158 results on '"Nesbitt, Keith"'
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2. Classifying coke using CT scans and landmark multidimensional scaling
3. Assessing the cognitive load associated with ambient displays
4. Gauging the utility of ambient displays by measuring cognitive load
5. Towards Cognitive Adaptive Serious Games: A Conceptual Framework
6. Assessing cross-modal interference in the detection response task
7. Opportunities in Delivery of Preventive Services in Retail Settings
8. Methods of coke quality prediction: A review
9. Models of coke quality prediction and the relationships to input variables: A review
10. Understanding the impact of coal blending decisions on the prediction of coke quality: a data mining approach
11. A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game
12. Correlating reaction time and nausea measures with traditional measures of cybersickness
13. Towards Cognitive Adaptive Serious Games: A Conceptual Framework
14. Using the Startle Eye-Blink to Measure Affect in Players
15. A Meta-Analysis of Data Collection in Serious Games Research
16. Sound Improves Player Performance in a Multiplayer Online Battle Arena Game
17. Gamification for Education: Designing a Pharmacy Education Game
18. A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
19. Cybersickness
20. Opportunities in Delivery of Preventive Services in Retail Settings
21. Information Display
22. Verifying the Miles and Snow strategy types in Australian small- and medium-size enterprises
23. Interacting with Stock Market Data in a Virtual Environment
24. Designing Multi-sensory Models for Finding Patterns in Stock Market Data
25. A Position Paper on Managing Youth Screen Time versus Physical Activity
26. Can Competitive Digital Games Support Real-Time Music Creation?
27. A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game
28. Defending against Turbulent Conditions: Results from an Agent-based Simulation
29. Mouse Movement Trajectories as an Indicator of Cognitive Workload
30. Mouse Movement Trajectories as an Indicator of Cognitive Workload.
31. Evaluating Player Strategies in the Design of a Hot Hand Game
32. Gamelike features might not improve data
33. A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
34. Gender Differences when Adopting Avatars for Educational Games
35. Opportunities in Delivery of Preventive Services in Retail Settings
36. Designing Multi-Sensory Displays for Mobile Devices
37. Finding trading patterns in stock market data
38. A Systematic Review of Empirical Measures of Workload Capacity
39. Gauging the utility of ambient displays by measuring cognitive load
40. Evaluating Digital Games for Competitive Music Composition
41. Developing A Virtual Tour Of A Community Pharmacy For Use In Education
42. Designing Multi-sensory Models for Finding Patterns in Stock Market Data
43. Advanced Visualization Techniques in the Geosciences
44. Identifying Cognitive Load in a Computer Game: An exploratory study of young children
45. Assessing Game Interface Workload and Usability
46. A Systematic Review of the Definition and Measurement of Engagement in Serious Games
47. A definition of creative-based music games
48. Assessing Game Interface Workload and Usability.
49. A Systematic Review of the Definition and Measurement of Engagement in Serious Games.
50. Profiling subjective symptoms and autonomic changes associated with cybersickness
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