167 results on '"Newall, Philip W. S."'
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2. Differences Amongst Estimates of the UK Problem Gambling Prevalence Rate Are Partly Due to a Methodological Artefact
3. Loot Boxes: Gambling-Like Mechanics in Video Games
4. Designing Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature?
5. Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
6. Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
7. Impact of the “when the fun stops, stop” gambling message on online gambling behaviour: a randomised, online experimental study
8. Gambling adverts in live TV coverage of the Qatar 2022 FIFA Men's World Cup.
9. Percentage and Currency Framing of House-Edge Gambling Warning Labels
10. Loot Boxes: Gambling-Like Mechanics in Video Games
11. Household financial decision making
12. Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China.
13. Risky Loot Box Index--Simplified Chinese Version
14. Exposure to Gambling and Alcohol Marketing in Soccer Matchday Programmes
15. How does the phrasing of house edge information affect gamblers' perceptions and level of understanding? A Registered Report.
16. What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
17. Gambling adverts in live TV coverage of the Qatar 2022 FIFA Men’s World Cup
18. Gambling Marketing from 2014 to 2018: a Literature Review
19. Safer gambling and consumer protection failings among 40 frequently visited cryptocurrency-based online gambling operators.
20. Elite professional online poker players: factors underlying success in a gambling game usually associated with financial loss and harm.
21. How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report
22. Evaluation of the ‘take time to think’ safer gambling message: a randomised, online experimental study
23. Cryptocurrencies as Gamblified Financial Assets and Cryptocasinos: Novel Risks for a Public Health Approach to Gambling
24. How do academics, regulators, and treatment providers think that safer gambling messages can be improved?
25. Skilled poker players provide more accurate responses than amateur poker players to the Gambling Fallacies Measure
26. Remembering ‘Texas Hold’em Heads Up Poker’, the first skill-based electronic gaming machine
27. How do academics, regulators, and treatment providers think that safer gambling messages can be improved?
28. Commercial Provision of Zero House-Edge Gambling Products
29. ‘Immediate access … everywhere you go’: a Grounded Theory Study of How Smartphone Betting Can Facilitate Harmful Sports Betting Behaviours Amongst Young Adults
30. Reduce the speed and ease of online gambling in order to prevent harm
31. Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
32. Risks of using taxation as a public health measure to reduce gambling-related harms
33. What is sludge? Comparing Sunstein's definition to others'.
34. Structural characteristics of online gambling platforms: How the provision of multiple gambling formats could contribute to harm.
35. Investigating racial bias within Australian rules football commentary
36. Differences Amongst Estimates of the UK Problem Gambling Prevalence Rate Are Partly Due to a Methodological Artefact
37. Risk communication improvements for gambling: House-edge information and volatility statements.
38. What is sludge? Comparing Sunstein's definition to others'
39. Clarifying the relationship between coherence and accuracy in probability judgments
40. Childhood use of coin pusher and crane grab machines, and adult gambling: A conceptual replication of Newall et al. (2021).
41. The Gamblification of Investing: How a New Generation of Investors Is Being Born to Lose
42. Nudge versus sludge in gambling warning labels: How the effectiveness of a consumer protection measure can be undermined
43. Loot boxes are more prevalent in United Kingdom video games than previously considered: updating Zendle et al . (2020)
44. The gamblification of investing : how a new generation of investors is being born to lose
45. How best to improve upon return-to-player information in gambling? A comparison of two approaches in an Australian sample
46. The frequency and content of televised UK gambling advertising during the men’s 2020 Euro soccer tournament
47. Gambling Marketing Bans in Professional Sports Neglect the Risks Posed by Financial Trading Apps and Cryptocurrencies
48. Promoting safer gambling via the removal of harmful sludge: a view on how behavioural science's ‘nudge’ concept relates to online gambling
49. Structural characteristics of fixed-odds sports betting products
50. The stock market as a casino: Associations between stock market trading frequency and problem gambling
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