164 results on '"Muñoz-Cristóbal, Juan A."'
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2. Examining Competency Alignment: A Scholarly Approach to Engineering Practice Scripts
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Jiménez, L. I., primary, Muñoz-Cristóbal, Juan A., additional, Astorgano, Mario Corrales, additional, Escudero, David, additional, Cardeñoso-Payo, Valentín, additional, Martínez-Monés, Alejandra, additional, and Vivaracho-Pascual, Carlos, additional
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- 2024
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3. Diseño, Administración y Seguridad de Redes. Prácticas guiadas de laboratorio
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Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
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Material docente empleado en los laboratorios de la asignatura Diseño, Administración y Seguridad de Redes, Departamento de Informática (Arquitectura y Tecnología de Computadores, Ciencias de la Computación e Inteligencia Artificial, Lenguajes y Sistemas Informáticos)
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- 2024
4. Analytics for Learning Design: A Layered Framework and Tools
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Hernández-Leo, Davinia, Martinez-Maldonado, Roberto, Pardo, Abelardo, Muñoz-Cristóbal, Juan A., and Rodríguez-Triana, María J.
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The field of "learning design" studies how to support teachers in devising suitable activities for their students to learn. The field of "learning analytics" explores how data about students' interactions can be used to increase the understanding of learning experiences. Despite its clear synergy, there is only limited and fragmented work exploring the active role that data analytics can play in supporting design for learning. This paper builds on previous research to propose a framework (analytics layers for learning design) that articulates three layers of data analytics--learning analytics, design analytics and community analytics--to support informed decision-making in learning design. Additionally, a set of tools and experiences are described to illustrate how the different data analytics perspectives proposed by the framework can support learning design processes.
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- 2019
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5. 4FAD: A Framework for Mapping the Evolution of Artefacts in the Learning Design Process
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Muñoz-Cristóbal, Juan A., Hernández-Leo, Davinia, Carvalho, Lucila, Martinez-Maldonado, Roberto, Thompson, Kate, Wardak, Dewa, and Goodyear, Peter
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A number of researchers have explored the role and nature of design in education, proposing a diverse array of life cycle models. Design plays subtly different roles in each of these models. The learning design research community is shifting its attention from the representation of pedagogical plans to considering design as an ongoing process. As a result, the study of the artefacts generated and used by educational designers is also changing: from a focus on the final designed artefact (the product of the design process) to the many artefacts generated and used by designers at different stages of the design process (e.g., sketches, reflections, drawings, or pictures). However, there is still a dearth of studies exploring the evolution of such artefacts throughout the learning design life cycle. A deeper understanding of these evolutionary processes is needed--to help smooth the transitions between stages in the life cycle. In this paper, we introduce the "four-dimensional framework for artefacts in design" (4FAD) to generate understanding and facilitate the mapping of the evolution of learning design artefacts. We illustrate the value of the framework by applying it in the analysis of an authentic design case.
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- 2018
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6. How Gamification Is Being Implemented in MOOCs? A Systematic Literature Review
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Ortega-Arranz, Alejandro, Muñoz-Cristóbal, Juan A., Martínez-Monés, Alejandra, Bote-Lorenzo, Miguel L., Asensio-Pérez, Juan I., Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Lavoué, Élise, editor, Drachsler, Hendrik, editor, Verbert, Katrien, editor, Broisin, Julien, editor, and Pérez-Sanagustín, Mar, editor
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- 2017
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7. Automatic Group Formation in a MOOC Based on Students’ Activity Criteria
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Sanz-Martínez, Luisa, Martínez-Monés, Alejandra, Bote-Lorenzo, Miguel L., Muñoz-Cristóbal, Juan A., Dimitriadis, Yannis, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Lavoué, Élise, editor, Drachsler, Hendrik, editor, Verbert, Katrien, editor, Broisin, Julien, editor, and Pérez-Sanagustín, Mar, editor
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- 2017
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8. From Low-Scale to Collaborative, Gamified and Massive-Scale Courses: Redesigning a MOOC
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Ortega-Arranz, Alejandro, Sanz-Martínez, Luisa, Álvarez-Álvarez, Susana, Muñoz-Cristóbal, Juan A., Bote-Lorenzo, Miguel L., Martínez-Monés, Alejandra, Dimitriadis, Yannis, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Delgado Kloos, Carlos, editor, Jermann, Patrick, editor, Pérez-Sanagustín, Mar, editor, Seaton, Daniel T., editor, and White, Su, editor
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- 2017
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9. Bucket-Server: A System for Including Teacher-Controlled Flexibility in the Management of Learning Artifacts in Across-Spaces Learning Situations
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Muñoz-Cristóbal, Juan A., Asensio-Pérez, Juan I., Martínez-Monés, Alejandra, Prieto, Luis P., Jorrín-Abellán, Iván M., Dimitriadis, Yannis, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Pandu Rangan, C., Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Conole, Gráinne, editor, Klobučar, Tomaž, editor, Rensing, Christoph, editor, Konert, Johannes, editor, and Lavoué, Elise, editor
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- 2015
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10. Seminarios de Edición Web
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Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
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Material docente empleado en los laboratorios de la asignatura "Técnicas de Presentación Multimedia" del Grado en Ingeniería en Diseño Industrial y Desarrollo de Producto.
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- 2023
11. Seminarios sobre Imagen Digital y Vectorial
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Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
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Material docente empleado en los laboratorios de la asignatura "Técnicas de Presentación Multimedia" del Grado en Ingeniería en Diseño Industrial y Desarrollo de Producto.
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- 2023
12. Seminarios sobre Animación 3D
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Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
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Material docente empleado en los laboratorios de la asignatura "Técnicas de Presentación Multimedia" del Grado en Ingeniería en Diseño Industrial y Desarrollo de Producto.
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- 2023
13. Coming down to Earth: Helping Teachers Use 3D Virtual Worlds in Across-Spaces Learning Situations
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Muñoz-Cristóbal, Juan A., Prieto, Luis P., Asensio-Pérez, Juan I., Martínez-Monés, Alejandra, Jorrín-Abellán, Iván M., and Dimitriadis, Yannis
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Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance in authentic educational practice: The difficulties of authoring and sharing teacher-created designs across different 3DVW platforms, or the lack of integration of 3DVWs with existing technologies in the classroom ecosystem (e.g., widespread web-based learning platforms such as Moodle, or mobile augmented reality applications). Focusing on a specific kind of 3DVW (virtual globes, such as Google Earth, used like 3DVWs), we propose a system that enables teachers to deploy across-spaces learning situations, which can be authored with a plethora of existing learning design tools, that involve different common web-based learning platforms, mobile AR applications and multiple kinds of virtual globes. A prototype of the architecture has been developed to evaluate this novel approach. The mixed-methods evaluation performed comprised both a feature analysis and a study where a teacher deployed an authentic across-spaces learning situation including Google Earth used as a 3DVW. Such evaluation shows that the system enables teachers deploy learning situations over different technological ecosystems composed by physical and web spaces, as well as by 3DVWs.
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- 2015
14. Supporting Teacher Orchestration in Ubiquitous Learning Environments: A Study in Primary Education
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Muñoz-Cristóbal, Juan A., Jorrín-Abellán, Iván M., Asensio-Pérez, Juan I., Martínez-Monés, Alejandra, Prieto, Luis P., and Dimitriadis, Yannis
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During the last decades, educational contexts have transformed into complex technological and social ecologies, with mobile devices expanding the scope of education beyond the traditional classroom, creating so-called Ubiquitous Learning Environments (ULEs). However, these new technological opportunities entail an additional burden for teachers, who need to manage and coordinate the resources involved in such complex educational scenarios in a process known as "orchestration." This paper presents the evaluation of the orchestration support provided by GLUEPS-AR, a system aimed to help teachers in the coordination of across-spaces learning situations carried out in ULEs. The evaluation, following an interpretive research perspective, relied on a study where a pre-service teacher designed and enacted an authentic across-spaces learning situation in a primary school. The situation, which illustrates the orchestration challenges of ULEs, was aimed at fostering orienteering skills. It spanned five sessions taking place in the classroom, in the school's playground and at a nearby park, using multiple technologies and devices. The evaluation showed that GLUEPS-AR helped the teacher in the multiple aspects of orchestration, including implementation of his pedagogical ideas, adaptation in runtime, and sharing of orchestration load with students. Teacher awareness during outdoor activities was the main aspect to improve upon.
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- 2015
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15. GLUEPS-AR: A System for the Orchestration of Learning Situations across Spaces Using Augmented Reality
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Muñoz-Cristóbal, Juan A., Prieto, Luis P., Asensio-Pérez, Juan I., Jorrín-Abellán, Iván M., Martínez-Monés, Alejandra, Dimitriadis, Yannis, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Hernández-Leo, Davinia, editor, Ley, Tobias, editor, Klamma, Ralf, editor, and Harrer, Andreas, editor
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- 2013
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16. Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS
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Prieto, Luis Pablo, Muñoz-Cristóbal, Juan Alberto, Asensio-Pérez, Juan Ignacio, Dimitriadis, Yannis, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Ravenscroft, Andrew, editor, Lindstaedt, Stefanie, editor, Kloos, Carlos Delgado, editor, and Hernández-Leo, Davinia, editor
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- 2012
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17. Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL
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Muñoz-Cristóbal, Juan Alberto, Prieto, Luis Pablo, Asensio-Pérez, Juan Ignacio, Jorrín-Abellán, Iván M., Dimitriadis, Yannis, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Ravenscroft, Andrew, editor, Lindstaedt, Stefanie, editor, Kloos, Carlos Delgado, editor, and Hernández-Leo, Davinia, editor
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- 2012
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18. GLUE!-PS: A Multi-language Architecture and Data Model to Deploy TEL Designs to Multiple Learning Environments
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Prieto, Luis Pablo, Asensio-Pérez, Juan Ignacio, Dimitriadis, Yannis, Gómez-Sánchez, Eduardo, Muñoz-Cristóbal, Juan Alberto, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Kloos, Carlos Delgado, editor, Gillet, Denis, editor, Crespo García, Raquel M., editor, Wild, Fridolin, editor, and Wolpers, Martin, editor
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- 2011
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19. Deploying learning designs across physical and web spaces: Making pervasive learning affordable for teachers
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Muñoz-Cristóbal, Juan A., Prieto, Luis P., Asensio-Pérez, Juan I., Martínez-Monés, Alejandra, Jorrín-Abellán, Iván M., and Dimitriadis, Yannis
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- 2014
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20. From Low-Scale to Collaborative, Gamified and Massive-Scale Courses: Redesigning a MOOC
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Ortega-Arranz, Alejandro, primary, Sanz-Martínez, Luisa, additional, Álvarez-Álvarez, Susana, additional, Muñoz-Cristóbal, Juan A., additional, Bote-Lorenzo, Miguel L., additional, Martínez-Monés, Alejandra, additional, and Dimitriadis, Yannis, additional
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- 2017
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21. How Gamification Is Being Implemented in MOOCs? A Systematic Literature Review
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Ortega-Arranz, Alejandro, primary, Muñoz-Cristóbal, Juan A., additional, Martínez-Monés, Alejandra, additional, Bote-Lorenzo, Miguel L., additional, and Asensio-Pérez, Juan I., additional
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- 2017
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22. Automatic Group Formation in a MOOC Based on Students’ Activity Criteria
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Sanz-Martínez, Luisa, primary, Martínez-Monés, Alejandra, additional, Bote-Lorenzo, Miguel L., additional, Muñoz-Cristóbal, Juan A., additional, and Dimitriadis, Yannis, additional
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- 2017
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23. Semantic OrientaTree: Integración en Linked Open Data de una aplicación móvil de orientación deportiva con enfoque educativo
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Ibáñez Garrido, Óscar Fernando, Muñoz Cristóbal, Juan Alberto, Martínez Monés, Alejandra, Ibáñez Garrido, Óscar Fernando, Muñoz Cristóbal, Juan Alberto, and Martínez Monés, Alejandra
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OrientaTree nació como un acercamiento de la tecnología a las actividades físicas en el medio natural, que cada vez cobran más fuerza en el ámbito educativo. Esta aplicación móvil utiliza la orientación deportiva que, mediante la definición de un conjunto de tareas y actividades, puede ser adaptada al aprendizaje. A pesar de su utilidad, OrientaTree presentaba algunas limitaciones, como la escasa variedad de actividades y la imposibilidad de compartir datos con otras aplicaciones. Con la idea de llevar más lejos OrientaTree, en este Trabajo Fin de Máster se ha desarrollado una nueva versión: Semantic OrientaTree. En ella, se integró la web semántica con la idea de obtener más información y datos de la web, pudiendo desarrollar nuevas actividades de orientación deportiva mediante una ontología que permita enlazar los datos de Orientatree con otros repositorios de la web semántica. Es por ello que el objetivo del trabajo ha sido desarrollar una ontología capaz de, no solo, implementar las actividades y tareas de la versión original, sino añadir nuevas que sean publicadas para que puedan desarrollarse en aplicaciones de este tipo. Finalmente se integró la ontología en la aplicación, para que sea capaz de funcionar utilizando las ventajas que brinda Linked Open Data superando las limitaciones iniciales., OrientaTree was born as an approach of technology to physical activities in the natural environment, which are increasingly gaining strength in the educational field. This mobile application uses orienteering which, by defining a set of tasks and activities, can be adapted to learning. Despite its usefulness, OrientaTree had some limitations, such as the limited variety of activities and the impossibility of sharing data with other applications. With the idea of taking OrientaTree further, a new version has been developed in this Master Thesis: Semantic OrientaTree. In it, the semantic web was integrated with the idea of obtaining more information and data from the web, being able to develop new orienteering activities by means of an ontology that allows linking Orientatree data with those of other semantic web repositories. Therefore, the aim of the work has been to develop an ontology capable of not only implementing the activities and tasks of the original version, but also adding new ones that are published so that they can be developed in applications of this type. Finally, the ontology was integrated into the application, so that it is able to function using the advantages provided by Linked Open Data overcoming the initial limitations., Departamento de Informática (Arquitectura y Tecnología de Computadores, Ciencias de la Computación e Inteligencia Artificial, Lenguajes y Sistemas Informáticos), Máster en Ingeniería Informática
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- 2022
24. Bucket-Server: A System for Including Teacher-Controlled Flexibility in the Management of Learning Artifacts in Across-Spaces Learning Situations
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Muñoz-Cristóbal, Juan A., primary, Asensio-Pérez, Juan I., additional, Martínez-Monés, Alejandra, additional, Prieto, Luis P., additional, Jorrín-Abellán, Iván M., additional, and Dimitriadis, Yannis, additional
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- 2015
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25. Sharing the Burden: Introducing Student-Centered Orchestration in Across-Spaces Learning Situations
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Muñoz-Cristóbal, Juan A., Prieto, Luis P., Asensio-Pérez, Juan I., Jorrín-Abellán, Iván M., Martínez-Monés, Alejandra, Dimitriadis, Yannis, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Hernández-Leo, Davinia, editor, Ley, Tobias, editor, Klamma, Ralf, editor, and Harrer, Andreas, editor
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- 2013
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26. OrientaTree. Aplicación móvil para la realización de actividades educativas geolocalizadas en el medio natural
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Rodríguez González, Gabriel, Martínez Monés, Alejandra, Muñoz Cristóbal, Juan Alberto, Rodríguez González, Gabriel, Martínez Monés, Alejandra, and Muñoz Cristóbal, Juan Alberto
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Las carreras de orientación son un tipo de actividad formativa en el medio natural que pueden beneficiarse del uso de aplicaciones móviles. En este documento se describe el proceso por el que se ha diseñado y desarrollado una aplicación móvil que permite programar actividades de orientación educativa y participar en ellas. El medio natural en el que tienen lugar estas actividades es el Campo Grande de Valladolid. Las características del proyecto, que requería realizar un diseño de interacción con objetivos muy abiertos, nos llevaron a optar por una metodología de diseño centrado en el usuario, en la que pudimos contar con la participación de miembros de la Facultad de Educación y Trabajo Social. A lo largo del documento se describen las técnicas propias de dicha metodología que han sido empleadas y cómo nos han ayudado a obtener un producto de mayor valor para los usuarios., Orienteering is a type of activity that takes place on natural enviroments and might be complemented with mobile aplications to extend its possibilities. On this document we describe the process of designing and implementing a mobile application that allows users to schedule educational orienteering activities as well as to take part on them. The natural enviroment on which these activities take place is Campo Grande (Valladolid). The initial requirements of the interaction for this project were very open. That made us choose a user-centered design methodology that enabled us to count with the colaboration of some members from the Education and Social Work Faculty. Throughout this document we will describe the different techniques from that methodology that have been used, and how they have assisted us on getting a much more valuable product for users., Grado en Ingeniería Informática
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- 2021
27. GLUE!-PS: A Multi-language Architecture and Data Model to Deploy TEL Designs to Multiple Learning Environments
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Prieto, Luis Pablo, primary, Asensio-Pérez, Juan Ignacio, additional, Dimitriadis, Yannis, additional, Gómez-Sánchez, Eduardo, additional, and Muñoz-Cristóbal, Juan Alberto, additional
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- 2011
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28. Physical education practicum in the natural environment: linking physical and virtual spaces
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Gallego Lema, Vanesa, Muñoz Cristóbal, Juan Alberto, Arribas Cubero, Higinio Francisco, and Rubia Avi, Bartolomé
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58 Pedagogía ,Tecnología educativa ,Actividad motora - Abstract
Producción Científica Los maestros en formación que acuden al Prácticum vinculan los conocimientos adquiridos en la Universidad para llevarlos a la práctica en las escuelas, siendo relevante esta etapa para conocer la aplicación que hacen de la competencia digital en el Prácticum de Educación Primaria. La investigación se centró en analizar, mediante un estudio de caso, cómo estudiantes universitarios aplican la formación recibida en tecnologías ubicuas en la asignatura Educación Física en el Medio Natural a la escuela durante su Prácticum. Entre otros resultados, las evidencias mostraron aspectos que hicieron que la integración tecnológica durante el Prácticum fuera distinta entre los estudiantes (p.ej. background tecnológico del centro). Al incluir las TIC emergieron potencialidades (p.ej. la ubicuidad del aprendizaje) y dificultades (p.ej. problemas tecnológicos), las cuales iluminaron los aspectos a tener en cuenta en la aplicabilidad de los aprendizajes tecnológicos en el campo de las actividades físicas en el medio natural. Os professores em formação que frequentam o Practicum vinculam os conhecimentos adquiridos na Universidade para colocá-los em prática nas escolas, sendo este estágio relevante para conhecer a aplicação que eles fazem da competência digital no Practicum realizado na Educação Primária. A pesquisa centrou-se na análise, através de um estudo de caso, de como os estudantes universitários aplicam o treinamento recebido em tecnologias ubíquas na disciplina de Educação Física no Meio Ambiente Natural na escola durante suas práticas. Entre outros resultados, as evidências mostraram aspectos que tornaram a integração tecnológica durante o Practicum diferente entre os alunos (p.ex., o background tecnológico do centro). Ao incluir as TIC, surgiram potencialidades (p.ex., a ubiquidade da aprendizagem) e as dificuldades (p.ex., problemas tecnológicos) que iluminaram os aspectos a serem considerados na aplicabilidade da aprendizagem tecnológica no campo das atividades físicas no ambiente natural. Ministerio de Ciencia, Innovación y Universidades (Project TIN2014-53199-C3-2-R y TIN2017-85179-C3-2-R) Junta de Castilla y León (proyecto VA257P18) Comisión Europea (proyecto 588438-EPP-1-2017-1-EL-EPPKA2-KA)
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- 2019
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29. RELATEC : revista latinoamericana de tecnología educativa
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Gallego Lema, Vanesa, Muñoz Cristóbal, Juan Alberto, Arribas Cubero, Higinio Francisco, and Rubia Avi, Bartolomé
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educación física ,Aprendizaje ,TIC ,lcsh:LC8-6691 ,estudiante para profesor ,Tecnología educativa ,lcsh:Special aspects of education ,tecnología de la educación ,formación inicial ,lcsh:Education (General) ,Formación de docentes ,Educación Física ,Docentes-Formación ,Aprendizaje móvil ,lcsh:L ,lcsh:L7-991 ,lcsh:Education - Abstract
Producción Científica, Este artículo presenta un proceso formativo de aprendizaje ubicuo con apoyo tecnológico, desarrollado en el área de Educación Física en el Medio Natural (EFMN). La investigación ha permitido analizar cómo repercute el aprendizaje ubicuo en la enseñanza/aprendizaje en el Grado de Educación Primaria en Educación Física, apoyándose en estudios de caso. Entre otros resultados, el aprendizaje ubicuo ha favorecido que el alumnado y el profesor hayan interactuado en el proceso desde distintos espacios y momentos, uniendo los ámbitos formales e informales, así como aportando un beneficio en los distintos elementos del currículum oficial. De esta manera, el alumnado ha incrementado su competencia digital, junto con una mejor adquisición de los contenidos de la asignatura, superando las distintas problemáticas que han emergido durante el proceso. Las conclusiones señalan que las herramientas tecnológicas han apoyado el currículum de EFMN, favoreciendo un proceso formativo ubicuo. Describimos la experiencia formativa realizada en la asignatura durante el curso 2012-2013, junto con su implementación tecnológica., In this paper we present a technologysupported ubiquitous learning process, developed in the area of Physical Education in the Natural Environment. The research conducted allowed us to analyze how ubiquitous learning impacted on the teaching / learning process in a university degree on Primary Education with a major in Physical Education, using a case study method. Among other findings, the research results suggest that ubiquitous learning encouraged students and teacher to interact in the learning process from different places and times, linking formal and informal settings, as well as providing a benefit in different elements of the official curriculum. In this way, students increased its digital competence and they achieved a better understanding of the contents of the subject, overcoming problems that emerged during the process. The conclusions we reached point out that technological tools supported the EFMN curriculum, causing an ubiquitous training process. In this paper, we describe the educational experience carried out in the subject during the 20122013 academic year, as well as the technological implementation performed., Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA277U14), Ministerio de Economía, Industria y Competitividad (TIN201453199C32R)
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- 2016
30. Analytics for learning design: A layered framework and tools
- Author
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Hernández Leo, Davinia, Martínez-Maldonado, Roberto, Pardo, Abelardo, Muñoz Cristóbal, Juan Alberto, and Rodríguez-Triana, María Jesús
- Subjects
Tools ,Aprendizaje ,Framework ,Learning design ,Learning analytics ,Education - Abstract
Producción Científica, The field of learning design studies how to support teachers in devising suitable activities for their students to learn. The field of learning analytics explores how data about students' interactions can be used to increase the understanding of learning experiences. Despite its clear synergy, there is only limited and fragmented work exploring the active role that data analytics can play in supporting design for learning. This paper builds on previous research to propose a framework (analytics layers for learning design) that articulates three layers of data analytics—learning analytics, design analytics and community analytics—to support informed decision‐making in learning design. Additionally, a set of tools and experiences are described to illustrate how the different data analytics perspectives proposed by the framework can support learning design processes., Ministerio de Economía, Industria y Competitividad (Projects TIN2014-53199-C3-2-R, TIN2014-53199-C3-3-R, TIN2017-85179-C3-2-R, TIN2017-85179-C3-3-R, MDM-2015- 0502), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16), European Commission (Proyect 588438-EPP-1-2017-1-EL-EPPKA2-KA)
- Published
- 2018
- Full Text
- View/download PDF
31. Understanding student behavior and perceptions toward earning badges in a gamified MOOC
- Author
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Ortega-Arranz, Alejandro, primary, Er, Erkan, additional, Martínez-Monés, Alejandra, additional, Bote-Lorenzo, Miguel L., additional, Asensio-Pérez, Juan I., additional, and Muñoz-Cristóbal, Juan A., additional
- Published
- 2019
- Full Text
- View/download PDF
32. EL PRÁCTICUM EN EDUCACIÓN FÍSICA EN EL MEDIO NATURAL: CONECTANDO ESPACIOS FÍSICOS Y VIRTUALES
- Author
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Gallego-Lema, Vanesa, primary, Muñoz-Cristóbal, Juan Alberto, additional, Arribas-Cubero, Higinio Francisco, additional, and Rubia-Avi, Bartolomé, additional
- Published
- 2019
- Full Text
- View/download PDF
33. Game of Blazons: Helping teachers conduct learning situations that integrate web tools and multiple types of augmented reality
- Author
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Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
- Abstract
Producción Científica, Several studies have explored how to help teachers carry out learning situations involving Augmented Reality (AR), a technology that has shown different affordances for learning. However, these proposals tend to rely on specific types of AR, focus on particular types of spaces, and are generally disconnected from other technologies widely used in education, such as VLEs or Web 2.0 tools. These constraints limit the possible range of activities that can be conducted and their integration into the existing classroom practice. GLUEPS-AR is a system that can help overcome these limitations, aiding teachers in the creation and enactment of learning situations that may combine multiple types of AR with other common web tools. This paper presents an evaluation study conducted on Game of Blazons, a learning situation carried out by two university teachers using GLUEPS-AR, and framed within two days of outdoor activities in a village in Spain. The evaluation showed that GLUEPS-AR provided an affordable support to the participant teachers to integrate several activities that made use of multiple types of AR, common web tools and augmented paper, into a unique learning situation., Ministerio de Economía, Industria y Competitividad (Projects TIN2011-28308-C03-02 and TIN2014-53199-C3-2-R), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2018
34. 4FAD: A framework for mapping the evolution of artefacts in the learning design process
- Author
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Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
- Abstract
Producción Científica, A number of researchers have explored the role and nature of design in education, proposing a diverse array of life cycle models. Design plays subtly different roles in each of these models. The learning design research community is shifting its attention from the representation of pedagogical plans to considering design as an ongoing process. As a result, the study of the artefacts generated and used by educational designers is also changing: from a focus on the final designed artefact (the product of the design process) to the many artefacts generated and used by designers at different stages of the design process (e.g., sketches, reflections, drawings, or pictures). However, there is still a dearth of studies exploring the evolution of such artefacts throughout the learning design life cycle. A deeper understanding of these evolutionary processes is needed – to help smooth the transitions between stages in the life cycle. In this paper, we introduce the four-dimensional framework for artefacts in design (4FAD) to generate understanding and facilitate the mapping of the evolution of learning design artefacts. We illustrate the value of the framework by applying it in the analysis of an authentic design case., Ministerio de Economía, Industria y Competitividad (Projects TIN2011-28308-C03-02, TIN2014-53199-C3-2-R, TIN2014-53199-C3-3-R, TIN2017-85179-C3-2-R, TIN2017-85179-C3-3-R, MDM-2015-0502), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16), European Commission (Proyect 588438-EPP-1-2017-1-EL-EPPKA2-KA)
- Published
- 2018
35. LA ORIENTACIÓN EN EL MEDIO NATURAL: APRENDIZAJE UBICUO MEDIANTE EL USO DE TECNOLOGÍA
- Author
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Gallego-Lema, Vanesa, Muñoz-Cristóbal, Juan Alberto, Arribas-Cubero, Higinio Francisco, Rubia-Avi, Bartolomé, Ministerio de Economía y Competitividad (España), proyecto TIN201453199C32R, and Junta de Castilla y León (España), proyecto VA082U16.
- Subjects
Orientación. Educación superior. Tecnología educacional. Actividad motora ,Orientação. Educação superior. Tecnologia educacional. Atividade motora ,Orientation. Higher Education. Educational technology. Motor activity - Abstract
Nuevos estudios emergen en el área de Educación Física, evidenciando que la tecnología puede potenciar el proceso educativo. Este artículo muestra un proceso formativo de los contenidos de orientación como actividad física en el medio natural con apoyo tecnológico. La investigación permitió analizar, siguiendo una metodología de estudio de caso con 65 estudiantes universitarios y un docente, cómo el aprendizaje ubicuo a través del uso de herramientas tecnológicas (Realidad Aumentada, geolocalización, etc.), apoyó el aprendizaje de la orientación en el medio natural. Entre otros resultados, el aprendizaje ubicuo estimuló el proceso de aprendizaje en distintos espacios físicos y virtuales, mejoró la adquisición de contenidos de orientación, la competencia digital, un aprendizaje en distintos momentos, etc. Aparte de estas potencialidades, también se identificaron problemáticas durante el proceso, como la tensión de que la tecnología no eclipsara el contacto con el medio natural, la ausencia de red, y otras., New studies on Physical Education are appearing, showing that technology can enhance the educational process. This article describes a technology-supported learning process on orienteering as a physical activity in the natural environment. By using a case study with 65 university students and one teacher, the research allowed us to analyze how ubiquitous learning, through the use of technological tools (Augmented Reality, geolocation, etc.) supported learning of orienteering in the natural environment. Among other findings, ubiquitous learning stimulated the learning process in different physical and virtual spaces, better acquisition of orienteering contents, digital competence, and learning at different times. Apart from these potentialities, some difficulties also emerged during the process, such as concerns about the dangers of technology overshadowing students’ connections with the natural environment, lack of internet coverage, and others., Novos estudos surgem na área de Educação Física evidenciando que a tecnologia pode melhorar o processo educativo. Este artigo mostra um processo dos conteúdos de orientação como atividade física no ambiente natural com apoio tecnológico. A pesquisa permitiu analisar, seguindo uma metodologia de estudo de caso com 65 estudantes universitários e um docente, como a aprendizagem ubíqua através do uso de ferramentas tecnológicas (realidade aumentada, geolocalização, etc.) ajudou a aprendizagem no ambiente natural. Entre outros resultados, a aprendizagem ubíqua estimulou o processo de aprendizagem em diferentes espaços físicos e virtuais, melhorou a aquisição de conteúdos de orientação, a competência digital, a aprendizagem em diferentes momentos, etc. Para além dessas potencialidades, também identificaram-se problemáticas durante o processo, tais como: a tensão de que a tecnologia não fosse contra o contato com o meio ambiente natural, a ausência de rede e outras.
- Published
- 2017
36. Orienteering in the natural environment: ubiquitous learning through the use of technology
- Author
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Gallego Lema, Vanesa, Muñoz Cristóbal, Juan Alberto, Arribas Cubero, Higinio Francisco, and Rubia Avi, Bartolomé
- Subjects
Tecnología educativa ,Educación superior - Abstract
Producción Científica Nuevos estudios emergen en el área de Educación Física, evidenciando que la tecnología puede potenciar el proceso educativo. Este artículo muestra un proceso formativo de los contenidos de orientación como actividad física en el medio natural con apoyo tecnológico. La investigación permitió analizar, siguiendo una metodología de estudio de caso con 65 estudiantes universitarios y un docente, cómo el aprendizaje ubicuo a través del uso de herramientas tecnológicas (Realidad Aumentada, geolocalización, etc.), apoyó el aprendizaje de la orientación en el medio natural. Entre otros resultados, el aprendizaje ubicuo estimuló el proceso de aprendizaje en distintos espacios físicos y virtuales, mejoró la adquisición de contenidos de orientación, la competencia digital, un aprendizaje en distintos momentos, etc. Aparte de estas potencialidades, también se identificaron problemáticas durante el proceso, como la tensión de que la tecnología no eclipsara el contacto con el medio natural, la ausencia de red, y otras. New studies on Physical Education are appearing, showing that technology can enhance the educational process. This article describes a technology-supported learning process on orienteering as a physical activity in the natural environment. By using a case study with 65 university students and one teacher, the research allowed us to analyze how ubiquitous learning, through the use of technological tools (Augmented Reality, geolocation, etc.) supported learning of orienteering in the natural environment. Among other findings, ubiquitous learning stimulated the learning process in different physical and virtual spaces, better acquisition of orienteering contents, digital competence, and learning at different times. Apart from these potentialities, some difficulties also emerged during the process, such as concerns about the dangers of technology overshadowing students’ connections with the natural environment, lack of internet coverage, and others
- Published
- 2017
37. Tándem : didáctica de la educación física
- Author
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Gallego Lema, Vanesa, Muñoz Cristóbal, Juan Alberto, Arribas Cubero, Higinio, and Rubia Avi, Bartolomé
- Subjects
medio ambiente ,aplicación informática ,Internet ,nuevas tecnologías ,ejercicio ,tecnología de la educación - Abstract
Resumen basado en el de la publicación Monográfico con el título Salud holística a través de técnicas corporales Se presentan diferentes herramientas tecnológicas utilizadas como recurso en el desarrollo de actividades físicas en el medio natural. Para ello, se ofrece una descripción de las mismas y de las limitaciones encontradas, y se aborda el uso didáctico de aplicaciones basadas en la realidad aumentada, geoposición, redes sociales y otras. Biblioteca de Educación del Ministerio de Educación, Cultura y Deporte; Calle San Agustín, 5 - 3 Planta; 28014 Madrid; Tel. +34917748000; biblioteca@mecd.es ESP
- Published
- 2017
38. Gamifying Collaborative Activities in MOOCs
- Author
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Ortega Arranz, Alejandro, Muñoz Cristóbal, Juan Alberto, Martínez Monés, Alejandra, Bote Lorenzo, Miguel Luis, and Asensio Pérez, Juan Ignacio
- Subjects
MOOC - Abstract
Producción Científica, MOOCs can bring together thousands of students with different background in the same course. This fact presents a good opportunity for instructors to design and enact collaborative activities that may involve groups. However, MOOCs present some drawbacks that can hinder the completion of this kind of activities such as the high drop-out rates, the self-paced character or the resistance of the students to abandon their comfort zone. The use of gamification in MOOC contexts has shown potential benefits to enhance students' engagement, encourage students to interact with others and promote activity submission, which can be useful for increasing the completion of such collaborative activities. This paper shows the gamification design, and the first outcomes, of a MOOC that involves gamified and collaborative activities. To carry this out, the course was configured with 15 badges that students can achieve when performing social and optional actions for completing the course, Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199-C3-2- R), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2017
39. European MOOCs Stakeholders Summit, EMOOCs 2017 (5º. 2017. Madrid)
- Author
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García Sastre, Sara, Idrissi-Ghlimi Cao, Miriam, Ortega Arranz, Alejandro, Muñoz Cristóbal, Juan Alberto, and Gómez Sánchez, Eduardo
- Subjects
Gamificación ,MOOC - Abstract
Producción Científica A pesar del éxito actual de los MOOC, estos son criticados por limitarse a pedagogías conectivistas, centradas en el contenido. Otras pedagogías activas como el aprendizaje colaborativo o el basado en juegos, tienen escasa presencia en los MOOC, debido a la dificultad de su implementación, a pesar de los beneficios que han demostrado en otros contextos educativos. Debido a ello, existe interés en la comunidad por entender las capacidades de los MOOC actuales para incluir pedagogías activas. En este artículo se propone un marco conceptual para analizar distintos MOOC y poder comprender cómo plantean la colaboración y la gamificación. Para ello, se ha creado un modelo de análisis compuesto por distintas categorías, cuya aplicabilidad se ilustra mediante el análisis de tres MOOC existentes. Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199- C3-2-R) Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2017
40. Recursos tecnológicos para el aula de Educación Física en el Medio Natural
- Author
-
Gallego Lema, Vanesa, Muñoz Cristóbal, Juan Alberto, Arribas Cubero, Higinio Francisco, and Rubia Avi, Bartolomé
- Subjects
TICs ,Educación física - Abstract
Producción Científica, En el artículo presentamos diferentes herramientas tecnológicas utilizadas como recurso en el desarrollo de actividades físicas en el medio natural. Para ello, ofrecemos una descripción, las limitaciones encontradas así como el uso didáctico de aplicaciones basadas en Realidad Aumentada, Geoposición, Redes Sociales y otras.
- Published
- 2017
41. Toward Criteria-Based Automatic Group Formation in MOOCs
- Author
-
Sanz Martínez, María Luisa, Muñoz Cristóbal, Juan Alberto, Bote Lorenzo, Miguel Luis, Martínez Monés, Alejandra, and Dimitriadis Damoulis, Ioannis
- Subjects
Aprendizaje colaborativo ,MOOC - Abstract
Producción Científica, Effective use of Collaborative Learning in MOOC contexts faces many challenges. One of them regards the possibility to create groups according to a set of criteria, which is not currentlly supported by MOOC platforms. This paper presents our work in progress on this problem. We introduce the design and initial results of an experiment where groups based on homogeneous levels of activity, as creation criteria, are compared with randomly created control groups. The preliminary results provide initial evidence about the feasibility and eventual advantages of using criteria-based group formation in MOOCs., Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199-C3-2- R), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2017
42. EMOOCs 2017: European MOOCs Stakeholders Summit
- Author
-
Sanz Martínez, María Luisa, Muñoz Cristóbal, Juan Alberto, Bote Lorenzo, Miguel Luis, Martínez Monés, Alejandra, and Dimitriadis Damoulis, Ioannis
- Subjects
Aprendizaje colaborativo ,MOOC - Abstract
Producción Científica MOOCs can bring together thousands of students with different background in the same course. This fact presents a good opportunity for instructors to design and enact collaborative activities that may involve groups. However, MOOCs present some drawbacks that can hinder the completion of this kind of activities such as the high drop-out rates, the self-paced character or the resistance of the students to abandon their comfort zone. The use of gamification in MOOC contexts has shown potential benefits to enhance students' engagement, encourage students to interact with others and promote activity submission, which can be useful for increasing the completion of such collaborative activities. This paper shows the gamification design, and the first outcomes, of a MOOC that involves gamified and collaborative activities. To carry this out, the course was configured with 15 badges that students can achieve when performing social and optional actions for completing the course Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199-C3-2- R) Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2017
43. Marco para el Análisis de la Colaboración y la Gamificación en MOOC
- Author
-
García Sastre, Sara, Idrissi-Ghlimi Cao, Miriam, Ortega Arranz, Alejandro, Muñoz Cristóbal, Juan Alberto, and Gómez Sánchez, Eduardo
- Subjects
Gamificación ,MOOC - Abstract
Producción Científica, A pesar del éxito actual de los MOOC, estos son criticados por limitarse a pedagogías conectivistas, centradas en el contenido. Otras pedagogías activas como el aprendizaje colaborativo o el basado en juegos, tienen escasa presencia en los MOOC, debido a la dificultad de su implementación, a pesar de los beneficios que han demostrado en otros contextos educativos. Debido a ello, existe interés en la comunidad por entender las capacidades de los MOOC actuales para incluir pedagogías activas. En este artículo se propone un marco conceptual para analizar distintos MOOC y poder comprender cómo plantean la colaboración y la gamificación. Para ello, se ha creado un modelo de análisis compuesto por distintas categorías, cuya aplicabilidad se ilustra mediante el análisis de tres MOOC existentes., Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199- C3-2-R), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2017
44. Toward Multimodal Analytics in Ubiquitous Learning Environments
- Author
-
Muñoz Cristóbal, Juan Alberto, Rodríguez Triana, María Jesús, Bote Lorenzo, Miguel Luis, Villagrá Sobrino, Sara Lorena, Asensio Pérez, Juan Ignacio, and Martínez Monés, Alejandra
- Subjects
Aprendizaje ubicuo - Abstract
Producción Científica, While Ubiquitous Learning Environments (ULEs) have shown several benefits for learning, they pose challenges for orchestration. Teachers need to be aware of the learning process, which is difficult to achieve when it occurs across a heterogeneous set of spaces, resources and devices. In addition, ULEs can benefit from multimodal analyses due to the heterogeneity of the data sources available (e.g., logs, geolocation, sensor information, learning artifacts). In previous works, we proposed an orchestration system with some analytics features that can gather multimodal datasets during the learning process. Based on this experience, in this paper we describe the technological support provided by the system to collect data from multiple spaces and sources as well as the structure of the generated dataset. We also reflect about the challenges of multimodal learning analytics (MMLA) in ULEs, and we pose some ideas about how the system could better support MMLA in the future to mitigate those challenges., Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199-C3-2-R), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2017
45. Multimodal Learning Analytics Workshop (6º. 2017. Vancouver, Canada)
- Author
-
Muñoz Cristóbal, Juan Alberto, Rodríguez Triana, María Jesús, Bote Lorenzo, Miguel Luis, Villagrá Sobrino, Sara Lorena, Asensio Pérez, Juan Ignacio, and Martínez Monés, Alejandra
- Subjects
Aprendizaje ubicuo - Abstract
Producción Científica While Ubiquitous Learning Environments (ULEs) have shown several benefits for learning, they pose challenges for orchestration. Teachers need to be aware of the learning process, which is difficult to achieve when it occurs across a heterogeneous set of spaces, resources and devices. In addition, ULEs can benefit from multimodal analyses due to the heterogeneity of the data sources available (e.g., logs, geolocation, sensor information, learning artifacts). In previous works, we proposed an orchestration system with some analytics features that can gather multimodal datasets during the learning process. Based on this experience, in this paper we describe the technological support provided by the system to collect data from multiple spaces and sources as well as the structure of the generated dataset. We also reflect about the challenges of multimodal learning analytics (MMLA) in ULEs, and we pose some ideas about how the system could better support MMLA in the future to mitigate those challenges. Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199-C3-2-R) Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2017
46. European Conference on Technology Enhanced Learning (12º. 2017. Tallinn, Estonia)
- Author
-
Sanz Martínez, María Luisa, Muñoz Cristóbal, Juan Alberto, Bote Lorenzo, Miguel Luis, Martínez Monés, Alejandra, and Dimitriadis Damoulis, Ioannis
- Subjects
Formación de grupos ,Aprendizaje colaborativo ,MOOC - Abstract
Producción Científica, Although there is significant evidence regarding benefits of small group collaboration in small-scale contexts, several challenges have been about use of collaborative learning in MOOCs. Group formation, which crucial activity in order to achieve effective collaboration, is scarcely covered in MOOC platforms, which do not allow the formation teams using criteria defined by the instructors. This paper presents exploratory study conducted in a seven-week MOOC, comparing group formation proposal, based on students’ activity criteria, to a baseline grouping function provided by the platform. We analyse the impact of each grouping approach over group performance, group activity, and student satisfaction. The results show initial evidence about the advantages of using the criteria-based formation approach regarding student satisfaction and group interactions, Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199-C3-2-R), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
- Published
- 2017
47. Analytics for learning design: A layered framework and tools
- Author
-
Hernández-Leo, Davinia, primary, Martinez-Maldonado, Roberto, additional, Pardo, Abelardo, additional, Muñoz-Cristóbal, Juan A., additional, and Rodríguez-Triana, María J., additional
- Published
- 2018
- Full Text
- View/download PDF
48. Learning Buckets: Helping Teachers Introduce Flexibility in the Management of Learning Artifacts Across Spaces
- Author
-
Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
- Abstract
Producción Científica, echnology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students’ self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students’ management of artifacts. Moreover, these proposals tend to be disconnected from the practices and tools that are usual in the classroom. How can we achieve a middle ground between keeping the teacher in control of across-spaces situations and, at the same time, providing students with a degree of flexibility to manage learning artifacts? Aiming to address such challenge we propose the notion of learning bucket, and the Bucket-Server, a system implementing such notion. A learning bucket is a container of learning artifacts which are generated and/or accessed across-spaces by the students during the enactment, according to constraints configured by teachers at design time. The responsive evaluation conducted, based on a feature analysis and a pilot study with experts, suggests that learning buckets can help evolve from teacher- to student-centered approaches, while maintaining the teacher in control of students’ actions. The evaluation also indicates that the Bucket-Server surpasses the support provided by alternative proposals to across-spaces learning., Ministerio de Economía, Industria y Competitividad (Project TIN2014- 53199-C3-2- R), Junta de Castilla y León (programa de apoyo a proyectos de investigación – Ref. VA277U14)
- Published
- 2017
49. Monitoring for awareness and reflection in ubiquitous learning environments
- Author
-
Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
- Abstract
Producción Científica, Despite the educational affordances that ubiquitous learning has shown, it is still hampered by several orchestration difficulties. One of these difficulties is that teachers lose awareness of what the students perform across the multiple technologies and spaces involved. Monitoring can help in such awareness, and it has been highly explored in face-to-face and blended learning. Nevertheless, in ubiquitous learning environments monitoring has been usually limited to activities taking place in a specific type of space (e.g., outdoors). In this paper we propose a monitoring system for ubiquitous learning, which was evaluated in three authentic studies, supporting the participants in the affordable monitoring of learning situations involving web, augmented-physical, and 3D virtual world spaces. The work carried out also helped identify a set of guidelines, which are expected to be useful for researchers and technology developers aiming to provide participants’ support in ubiquitous learning environments.
- Published
- 2017
50. Using virtual learning environments in bricolage mode for orchestrating learning situations across physical and virtual spaces
- Author
-
Muñoz Cristóbal, Juan Alberto and Muñoz Cristóbal, Juan Alberto
- Abstract
Producción Científica, Teachers usually implement their pedagogical ideas in Virtual Learning Environments (VLEs) in a continuous refinement approach also known as “bricolage”. Recently, different proposals have enabled the ubiquitous access to VLEs, thus extending the bricolage mode of operation to other learning spaces. However, such proposals tend to present several limitations for teachers to orchestrate learning situations conducted across different physical and virtual spaces. This paper presents an evaluation study that involved the across-spaces usage of Moodle in bricolage mode and learning buckets (configurable containers of learning artifacts) in multiple learning situations spanning five months in a course on Physical Education in the Natural Environment for pre-service teachers. The study followed a responsive evaluation model, in which we conducted an anticipatory data reduction using an existing orchestration framework (called “5 + 3 aspects”) for structuring data gathering and analysis. The results showed that learning buckets helped the teachers in the multiple aspects of orchestration, overcoming the limitations of alternative approaches in some specific orchestration aspects: helping the involved teachers to connect different physical and physical spaces, while supporting technologies and activities of their everyday practice, and transferring part of the orchestration load from teachers to students. The results also suggested lines of future improvement, including the awareness of outdoor activities., Ministerio de Economía, Industria y Competitividad (Project TIN2011-28308-C03-02 and TIN2014-53199-C3-2-R), Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA277U14 and VA082U16)
- Published
- 2017
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