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1. Diseño, Administración y Seguridad de Redes. Prácticas guiadas de laboratorio

2. Seminarios de Edición Web

3. Seminarios sobre Imagen Digital y Vectorial

4. Seminarios sobre Animación 3D

5. Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS

6. Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL

7. GLUE!-PS: A Multi-language Architecture and Data Model to Deploy TEL Designs to Multiple Learning Environments

8. Semantic OrientaTree: Integración en Linked Open Data de una aplicación móvil de orientación deportiva con enfoque educativo

9. OrientaTree. Aplicación móvil para la realización de actividades educativas geolocalizadas en el medio natural

11. Physical education practicum in the natural environment: linking physical and virtual spaces

12. RELATEC : revista latinoamericana de tecnología educativa

13. Analytics for learning design: A layered framework and tools

15. Game of Blazons: Helping teachers conduct learning situations that integrate web tools and multiple types of augmented reality

16. 4FAD: A framework for mapping the evolution of artefacts in the learning design process

17. LA ORIENTACIÓN EN EL MEDIO NATURAL: APRENDIZAJE UBICUO MEDIANTE EL USO DE TECNOLOGÍA

18. Orienteering in the natural environment: ubiquitous learning through the use of technology

19. Tándem : didáctica de la educación física

20. Gamifying Collaborative Activities in MOOCs

21. European MOOCs Stakeholders Summit, EMOOCs 2017 (5º. 2017. Madrid)

22. Recursos tecnológicos para el aula de Educación Física en el Medio Natural

23. Toward Criteria-Based Automatic Group Formation in MOOCs

24. EMOOCs 2017: European MOOCs Stakeholders Summit

25. Marco para el Análisis de la Colaboración y la Gamificación en MOOC

26. Toward Multimodal Analytics in Ubiquitous Learning Environments

27. Multimodal Learning Analytics Workshop (6º. 2017. Vancouver, Canada)

28. European Conference on Technology Enhanced Learning (12º. 2017. Tallinn, Estonia)

29. Learning Buckets: Helping Teachers Introduce Flexibility in the Management of Learning Artifacts Across Spaces

30. Monitoring for awareness and reflection in ubiquitous learning environments

31. Using virtual learning environments in bricolage mode for orchestrating learning situations across physical and virtual spaces

32. Cross-LAK 2016: international workshop on Learning Analytics Across Physical and Digital Spaces (1º. 2016. Edimburgo)

33. Toward the integration of monitoring in the orchestration of across-spaces learning situations

34. Jornadas sobre Educación física en la naturaleza 2016: 'Todos juntos, con un mismo rumbo' (2016. Valsaín, Segovia)

35. Workshop on Intelligent Support for Learning in Groups at the 13th International Conference on Intelligent Tutoring Systems

36. A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies

37. Una experiencia de tecnología y aprendizaje ubicuo en Educación Física en el medio natural

38. European Conference on Technology Enhanced Learning (10º. 2015. Toledo)

39. Coming down to Earth: Helping teachers use 3D virtual worlds in across-spaces learning situations

40. Supporting teacher orchestration of across-spaces learning situations

41. JUTE2015

42. Orchestrating learning across spaces: Integrating heterogeneous technologies of the existing educational practice

43. Aprendizaje ubicuo: un proceso formativo en educación física en el medio natural

45. Bucket-Server: A System for Including Teacher-Controlled Flexibility in the Management of Learning Artifacts in Across-Spaces Learning Situations

46. Supporting Teachers in the Gamification Process of Learning Situations

47. Implantación de Software Libre en el Centro de Desarrollo Infantil (CENDI) No. 4

48. Despliegue automático de diseños de aprendizaje en mundos virtuales 3D realistas basados en tecnología Google

49. Transformación automática de objetos 3D a formatos compatibles con navegadores de realidad aumentada para escenarios educativos

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