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483 results on '"Nian-Shing Chen"'

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1. Can generative AI help realize the shift from an outcome-oriented to a process-outcome-balanced educational practice?

2. Improving Language Learning Activity Design through Identifying Learning Difficulties in a Platform Using Educational Robots and IoT-based Tangible Objects

3. Teachers’ agency in the era of LLM and generative AI: Designing pedagogical AI agents

4. The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education

5. Exploring the Potential of Generative Artificial Intelligence in Education: Applications, Challenges, and Future Research Directions

6. A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games

7. A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching

8. A Systematic Review on Robot-Assisted Special Education from the Activity Theory Perspective

9. Uncovering Emotion Sequence Patterns in Different Interaction Groups Using Deep Learning and Sequential Pattern Mining

10. The effects of a dual adaptive strategy with gesture recognition and perceived exertion on training efficiency of elders’ functional fitness

11. Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study

12. Human-centered artificial intelligence in education: Seeing the invisible through the visible

13. Effects of reciprocal peer feedback on EFL learners’ communication strategy use and oral communication performance

14. Exploring blockchain technology and its potential applications for education

15. I-SLATE: designing a culturally relevant framework for authentic learning

16. Creating a Scoring System with an Armband Wearable Device for Table Tennis Forehand Loop Training: Combined Use of the Principal Component Analysis and Artificial Neural Network

17. A Systematic Review of Technology-Supported Peer Assessment Research

18. The Impact of Learning Support Facilitated by a Robot and IoT-Based Tangible Objects on Children's Game-Based Language Learning

19. The Role of Learners' Characteristics in Educational Gamification Systems: A Systematic Meta-Review of the Literature

20. Using Video Dubbing to Foster College Students' English-Speaking Ability

21. The effects of Embodiment-based TPR approach on student English vocabulary learning achievement, retention and acceptance

22. Negotiating Content with Learners Using Technology Enhanced Teaching and Learning Solutions

23. Editorial: Shifting from Technology-Enhanced Learning to Technology-Transformed Learning - Best Papers Selected from the Conference APTEL 2010

24. Building Virtual Collaborative Research Community Using Knowledge Management Approach

25. Editorial: Technology Enhanced Learning: Moving Theory into Practice - Best Papers Selected from the Conference TELearn 2009

26. Effects of Short-Term Memory and Content Representation Type on Mobile Language Learning

28. The Effect of Real-Time Pose Recognition on Badminton Learning Performance

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