target users. JITAI reminders were sent by the RL model in the fourth week of the intervention, while the participants could only access the app's other functionalities during the first 3 weeks. Eleven target users registered for this study, and the data from 7 participants using the application for 4 weeks and receiving the intervening reminders were analyzed. Not only were the reaction behaviors of users after receiving the reminders analyzed from the application data, but the user experience with the reminders was also explored in a questionnaire and exit interviews. The results show that 83.3% reminders sent at adaptive moments were able to elicit user reaction within 50 min, and 66.7% of physical activities in the intervention week were performed within 5 h of the delivery of a reminder. Our findings indicated the usability of the RL model, while the timing of the moments to deliver reminders can be further improved based on lessons learned.
- Published
- 2021
- Full Text
- View/download PDF
11. The Design and Development of a Personalized Leisure Time Physical Activity Application Based on Behavior Change Theories, End-User Perceptions, and Principles From Empirical Data Mining.
- Author
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Sporrel K, De Boer RDD, Wang S, Nibbeling N, Simons M, Deutekom M, Ettema D, Castro PC, Dourado VZ, and Kröse B
- Subjects
- Adult, Data Mining, Humans, Leisure Activities, Perception, Artificial Intelligence, Exercise
- Abstract
Introduction: Many adults do not reach the recommended physical activity (PA) guidelines, which can lead to serious health problems. A promising method to increase PA is the use of smartphone PA applications. However, despite the development and evaluation of multiple PA apps, it remains unclear how to develop and design engaging and effective PA apps. Furthermore, little is known on ways to harness the potential of artificial intelligence for developing personalized apps. In this paper, we describe the design and development of the Playful data-driven Active Urban Living (PAUL): a personalized PA application. Methods: The two-phased development process of the PAUL apps rests on principles from the behavior change model; the Integrate, Design, Assess, and Share (IDEAS) framework; and the behavioral intervention technology (BIT) model. During the first phase, we explored whether location-specific information on performing PA in the built environment is an enhancement to a PA app. During the second phase, the other modules of the app were developed. To this end, we first build the theoretical foundation for the PAUL intervention by performing a literature study. Next, a focus group study was performed to translate the theoretical foundations and the needs and wishes in a set of user requirements. Since the participants indicated the need for reminders at a for-them-relevant moment, we developed a self-learning module for the timing of the reminders. To initialize this module, a data-mining study was performed with historical running data to determine good situations for running. Results: The results of these studies informed the design of a personalized mobile health (mHealth) application for running, walking, and performing strength exercises. The app is implemented as a set of modules based on the persuasive strategies "monitoring of behavior," "feedback," "goal setting," "reminders," "rewards," and "providing instruction." An architecture was set up consisting of a smartphone app for the user, a back-end server for storage and adaptivity, and a research portal to provide access to the research team. Conclusions: The interdisciplinary research encompassing psychology, human movement sciences, computer science, and artificial intelligence has led to a theoretically and empirically driven leisure time PA application. In the current phase, the feasibility of the PAUL app is being assessed., (Copyright © 2021 Sporrel, De Boer, Wang, Nibbeling, Simons, Deutekom, Ettema, Castro, Dourado and Kröse.)
- Published
- 2021
- Full Text
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12. Unraveling Mobile Health Exercise Interventions for Adults: Scoping Review on the Implementations and Designs of Persuasive Strategies.
- Author
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Sporrel K, Nibbeling N, Wang S, Ettema D, and Simons M
- Subjects
- Adult, Exercise Therapy, Humans, Motivation, Exercise, Persuasive Communication, Telemedicine
- Abstract
Background: It is unclear why some physical activity (PA) mobile health (mHealth) interventions successfully promote PA whereas others do not. One possible explanation is the variety in PA mHealth interventions-not only do interventions differ in the selection of persuasive strategies but also the design and implementation of persuasive strategies can vary. However, limited studies have examined the different designs and technical implementations of strategies or explored if they indeed influenced the effectiveness of the intervention., Objective: This scoping review sets out to explore the different technical implementations and design characteristics of common and likely most effective persuasive strategies, namely, goal setting, monitoring, reminders, rewards, sharing, and social comparison. Furthermore, this review aims to explore whether previous mHealth studies examined the influence of the different design characteristics and technical operationalizations of common persuasive strategies on the effectiveness of the intervention to persuade the user to engage in PA., Methods: An unsystematic snowball and gray literature search was performed to identify the literature that evaluated the persuasive strategies in experimental trials (eg, randomized controlled trial, pre-post test). Studies were included if they targeted adults, if they were (partly) delivered by a mobile system, if they reported PA outcomes, if they used an experimental trial, and when they specifically compared the effect of different designs or implementations of persuasive strategies. The study methods, implementations, and designs of persuasive strategies, and the study results were systematically extracted from the literature by the reviewers., Results: A total of 29 experimental trials were identified. We found a heterogeneity in how the strategies are being implemented and designed. Moreover, the findings indicated that the implementation and design of the strategy has an influence on the effectiveness of the PA intervention. For instance, the effectiveness of rewarding was shown to vary between types of rewards; rewarding goal achievement seems to be more effective than rewarding each step taken. Furthermore, studies comparing different ways of goal setting suggested that assigning a goal to users might appear to be more effective than letting the user set their own goal, similar to using adaptively tailored goals as opposed to static generic goals. This study further demonstrates that only a few studies have examined the influence of different technical implementations on PA behavior., Conclusions: The different implementations and designs of persuasive strategies in mHealth interventions should be critically considered when developing such interventions and before drawing conclusions on the effectiveness of the strategy as a whole. Future efforts are needed to examine which implementations and designs are most effective to improve the translation of theory-based persuasive strategies into practical delivery forms., (©Karlijn Sporrel, Nicky Nibbeling, Shihan Wang, Dick Ettema, Monique Simons. Originally published in JMIR mHealth and uHealth (http://mhealth.jmir.org), 18.01.2021.)
- Published
- 2021
- Full Text
- View/download PDF
13. The effects of anxiety and exercise-induced fatigue on shooting accuracy and cognitive performance in infantry soldiers.
- Author
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Nibbeling N, Oudejans RR, Ubink EM, and Daanen HA
- Subjects
- Attention, Decision Making, Firearms, Humans, Male, Mathematics, Memory, Short-Term, Netherlands, Physical Exertion physiology, Task Performance and Analysis, Young Adult, Anxiety physiopathology, Anxiety psychology, Fatigue physiopathology, Fatigue psychology, Military Personnel psychology
- Abstract
Operational performance in military settings involves physical and mental skills that are generally investigated separately in lab settings, leading to reduced ecological validity. Therefore, we investigated the effects of anxiety and exercise-induced fatigue, separately and in combination, on cognitive and shooting performance of 22 soldiers in a real-world setting. Findings indicated that soldiers' shooting accuracy and decision-making and mathematical skills decreased significantly under anxiety. Whether exercise-induced fatigue was beneficial or detrimental to task performance depended on the task at hand. The increased arousal levels through exercise prevented shooting accuracy from deteriorating in the decision task. In contrast, cognitive performance suffered from the increased arousal: participants more often failed to shoot when being fired at by an opponent and also math performance seemed to decrease. We conclude that anxiety can deteriorate soldier performance and that exercise-induced fatigue may improve or deteriorate performance in combination with anxiety depending on the nature of the task., Practitioner Summary: Soldiers encounter anxiety and exercise-induced fatigue. We investigated to what degree these factors influence soldiers' shooting and cognitive performance. Experimental manipulation of anxiety and exercise during a representative field course indicated decreased performance under anxiety. Exercise prevented shooting accuracy from deteriorating under anxiety, although cognitive performance was negatively affected after exercise.
- Published
- 2014
- Full Text
- View/download PDF
14. Pursue or shoot? Effects of exercise-induced fatigue on the transition from running to rifle shooting in a pursuit task.
- Author
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Nibbeling N, Oudejans RR, Cañal-Bruland R, van der Wurff P, and Daanen HA
- Subjects
- Adolescent, Adult, Animals, Fatigue psychology, Female, Firearms, Heart Rate, Humans, Male, Physical Exertion, Task Performance and Analysis, Time Factors, Young Adult, Choice Behavior physiology, Distance Perception physiology, Fatigue physiopathology, Running physiology
- Abstract
To investigate to what degree exercise-induced fatigue influences behavioural choices, participants' transition from running to rifle shooting in a pursue-and-shoot task was assessed. Participants ran on a treadmill and chased a target in a virtual environment and were free to choose when to stop the treadmill and shoot at the target. Fatigue increased progressively throughout the 20-minute test. Results indicated that shooting accuracy was not affected by fatigue. However, the distance to the target at which participants decided to shoot showed a U-shaped relationship with fatigue, R(2) = 0.884, p = 0.013. At low fatigue levels (ratings of perceived exertion [RPE] < 6.5), the distance to the target at which participants shot decreased, whereas at higher fatigue levels (RPE > 6.5) shooting distance increased again. At high levels of fatigue, participants stopped running sooner, aimed at the target longer and shot less often. Findings indicate that physiological parameters influence not only perception but also actual transitions between different actions.
- Published
- 2013
- Full Text
- View/download PDF
15. Effects of anxiety on running with and without an aiming task.
- Author
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Nibbeling N, Daanen HA, Gerritsma RM, Hofland RM, and Oudejans RR
- Subjects
- Athletic Performance physiology, Athletic Performance psychology, Attention physiology, Exercise Test, Female, Gait physiology, Humans, Male, Oxygen Consumption physiology, Psychomotor Performance physiology, Young Adult, Anxiety physiopathology, Running physiology, Running psychology
- Abstract
State anxiety is known to affect far aiming tasks, but less is known about the effects of state anxiety on running and aiming while running. Therefore, in the current study participants ran on a treadmill at their preferred speed in a low- and high-anxiety condition. In both conditions, running was combined with dart throwing in the last minutes. Results showed that attention shifted away from task execution with elevated levels of anxiety. Furthermore, gait patterns were more conservative and oxygen uptake was higher with anxiety. In addition, performance and efficiency on the dart throwing task also decreased with anxiety. These findings are in line with attentional control theory and provide an indication that state anxiety not only affects aiming tasks but also tasks that rely heavily on the aerobic system. Moreover, findings indicate that when combined, running, aiming, and anxiety all compete for attention leading to suboptimal attentional control and possibly a decrease in performance.
- Published
- 2012
- Full Text
- View/download PDF
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