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1. Scientific mapping and production analysis of digital comic, animation, and digital cartoon in education

2. Evaluation of Geohazards Research in the World and Pacific Region: A Comparative Bibliometric Study

3. Research Trends on Ethnoscience in Physics Learning (EPL): A Bibliometric Network Analysis

4. Exploring undergraduate students’ scientific reasoning in the force and motion concept

5. Cooperative model, digital game, and augmented reality-based learning to enhance students’ critical thinking skills and learning motivation

6. Research on Bibliometric Analysis of Lawson Classroom Test of Scientific Reasoning in the Past Ten Years

7. Profile of Critical Thinking Skills in Science Learning Class at Junior High School on Additive Materials

8. An Exploration of Physics Concepts in Pletokan (Luthang) Traditional Game: What is the Potential of a Physics Learning Media in the Merdeka Belajar Curriculum?

9. GLOBAL OVERVIEW ON THE RECENT STUDIES OF GEOHAZARDS: A DYNAMIC POPULATION APPROACH

10. A COMPARATIVE STUDY OF TSUNAMI TRENDS IN INDONESIA AND TAIWAN OVER A DECADE

11. GLOBAL TREND OF MEGATHRUST RESEARCH IN THE LAST TEN YEARS

12. RESEARCH TRENDS ON LIQUEFACTION IN 2011-2021: A REVIEW AND BIBLIOMETRIC ANALYSIS

13. The effectiveness of virtual class-based e-learning with video-assisted google classroom as a physics learning media (2016-2020)

14. Apollo and Comet Media Design to Practice Science Literacy for Elementary School Students

15. GLOBAL RESEARCH ON TSUNAMI EDUCATION AND TSUNAMI MITIGATION: A BIBLIOMETRIC ANALYSIS

16. Pengembangan Instrumen Asesmen Literasi Sains Untuk Mendeskripsikan Profil Peserta Didik

17. Exploration of physics concepts with traditional engklek (hopscotch) game: Is it potential in physics ethno-STEM learning?

18. How Does Ethnoscience-Students' Worksheet (ESW) Influence in Science Learning?

19. ANALYSIS OF THE TOP 100 CITED PUBLICATIONS IN EARTHQUAKE RESEARCH DURING 1991 TO 2021

20. Development of Physics Comic 'History of Physics Series: The Development of Atom'

21. The use of physics pocketbook based on augmented reality on planetary motion to improve students' learning achievement

22. The Development of Kinemaster Animation Video as a Media to Improve Science Literacy in Elementary Schools

23. Pengembangan Perangkat Pembelajaran Model Inkuiri Terstruktur untuk Meningkatkan Keterampilan Komunikasi dan Kreativitas Peserta Didik Kelas V Sekolah Dasar

24. PEMBELAJARAN INKUIRI UNTUK MELATIH LITERASI SAINS SISWA PENDIDIKAN DASAR

25. Respon Siswa Sekolah Menengah Atas Terhadap Pembelajaran Luar Kelas Berbasis Sains Bus Untuk Meningkatkan Keterampilan Literasi Siswa

26. Difficulty of Visual Recognition: Identifying the Direction Confusion of Reading Letters in Young Children

27. Effectiveness of Comics to Train Students’ Critical Thinking Skills in Physics Learning: A Mini-Review

28. ORNE Learning Model to Improve Problem-Solving Skills of Physics Bachelor Candidates: An Alternative Learning in the Covid-19 Pandemic

29. Experiences in Chinese Class for Indonesian Elementary Students in Taiwan

30. Project-Oriented Problem-Based Learning through SR-STEM to Foster Students' Critical Thinking Skills in Renewable Energy Material

31. The Launch of Studies in Learning and Teaching (SiLeT)

32. PENINGKATAN KEMAMPUAN MAHASISWA DALAM MENGEMBANGKAN PERANGKAT PEMBELAJARAN FISIKA MELALUI PENELAAHAN PERANGKAT PEMBELAJARAN BERDASARKAN MASALAH

33. PEMBELAJARAN FISIKA DI SMA MELALUI PERTANYAAN (LEARNING BY QUESTIONING) DAN KETERAMPILAN BERPIKIR

34. Development of Learning Materials with Socratic Model at History of Physics

35. PEMBELAJARAN FISIKA MODEL DISKUSI DITINJAU DARI KECERDASAN INTRAPERSONAL SISWA

36. PEMBELAJARAN FISIKA DI SMA MELALUI PERTANYAAN (LEARNING BY QUESTIONING) DAN KETERAMPILAN BERPIKIR

37. Conception of Learning Physics and Self-Efficacy among Indonesian University Students

38. PENGEMBANGAN PERANGKAT PEMBELAJARAN IPA BERBASIS SCIENCE, TECHNOLOGY, ENGINEERING AND MATHEMATICS (STEM) DALAM MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS DAN PROBLEM SOLVING PADA SISWA SEKOLAH DASAR

39. Designing Vertical Axis Wind Turbine Prototype as Future Renewable EnergySource in STEAM Learning

40. Effectiveness of Contextual Learning Using the Guided Inquiry Approach to Improve Students' Scientific Literacy Ability

41. Analysis of Students’ Critical Thinking Skills on Virtual Reality Learning Media

42. Light Pollution Phenomenon: Prior Knowledge, Attitudes, and Awareness of Physics Undergraduate Students at State University of Surabaya

43. Students’ Physics Problem-Solving Skills in Daily Life Context: Between Confession and Fact

44. Implementation of Hybrid Learning and Its Impacts at A Public Junior School in Indonesia

45. Bibliometric analysis of peer-reviewed literature on augmented reality with an emphasis on education vs. Physics education

46. Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning

47. Pelatihan Penulisan Artikel Ilmiah Untuk Memfasilitasi Publikasi Anggota Mgmp Fisika Kota Surabaya

49. Using the Kinetic Magic Cursor in Education to Predict the Behavioral Intention in Using Technology

50. The Trend of Physics Education Research During COVID-19 Pandemic

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