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5. Towards Cognitive Adaptive Serious Games: A Conceptual Framework

7. Opportunities in Delivery of Preventive Services in Retail Settings

11. A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game

16. Sound Improves Player Performance in a Multiplayer Online Battle Arena Game

17. Gamification for Education: Designing a Pharmacy Education Game

18. A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies

30. Mouse Movement Trajectories as an Indicator of Cognitive Workload.

37. Finding trading patterns in stock market data

41. Developing A Virtual Tour Of A Community Pharmacy For Use In Education

43. Advanced Visualization Techniques in the Geosciences

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