361 results on '"Nathan, Mitchell J."'
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2. Comparing learning geometry using a tablet to head-mounted display augmented reality: How and when dimensionality matters
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Walkington, Candace, Nathan, Mitchell J., Washington, Julianna, Hunnicutt, Jonathan, Darwin, Taylor, Daughrity, LeaAnne, and Schenck, Kelsey
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- 2024
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3. Navigating Spatial Ability for Mathematics Education: a Review and Roadmap
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Schenck, Kelsey E. and Nathan, Mitchell J.
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- 2024
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4. Advances in Grounded and Embodied Mathematical Reasoning
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Nathan, Mitchell J., primary
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- 2024
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5. Collaborative Virtual Learning in the shAR Geometry Simulation Environment
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Walkington, Candace, Gravell, Jamie, Velazquez, José A., He, Tianyu, Hickey, George, Nathan, Mitchell J., and Cuevas, Anthony
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Augmented Reality (AR) and Virtual Reality (VR) platforms now support shared, immersive experiences that enable people to directly physically and perceptually engage with mathematical objects, including shared objects. These new forms of AR/VR technology -- which we call "shared holographic AR/VR" (shAR) -- enable multiple learners to manipulate and reason about the same mathematical objects represented as holograms projected in a joint three-dimensional collaborative space in front of them, using intuitive hand gestures. This Interactive Tools and Demos paper discusses an AR/VR environment for collaboratively exploring geometry conjectures about shapes and solids. We show data of learners collaborating in our environment using speech, dynamic actions on virtual objects, and hand gestures. We discuss the potential of AR and VR environments for mathematics learning.
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- 2021
6. How Does Students' Use of Speech Ground and Embody Their Mechanical Reasoning during Engineering Discourse?
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Grondin, Matthew M., Swart, Michael I., Pandey, Arushi R., Fu, Kate, and Nathan, Mitchell J.
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This full paper concerns an exploratory study that investigates students' reasoning about torsion. Mechanical reasoning is critical to engineering applications and yet students still struggle to accurately predict, analyze, and model mechanical systems using formal symbolic notations (i.e., formalizations). To understand the nature of students' reasoning, we analyzed students' discourse to explore two competing hypotheses: (H1) The "Formalisms First" (FF) hypothesis that students report their mechanical reasoning predominantly using mathematical formalisms that take on a disembodied, allocentric (observer) point-of-view; or (H2) the "Grounded and Embodied Cognition" (GEC) hypothesis that students predominantly use independent speech which includes analogy and imagery to simulate the physical structure and function of an object(s) using an embodied, egocentric (first-person) point-of-view in addition to an allocentric point-of-view. Qualitative results from discourse analysis of two student dyads showed that students' mechanical reasoning revealed through their speech included both analogy and imagery, as predicted by H2. Students generated analogies and imagery that described dynamic behaviors, such as how torque caused displacement, stored and released energy, and fractured. Usage of analogies and imagery supports that students' mechanical reasoning often drew upon simulations of torsion-related sensorimotor experiences. Students' egocentric and allocentric imagery invoked sensorial experiences in their speech, with allocentric viewpoints being more common, as predicted by H1 and H2. Student discourse included many references to formalisms, also consistent with the H1. Data from students' verbal discourse on mechanical reasoning suggests they employ both GEC and FF viewpoints of torsion, which has implications for designing effective learning experiences and for assessing students' knowledge.
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- 2023
7. Coordinating Modalities of Mathematical Collaboration in Shared VR Environments
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Huang, Wen, Walkington, Candace, and Nathan, Mitchell J.
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This study investigates how learners collaboratively construct embodied geometry knowledge in shared VR environments. Three groups of in-service teachers collaboratively explored six geometric conjectures with various virtual objects (geometric shapes) under the guidance of a facilitator. Although all the teachers were in different physical locations, they logged into a single virtual classroom with their respective groups and were able to see and manipulate the same geometric shapes as well as see their collaborators' avatars and actions on the shapes in real time in the shared virtual space. This paper introduces a novel multimodal data analysis method for analyzing participants' interactive patterns in collaborative forms of actions, gestures, movements, and speech. Results show that collaborative speech has a strong simultaneous relationship with actions on virtual objects and virtual hand gestures. They also showed that body movements and positions, which often focus on virtual objects and shifts in these movements away from or around the object, often signal key interactional collaborative events. In addition, this paper presents five emergent multimodality interaction themes showing participants' collaborative patterns in different problem-solving stages and their different strategies in collaborative problem-solving. The results show that virtual objects can be effective media for collaborative knowledge building in shared VR environments, and that structured activity design and moderate realism may benefit shared VR learning environments in terms of equity, adaptability, and cost-effectiveness. We show how multimodal data analysis can be multi-dimensional, visualized, and conducted at both micro and macro levels.
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- 2023
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8. Materialist Epistemology Lends Design Wings: Educational Design as an Embodied Process
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Nathan, Mitchell J. and Swart, Michael I.
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Materialist design is presented as an embodied perspective on educational design that can be applied to redesign of classroom-based learning environments. Materialist design is informed by a framework of materialist epistemology, which positions material innovation on equal placement with symbol-based formal theory. Historical examples of Einstein's conceptual reliance on trains for his Theory of Relativity and the Wright brothers' use of wind tunnels in aeronautics illustrate how materialist design drives progress on complex design problems. A key aspect is the application of scale-down methodology, where complex systems are reconceptualized as interactions among nearly decomposable subsystems that can be redesigned and integrated back into the entire system. The application of materialist design is illustrated with the redesign of an embodied video game that uses real-time motion capture technology to promote high school geometry reasoning and proof, following its use in an ethnically and linguistically diverse classroom. Our embodied perspective offers particular insights for understanding and implementing designs of complex learning environments, and assessing their influences on educational practices and student outcomes. [This article was published in "Educational Technology Research and Development" (EJ1310136).]
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- 2021
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9. Enhancing K-12 Pre-Service Teachers' Embodied Understanding of the Geometry Knowledge through Online Collaborative Design
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Sung, Hanall, Swart, Michael I., and Nathan, Mitchell J.
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In this study, we devised research design that provides pre-service teachers to effectively experience embodied geometric thinking with the goal that it will impact teachers' instruction to students in their classrooms. Using a motion-capture video game and design tool, we offered opportunities for pre-service teachers to experience of performing mathematically related movements as well as creating their own directed actions for given conjectures. We hypothesize that these gameplay and co-design activity will reinforce not only teachers' understanding of the embodied nature of geometric thinking, but also their abilities to transfer their understanding to classrooms and the activities and assessments they design for their students. The results showed that after experiencing the interventions including embodied gameplay and co-design activity, teachers' awareness of students' 'sage of gestures was changed and they had better ability to understand and interpret students' gestures as a means of teachers' formative assessment practices. [For the complete proceedings, see ED630060.]
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- 2021
10. An Embodied Theory of Transfer of Mathematical Learning
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Nathan, Mitchell J. and Alibali, Martha W.
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We present an embodied theory of transfer as applied to mathematical ideas. Project-based learning (PBL) offers important sites for investigating transfer because students and teachers must track mathematical invariant relations that are embedded in complex settings where knowledge and information is distributed and extended across various materials, symbolic inscriptions, and social interactions. We argue that transfer occurs when learners and teachers establish cohesion of their experiences by mapping modes of perceiving and acting that they successfully used in previous contexts to new contexts. Learners express that cohesion across contexts in a variety of ways, principally through speech, actions, and gestures, including gestural catchments and simulated actions. Students and teachers may engage in several forms of mapping, including explicit analogical mapping, constructing mappings implicitly via relational priming, and mapping relations via conceptual blending. Thus, we theorize that both teachers and students are integral to the transfer process. This embodied theory of transfer can account for near and far transfer, negative transfer, and "false" transfer, in which actors enact modes of perceiving and acting activated by cues that match only at a surface level. Embodied accounts of transfer have implications for educational practice. Some pedagogical approaches, such as concreteness fading, aim to foster and maintain cohesion of mathematical invariant relations. An embodied perspective on transfer can also inform the design of assessments, including both formative and summative assessments. [This chapter was published in: Hohensee, C., Lobato, J. (Eds.), "Transfer of Learning Progressive Perspectives for Mathematics Education and Related Fields," Research in Mathematics Education, (pp. 27-58). Chaim, Switzerland: Springer.]
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- 2021
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11. Embodied Geometric Reasoning: Dynamic Gestures during Intuition, Insight, and Proof
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Nathan, Mitchell J., Schenck, Kelsey E., Vinsonhaler, Rebecca, Michaelis, Joseph E., Swart, Michael I., and Walkington, Candace
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Grounded and embodied cognition (GEC) serves as a framework to investigate mathematical reasoning for proof (reasoning that is logical, operative, and general), insight (gist), and intuition (snap judgment). Geometry is the branch of mathematics concerned with generalizable properties of shape and space. Mathematics experts (N = 46) and nonexperts (N = 44) were asked to judge the truth and to justify their judgments for four geometry conjectures. Videotaped interviews were transcribed and coded for occurrences of gestures and speech during the proof production process. Analyses provide empirical support for claims that geometry proof production is an embodied activity, even when controlling for math expertise, language use, and spatial ability. "Dynamic depictive gestures" portray generalizable properties of shape and space through enactment of transformational operations (e.g., dilation, skewing). Occurrence of dynamic depictive gestures and nondynamic depictive gestures are associated with proof performance, insight, and intuition, as hypothesized, over and above contributions of spoken language. Geometry knowledge for proof may be embodied and accessed and revealed through actions and the transformational speech utterances describing these actions. These findings have implications for instruction, assessment of embodied knowledge, and the design of educational technology to facilitate mathematical reasoning by promoting and tracking dynamic gesture production and transformational speech. [This is the online version of an article published in "Journal of Educational Psychology" (ISSN 0022-0663). For the final published version of this article, see EJ1303738.]
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- 2020
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12. Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game
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Swart, Michael I., Schenck, Kelsey E., Xia, Fangli, Kwon, Oh Hoon, Nathan, Mitchell J., Vinsonhaler, Rebecca, and Walkington, Candace
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Proof, though central to mathematical practice, is rarely explored through the lens of embodiment because of the centrality of abstraction and generalization. We use the case of a high school geometry student to investigate two research questions: (1) How do embodied processes facilitate mathematical learning? (2) How can generalized mathematical truths be manifest through embodied processes that are grounded in particular movements? To engage the body, researchers developed a motion-capture video game, "The Hidden Village," designed to elicit physical movement via in-game directed actions. In-game interactions complement logic and verbal forms of reasoning by promoting simulated actions, which are shown to recur during the student's proof and justification. Embodied theories of learning offer insights into how learners recruit body-based resources to foster meaning-making and generalization. Embodiment also offers new insights into re-characterizing mathematics curricula in terms of movement, and the promise of new forms of embodied learning technologies. [This paper was published in: "ICLS 2020 Proceedings," ISLS, 2020, pp. 175-182.]
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- 2020
13. Embodiment as a Rosetta Stone: Collective Conjecturing in a Multilingual Classroom Using a Motion Capture Geometry Game
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Swart, Michael I., Schenck, Kelsey E., Xia, Fangli, Kim, Doy, Kwon, Oh Hoon, Nathan, Mitchell J., and Walkington, Candace
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The Hidden Village (THV) is a motion-capture video game for investigating how physical movements foster mathematical thinking and proof practices based on principles of embodied cognition. Analysis of the interactions of students in an all-Limited English Proficiency Title 1 high school geometry classroom revealed ways simulated enactment and collaborative gestural co-construction of mathematical ideas can bridge language barriers. These informed a redesign of THV to support both individual and collaborative play, as well as a collection of authoring tools for players to create their own content and upload it to an online database shared by users worldwide. Players, teachers and learners can implement custom directed movements that could foster deeper mathematical understanding and engagement for them and their peers. [This chapter was published in: "Mathematics Education Across Cultures: Proceedings of the 42nd Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education," edited by A. I. Sacristán et al., Cinvestav/AMIUTEM/PME-NA, 2020, pp. 2243-2251.]
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- 2020
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14. The Effect of Cognitive Relevance of Directed Actions on Mathematical Reasoning
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Walkington, Candace, Nathan, Mitchell J., Wang, Min, and Schenck, Kelsey
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Theories of grounded and embodied cognition offer a range of accounts of how reasoning and body-based processes are related to each other. To advance theories of grounded and embodied cognition, we explore the "cognitive relevance" of particular body states to associated math concepts. We test competing models of action-cognition transduction to investigate the cognitive relevance of directed actions to students' mathematical reasoning in the area of geometry. The hypotheses we test include (1) that cognitively relevant directed actions have a direct effect on performance (direct cognitive relevance hypothesis), (2) that cognitively relevant directed actions lead to more frequent production of gestures during explanations, which leads to improved performance (mediated cognitive relevance hypothesis), and (3) that performance effects of directed actions are influenced by the presence or absence of gesture production during mathematical explanations (moderated cognitive relevance hypothesis). We explore these hypotheses in an experiment where high school students (N = 85) evaluated the truth of geometry conjectures after performing cognitively relevant or cognitively irrelevant directed actions while playing a movement-based video game. Contrary to the direct and mediated cognitive relevance hypotheses, we found no overall differences in performance or gesture production between relevant and irrelevant conditions. Consistent with the moderated cognitive relevance hypothesis, cognitive relevance influenced mathematical performance, as measured by the accuracy of students' intuitions, insights, and the validity of their proofs, provided that students produced certain kinds of gestures during mathematical explanations (i.e., with explanatory gestures as the moderator). Implications for theories of grounded and embodied cognition and the design of embodied forms of educational interventions are discussed.
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- 2022
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15. Assessing Engineering Students' Embodied Knowledge of Torsional Loading through Gesture
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Grondin, Matthew M., Xia, Fangli, Swart, Michael, and Nathan, Mitchell J.
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This full paper concerns the use of gesture analysis to guide instructional approaches in engineering education. Engineering is rife with abstract mathematics and processes for quantifying physical phenomena. In engineering instruction, "formalisms first" is a practice that privileges formalisms over grounded and applied ways of knowing that are common in engineering curricula. By way of contrast, "progressive formalization" is an alternative pedagogical practice that intentionally grounds the meaning of mathematical formalisms in one's sensorimotor experiences in order that the formalisms are meaningful to learners. In the courses of explaining engineering concepts, instructors often make iconic gestures (gestures that represent objects, actions, and relationships) that are based in perception and action as a means for grounding domain knowledge prior to introducing formalisms. In response, students' gestures can be either concordant (i.e., conceptually aligned) or discordant (i.e., conceptually misaligned). The latter, also known as gesture-speech mismatches, are indices for states of transitional knowledge in which learners exhibit a readiness to learn. Thus, the current research observes the spontaneous gestures students make while describing torsional loading and investigates the added benefits of incorporating gesture into formative assessments of engineering education. Results indicate that students do use gestures as integral parts of their explanations in an engineering lab setting and that gestures and co-articulated speech were often matched. Instances of gesture-speech mismatches provides instructors opportunities to assess student knowledge, knowledge-in-transition, and initial learning and correct understandings prior to summative assessments.
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- 2022
16. Collaborative Gestures among High School Students Conjointly Proving Geometric Conjectures
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Walkington, Candace, Wang, Min, and Nathan, Mitchell J.
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Collaborative gestures in the mathematics classroom occur when multiple learners coordinate their bodies in concert to accomplish mathematical goals. Collaborative gestures show how cognition becomes distributed across a system of dynamic agents, allowing for members of groups of students to act and gesture as one. We explore ways high school students gesture collaboratively while proving geometric conjectures in the sociotechnological context of an embodied video game in their classrooms. We find that students use their bodies and joint action to reason together and establish intersubjectivity. Gestures can both allow learners to access mathematical ideas and exclude peers. We also find that gestures generally, and collaborative gestures specifically, are associated with powerful forms of mathematical reasoning about generalizable properties of space and shape.
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- 2019
17. Collaborative Gesture as a Case of Extended Mathematical Cognition
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Walkington, Candace, Chelule, Geoffrey, Woods, Dawn, and Nathan, Mitchell J.
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Gestures have been shown to play a key role in mathematical reasoning and to be an indicator that mathematical understanding is "embodied" -- inherently linked to action, perception, and the physical body. As learners collaborate and engage in mathematical discussions, they use discourse practices like explaining, refuting, and building on each other's reasoning. Here we examine how gestural embodied actions become distributed over multiple learners confronting mathematical tasks. We define "collaborative gestures" as gestural exchanges that take place as learners discuss and explore mathematical ideas, using their bodies in concert to accomplish a shared goal. We identify several ways in which learners' gestures can be used collaboratively and explore patterns in how collaborative gestures arise while proving geometric conjectures. Learners use collaborative gestures to extend mathematical ideas over multiple bodies as they explore, refine, and extend each other's mathematical reasoning. With this work, we seek to add to notions of important "talk moves" in mathematical discussions to also include a consideration of important "gesture moves". [This is the in press version of an article published in "Journal of Mathematical Behavior."]
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- 2019
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18. Does Restricting Hand Gestures Impair Mathematical Reasoning?
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Walkington, Candace, Woods, Dawn, Nathan, Mitchell J., Chelule, Geoffrey, and Wang, Min
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Gestures are associated with powerful forms of understanding; however, their causative role in mathematics reasoning is less clear. We inhibit college students' gestures by restraining their hands, and examine the impact on language, recall, intuition, and mathematical justifications of geometric conjectures. We test four mutually exclusive hypotheses: (1) gestures are facilitative, through cognitive off-loading, verbal support, or transduction, (2) gestures are not facilitative, but being inhibited from gesturing increases cognitive demands, (3) gestures are a byproduct of reasoning processes that would take place with or without the gestures' overt presence, and (4) gestures can cause learners to focus on concrete, salient representations, inhibiting abstraction. We find support for the third hypothesis, concluding that learners making or being inhibited from making gestures does not seem to impact their problem-solving, cognitive, or language processes. This suggests that being unable to overtly perform personally-generated gestures is not a hindrance to learners; however this would not necessarily hold for directed or structured gestures. [This paper was published in "Learning and Instruction" v64 2019.]
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- 2019
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19. Embodied Mathematical Imagination and Cognition (EMIC) Working Group
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Ottmar, Erin R., Walkington, Candace, Abrahamson, Dor, Nathan, Mitchell J., Harrison, Avery, and Smith, Carmen
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Embodied cognition is growing in theoretical importance and as driving a set of design principles for curriculum activities and technology innovations for mathematics education. The central aim of the EMIC (Embodied Mathematical Imagination and Cognition) Working Group is to connect with inspired colleagues in this growing community of discourse around theoretical, technological, and methodological developments to advance the study of embodied cognition for mathematics education. Our thriving, informed, and interconnected community of scholars organized around embodied mathematical cognition will continue to broaden the range of activities, practices, and emerging technologies that contribute to mathematics teaching and learning as well as to research on theses phenomena. This year's proposed EMIC working group builds upon our prior working groups with a specific focus on collaboratively creating embodied activities for mathematics learning that utilize different types of physicality, from full-body to gestural movements. In particular, we aim to develop and evaluate novel activities that apply principles of embodied cognition to foster mathematics learning through engaging in the enactment of carefully crafted movement. Our ongoing goal is to connect researchers and educators as we all create activities which can be implemented in mathematics classrooms. [For the complete proceedings, see ED606556.]
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- 2019
20. Groups That Move Together, Prove Together: Collaborative Gestures and Gesture Attitudes among Teachers Performing Embodied Geometry
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Schenck, Kelsey E., Walkington, Candace, and Nathan, Mitchell J.
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Mathematics is a particularly notable domain in which to understand the role of body movement for improving reasoning, instruction, and learning. One reason is that mathematics ideas are often expressed and taught through disembodied formalisms--diagrams and symbols that are culturally designed to be abstract, amodal, and arbitrary (Glenberg et al. 2004)--so that these ideas are regarded as objective and universal. This stems from a Cartesian view of knowledge that separates mental experiences from physical experiences and ways of knowing (Lakoff & Núñez, 2000; also called the "romance of mathematics," p. xv). This Cartesian "duality" carries forth to the various fields touched by mathematics that also strive for objectivity and universality--topics as vast and diverse as the physical and social sciences, business, civics, and the arts. There is a growing appreciation, however, that for effective education, mathematics must be meaningful to novices and that this can occur by grounding the ideas and notations to learners' physical experiences and ways of knowing (Nathan, 2012). Grounding can occur when an abstract idea is given a concrete perceptual referent so that it is more readily understood (Goldstone & Son, 2005). One way that ideas can become grounded is through gesture. Gestures are spontaneous or purposeful movements of the body that often accompany speech and serve as a way to convey ideas or add emphasis to language as well as mathematics (Goldin-Meadow,2005). Gestures can act as a grounding mechanism by indexing symbols and words to objects and events, and by manifesting mental simulations of abstract ideas using sensorimotor processes (Alibali & Nathan, 2012). The grounding of novel, abstract ideas and notational systems through gesture, action, and material referents is part of the emerging framework of grounded and embodied cognition. Grounded cognition is a general framework that posits that formal notational symbol systems and the intellectual behavior are "typically grounded in multiple ways, including simulations, situated action, and, on occasion, bodily states" (Barsalou, 2008, p. 619). [This is a chapter published in: Macrine, S. L., Fugate, J. M. B. (Eds.), "Movement Matters: How Embodied Cognition Informs Teaching and Learning" (pp. 131-145), 2022, Cambridge, MA: MIT Press.]
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- 2022
21. Designs for Grounded and Embodied Mathematical Learning
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Nathan, Mitchell J., Walkington, Candace, and Swart, Michael I.
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Findings synthesized across five empirical, laboratory-and classroom-based studies of high school and college students engaged in geometric reasoning and proof production during single and multi-session investigations (346 participants overall) are presented. The findings converge on several design principles for embodied mathematical thinking and learning. "The Hidden Village" is presented as an instance of an embodied learning environment that uses the narrative context of a visual novel to instantiate these design principles and investigate their influences on mathematical thinking and learning, and to inform a broader theoretical framework of grounded and embodied learning. The interplay of theoretical, empirical, and design considerations of grounded and embodied learning reframes learning, transfer, and assessment, offering promising new pathways for an emerging class of learning environments. Grounded and embodied learning Grounded and embodied learning (GEL) offers a framework for understanding and designing for meaning making based on body-based processes. These GEL processes include actions, gestures, operative speech, and collaborative movements, as well as processes for supporting simulated action and imagination. Evidence is mounting that GEL is also activated during interventions, such as when learners are prompted to perform directed actions or are prompted to engage in simulated actions. This paper summarizes a set of interwoven empirical, theoretical, and design advancements for mathematical reasoning and their implications for teaching, learning, learning environment design, and assessment. The theoretical contributions offer hypothesis-driven inquiry into the nature of learning and meaning making through body-based experiences, and principled guidance for the design of learning technology and educational experiences. Empirical contributions span several laboratory-and classroom-based studies of high school and college students and high school teachers; in all, some 346 participants who engaged in 5 single and multi-session investigations. These investigations provide evidence of the role of embodied processes for meaning making in support of mathematical reasoning and theoretically guided design principles to promote learning. Design advancements to technologies for embodied thinking and learning serve as essential instantiations of theoretically derived hypotheses, as well as vital spaces in which embodied behaviors are elicited and data collected. Empirical findings and theoretical progress inform improvements in learning environment design that then make possible further theoretical and empirical advancements. In the final section, we explore how the interplay of evidence, theory, and design offer pathways for progress on complex issues facing GEL, such as generalizing research, bridging research and practice, and the emergence of designs and design principles. [This paper was published in: "ICLS Proceedings," International Society of the Learning Sciences, 2022, pp. 179-186.]
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- 2022
22. Embodied Mathematical Imagination and Cognition (EMIC) Working Group
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Nathan, Mitchell J., Harrison, Avery, Smith, Hannah, Ottmar, Erin, Abrahamson, Dor, and Williams-Pierce, Caro
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The central aim of the EMIC Working Group is to connect, engage, and inspire colleagues in this growing community of discourse around theoretical, technological, and methodological developments for advancing the study of embodied cognition for mathematics education. This year, our fifth at PME-NA, we also will convene on Day 3 with the WG on Mathematical Play. Our community of scholars will use these sessions to continue to broaden the range of activities, practices, and emerging technologies that contribute to mathematics teaching and learning as well as to research on these phenomena. [This paper was published in: "Mathematics Education Across Cultures: Proceedings of the 42nd Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education," edited by A. I. Sacristán, et al., Cinvestav / AMIUTEM / PME-NA, 2020, pp. 166-168.]
- Published
- 2020
23. Collaborative Gesture as a Case of Distributed Mathematical Cognition
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Walkington, Candace, Chelule, Geoffrey, Woods, Dawn, and Nathan, Mitchell J.
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Gestures have been shown to play a key role in mathematical reasoning and be an indicator that mathematical reasoning is "embodied" -- inexorably linked to action, perception, and the physical body. Theories of extended cognition accentuate looking beyond the body and mind of an individual, thus here we examine how gestural embodied actions become distributed over multiple learners confronting mathematical tasks. We identify several ways in which gesture can be used collaboratively and explore patterns in how collaborative gestures seem to arise in a learning environment involving a motion capture game for geometry. Learners use collaborative gestures to extend mathematical ideas over multiple bodies as they explore, refine, and extend each other's reasoning. [This paper was published in: "ICLS 2018 Proceedings," p552-559. ISLS.]
- Published
- 2018
24. The Promise and Pitfalls of Making Connections in Mathematics
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Fyfe, Emily R., Alibali, Martha W., and Nathan, Mitchell J.
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Making connections during math instruction is a recommended practice, but may increase the difficulty of the lesson. We used an avatar video instructor to qualitatively examine the role of linking multiple representations for 24 middle school students learning algebra. Students were taught how to solve polynomial multiplication problems, such as (2x + 5)(x + 2), using two representations. Students who viewed an explicit linking episode were more likely to make important connections, but less likely to exhibit problem-solving success than students who did not view the linking episode. Further, the quality of the connections made by the students was negatively related to subsequent problem solving and transfer. Thus, although focusing on connections may support rich understanding, it may decrease learning of solution methods. The results showcase the promise and pitfalls of making connections in mathematics. [For complete proceedings, see ED581294.]
- Published
- 2017
25. Collaborative Gestures When Proving Geometric Conjectures
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Walkington, Candace, Nathan, Mitchell J., and Woods, Dawn M.
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Research in mathematics education has established that gestures--spontaneous movements of the hand that accompany speech--are important for learning. In the present study, we examine how students use gestures to communicate with each other while proving geometric conjectures, arguing that this communication represents an example of extended cognition. We identify three kinds of "collaborative gestures"--gestures that are physically distributed over multiple learners. Learners make echoing gestures by copying another learner's hand gestures, mirroring gestures by gesturing identically and simultaneously with another learner, and joint gestures where multiple learners collectively make a single gesture of a mathematical object using more than one set of hands. The identification and description of these kinds of collaborative gestures offers insight into how learners build distributed mathematical understanding. [For complete proceedings, see ED581294.]
- Published
- 2017
26. The Future of Embodied Design for Mathematics Teaching and Learning
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Abrahamson, Dor, Nathan, Mitchell J, Williams-Pierce, Caro, Walkington, Candace, Ottmar, Erin R, Soto, Hortensia, and Alibali, Martha W
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Behavioral and Social Science ,cognition ,design ,embodiment ,gesture ,mathematics ,multimodality ,teaching ,technology - Abstract
A rising epistemological paradigm in the cognitive sciences—embodied cognition—has been stimulating innovative approaches, among educational researchers, to the design and analysis of STEM teaching and learning. The paradigm promotes theorizations of cognitive activity as grounded, or even constituted, in goal-oriented multimodal sensorimotor phenomenology. Conceptual learning, per these theories, could emanate from, or be triggered by, experiences of enacting or witnessing particular movement forms, even before these movements are explicitly signified as illustrating target content. Putting these theories to practice, new types of learning environments are being explored that utilize interactive technologies to initially foster student enactment of conceptually oriented movement forms and only then formalize these gestures and actions in disciplinary formats and language. In turn, new research instruments, such as multimodal learning analytics, now enable researchers to aggregate, integrate, model, and represent students’ physical movements, eye-gaze paths, and verbal–gestural utterance so as to track and evaluate emerging conceptual capacity. We—a cohort of cognitive scientists and design-based researchers of embodied mathematics—survey a set of empirically validated frameworks and principles for enhancing mathematics teaching and learning as dialogic multimodal activity, and we synthetize a set of principles for educational practice.
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- 2020
27. Learning Geometry through Collaborative, Embodied Explorations with Augmented Reality Holograms
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Walkington, Candace, Nathan, Mitchell J., Hunnicutt, Jonathan, Washington, Julianna, and Holcomb-Webb, Kasi
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Novel forms of technology, like shared Augmented Reality (AR) holograms, can spur the discovery of new hypotheses about cognition and how it is embodied and distributed. These holograms have affordances for exploration, collaboration, and learning that have never been seen before. In the present study, we examine the multimodal ways that high school students interact with shared AR holograms while exploring geometric conjectures. Through multimodal analysis, we find both possibilities and important design considerations. [This paper was published in: "ICLS Proceedings," International Society of the Learning Sciences, 2022, pp. 1992-1993.]
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- 2022
28. How Revisions to Mathematical Visuals Affect Cognition: Evidence from Eye Tracking
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Clinton, Virginia, Cooper, Jennifer L., Michaelis, Joseph, Alibali, Martha W., and Nathan, Mitchell J.
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Mathematics curricula are frequently rich with visuals, but these visuals are often not designed for optimal use of students' limited cognitive resources. The authors of this study revised the visuals in a mathematics lesson based on instructional design principles. The purpose of this study is to examine the effects of these revised visuals on students' cognitive load, cognitive processing, learning, and interest. Middle-school students (N = 62) read a lesson on early algebra with original or revised visuals while their eye movements were recorded. Students in the low prior knowledge group had less cognitive load and cognitive processing with the revised lesson than the original lesson. However, the reverse was true for students in the middle prior knowledge group. There were no effects of the revisions on learning. The findings are discussed in the context of the expertise reversal effect as well as the cognitive theory of multimedia learning and cognitive load theory.[A list of key terms and definitions is included. [This article was published in: C. Was, F. J. Sansosti, & B. J. Morris (Eds.) "Eye-tracking technology applications in educational research," 2017 (p195-218). Hershey, PA: IGI Global.]
- Published
- 2017
29. Grounded and Embodied Mathematical Cognition: Promoting Mathematical Insight and Proof Using Action and Language
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Nathan, Mitchell J. and Walkington, Candace
- Abstract
We develop a theory of grounded and embodied mathematical cognition (GEMC) that draws on action-cognition transduction for advancing understanding of how the body can support mathematical reasoning. GEMC proposes that participants' actions serve as inputs capable of driving the cognition-action system toward associated cognitive states. This occurs through a process of transduction that promotes valuable mathematical insights by eliciting dynamic depictive gestures that enact spatio-temporal properties of mathematical entities. Our focus here is on pre-college geometry proof production. GEMC suggests that action alone can foster insight but is insufficient for valid proof production if action is not coordinated with language systems for propositionalizing general properties of objects and space. GEMC guides the design of a video game-based learning environment intended to promote students' mathematical insights and informal proofs by eliciting dynamic gestures through in-game directed actions. GEMC generates several hypotheses that contribute to theories of embodied cognition and to the design of science, technology, engineering, and mathematics (STEM) education interventions. Pilot study results with a prototype video game tentatively support theory-based predictions regarding the role of dynamic gestures for fostering insight and proof-with-insight, and for the role of action coupled with language to promote proof-with-insight. But the pilot yields mixed results for deriving in-game interventions intended to elicit dynamic gesture production. Although our central purpose is an explication of GEMC theory and the role of action-cognition transduction, the theory-based video game design reveals the potential of GEMC to improve STEM education, and highlights the complex challenges of connecting embodiment research to education practices and learning environment design.
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- 2017
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30. Threading Mathematics through Symbols, Sketches, Software, Silicon, and Wood: Teachers Produce and Maintain Cohesion to Support STEM Integration
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Nathan, Mitchell J., Wolfgram, Matthew, Srisurichan, Rachaya, Walkington, Candace, and Alibali, Martha W.
- Abstract
This classroom-based investigation sought to document how, in real time, STEM teachers and students attempt to locate the invariant mathematical relations that are threaded through the range of activities and representations in these classes, and how highlighting this common thread influences student participation and learning. The authors conducted multimodal discourse analyses of teacher-student interactions during multiday observations in 3 urban high school STEM classes. The focal lessons were in electrical engineering and mechanical engineering (within Project Lead the Way), and precollege geometry. Across 3 cases, teachers and students actively built and maintained cohesion of invariant mathematical relations across activities and representations. Pre- and post-lesson interviews revealed that teachers intentionally managed cohesion to provide the continuity across the curricular activities that teachers believed would promote student understanding. The findings contribute to ways of fostering STEM integration and ways of grounding abstractions to promote meaning making and transfer. [This paper was published in "Journal of Education Research" (EJ1134489).]
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- 2017
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31. Connecting Chemistry Understanding: An Integrated Framework for Concretizing Abstract Visual Representations
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Beier, Joel P., primary, Swart, Michael I., additional, Pazicni, Samuel, additional, and Nathan, Mitchell J., additional
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- 2024
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32. Exploring an Interactive Technology for Supporting Embodied Geometric Reasoning
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Schenck, Kelsey E., primary, Kim, Doy, additional, Xia, Fangli, additional, Swart, Michael I., additional, Walkington, Candace, additional, and Nathan, Mitchell J., additional
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- 2024
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33. Can Speech Ground Mechanical Reasoning During Engineering Discourse?
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Grondin, Matthew, primary, Swart, Michael I., additional, Fu, Kate, additional, Nathan, Mitchell J., additional, and Kim, Doy, additional
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- 2024
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34. How Pedagogical Hints Impact Embodied Geometric Reasoning
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Xia, Fangli, primary, Schenck, Kelsey E., additional, Swart, Michael I., additional, Grondin, Matthew, additional, Kim, Doy, additional, Kwon, Oh Hoon, additional, Walkington, Candace, additional, and Nathan, Mitchell J., additional
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- 2024
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35. Your body tells how you engage in collaboration: Machine‐detected body movements as indicators of engagement in collaborative math knowledge building
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Sung, Hanall, primary and Nathan, Mitchell J., additional
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- 2024
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36. Learning about Probability from Text and Tables: Do Color Coding and Labeling through an Interactive-User Interface Help?
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Clinton, Virginia, Morsanyi, Kinga, Alibali, Martha W., and Nathan, Mitchell J.
- Abstract
Learning from visual representations is enhanced when learners appropriately integrate corresponding visual and verbal information. This study examined the effects of two methods of promoting integration, color coding and labeling, on learning about probabilistic reasoning from a table and text. Undergraduate students (N = 98) were randomly assigned to learn about probabilistic reasoning from one of 4 computer-based lessons generated from a 2 (color coding/no color coding) by 2 (labeling/no labeling) between-subjects design. Learners added the labels or color coding at their own pace by clicking buttons in a computer-based lesson. Participants' eye movements were recorded while viewing the lesson. Labeling was beneficial for learning, but color coding was not. In addition, labeling, but not color coding, increased attention to important information in the table and time with the lesson. Both labeling and color coding increased looks between the text and corresponding information in the table. The findings provide support for the multimedia principle (Mayer, 2009), and they suggest that providing labeling enhances learning about probabilistic reasoning from text and tables. A problem from the pretest is appended.[This content was published in "Applied Cognitive Psychology" v30 n3 p440-453 May-June 2016.]
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- 2016
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37. Studying the Study Section: How Group Decision Making in Person and via Videoconferencing Affects the Grant Peer Review Process. WCER Working Paper No. 2015-6
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Wisconsin Center for Education Research, Pier, Elizabeth L., Raclaw, Joshua, Nathan, Mitchell J., Kaatz, Anna, Carnes, Molly, and Ford, Cecilia E.
- Abstract
Grant peer review is a foundational component of scientific research. In the context of grant review meetings, the review process is a collaborative, socially mediated, locally constructed decision-making task. The current study examines how collaborative discussion affects reviewers' scores of grant proposals, how different review panels score the same proposals, and how the discourse practices of video conference panels differ from in-person panels. Methodologically, we created and videotaped four "constructed study sections," recruiting biomedical scientists with U.S. National Institutes of Health (NIH) review experience and an NIH scientific review officer. These meetings provide a rich medium for investigating the process and outcomes of such authentic collaborative tasks. We discuss implications for research into the peer review process as well as for the broad enterprise of federally funded scientific research.
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- 2015
38. Foundations of the Learning Sciences
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Nathan, Mitchell J., primary and Sawyer, R. Keith, additional
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- 2022
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39. Instructor gesture improves encoding of mathematical representations
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Yeo, Amelia, Cook, Susan Wagner, Nathan, Mitchell J, Popescu, Voicu, and Alibali, Martha W
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gesture ,multimodal instruction ,education ,learning ,memory - Abstract
We examined the effect of instructor gesture and distractorpresence on students’ encoding of slope and intercept ingraphs of linear functions. In Experiment 1, participantswatched an instructor avatar introduce a linear graph whileeither pointing to the intercept, tracing the over-and-upincrease for slope, or not gesturing (i.e., gaze only). They thenreconstructed the graph on paper. Participants weresignificantly more successful at encoding slope after watchingthe slope gesture than after watching no gesture. InExperiment 2, participants watched the avatar either point tothe intercept or trace the slope, each either in the presence orabsence of a visual distractor. Participants were significantlymore successful at encoding slope after watching the tracinggesture than after watching the pointing gesture. Distractorpresence did not affect performance. Taken together, theseresults suggest that teachers’ gestures promote students’encoding of relevant information and could help explain whyteachers’ gestures often benefit students’ learning.
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- 2018
40. Middle School Students' Conceptual Understanding of Equations: Evidence from Writing Story Problems
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Alibali, Martha W., Stephens, Ana C., Brown, Alayna N., Kao, Yvonne S., and Nathan, Mitchell J.
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This study investigated middle school students' conceptual understanding of algebraic equations. 257 sixth- and seventh-grade students solved algebraic equations and generated story problems to correspond with given equations. Aspects of the equations' structures, including number of operations and position of the unknown, influenced students' performance on both tasks. On the story-writing task, students' performance on two-operator equations was poorer than would be expected on the basis of their performance on one-operator equations. Students made a wide variety of errors on the story-writing task, including (1) generating story contexts that reflect operations different from the operations in the given equations, (2) failing to provide a story context for some element of the given equations, (3) failing to include mathematical content from the given equations in their stories, and (4) including mathematical content in their stories that was not present in the given equations. The nature of students' story-writing errors suggests two main gaps in students' conceptual understanding. First, students lacked a robust understanding of the connection between the operation of multiplication and its symbolic representation. Second, students demonstrated difficulty combining multiple mathematical operations into coherent stories. The findings highlight the importance of fostering connections between symbols and their referents.
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- 2014
41. Managing Common Ground in the Classroom: Teachers Use Gestures to Support Students' Contributions to Classroom Discourse
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Alibali, Martha W., Nathan, Mitchell J., Boncoddo, Rebecca, and Pier, Elizabeth
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Maintaining shared understanding in classroom interaction is challenging for both teachers and students. In this paper, we consider the role of teachers' gestures in promoting shared understanding. Our specific aim was to document ways in which teachers use their own gestures to support students' contributions to the classroom discourse. We present three illustrative cases that represent the range of variation in teachers' use of speech (i.e., repeating the students' speech vs. not speaking at all) and variation in the spatial positioning of the teacher, the student, and the referents of the student's speech. We argue that teachers use gestures, both to ensure that they share common ground with the individual student who is speaking and to foster common ground among the class as a whole.
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- 2019
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42. Grounded and Embodied Proof Production: Are Gestures and Speech Enough to Produce Deductive Proof?
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Kim, Doy, Swart, Michael I., Schenck, Kelsey E., and Nathan, Mitchell J.
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This study investigates the associations of spontaneous "dynamic gesture" and "transformational speech" with the production of "deductive proofs" in participants' reasoning about geometric conjectures (N=77). Although statistical analysis showed no significant association, the result suggests that purposefully including directed actions and pedagogical language in interventions could promote the production of deductive proofs. [This paper was published in: "ICLS Proceedings," 2021, pp.1109-1110.]
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- 2021
43. Understanding Grounded and Embodied Learning
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Nathan, Mitchell J., primary
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- 2021
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44. Grounding and Embodied Learning in the Biological Band
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Nathan, Mitchell J., primary
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- 2021
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45. We are Learning Creatures Who Struggle to Design Effective Education Systems
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Nathan, Mitchell J., primary
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- 2021
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46. Sociocultural Basis of Learning
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Nathan, Mitchell J., primary
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- 2021
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47. Grounded and Embodied Learning in the Sociocultural Band
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Nathan, Mitchell J., primary
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- 2021
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48. Grounded and Embodied Learning in the Classroom and Beyond
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Nathan, Mitchell J., primary
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- 2021
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49. Biological Basis of Learning
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Nathan, Mitchell J., primary
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- 2021
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50. Trans-Scale Considerations
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Nathan, Mitchell J., primary
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- 2021
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