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2. Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning

3. Lessons Learned for AI Education with Elementary Students and Teachers

4. How Use-Modify-Create Brings Middle Grades Students to Computational Thinking

6. Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework

7. Development and Validation of the Middle Grades Computer Science Concept Inventory (MG-CSCI) Assessment

8. A Learning Analytics Approach towards Understanding Collaborative Inquiry in a Problem-Based Learning Environment

9. Integrating Storytelling and Making: A Case Study in Elementary School

10. Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories

11. Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge

12. It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning

13. Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis

14. Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning

15. Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments

16. Computational Thinking Integration into Middle Grades Science Classrooms: Strategies for Meeting the Challenges

17. Improving Stealth Assessment in Game-Based Learning with LSTM-Based Analytics

19. Integrating Storytelling and Making: A Case Study in Elementary School

20. Investigating Student Interest and Engagement in Game-Based Learning Environments

21. Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning

23. Modeling Secondary Students' Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory

29. Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data

30. Supporting Interactive Storytelling with Block-Based Narrative Programming

31. 'What’s Important to You, Max?': The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change

32. Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework

33. Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science

34. Coordinating Scaffolds for Collaborative Inquiry in a Game-Based Learning Environment

35. DEEPSTEALTH: Game-Based Learning Stealth Assessment with Deep Neural Networks

39. Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students

40. Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments

41. Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning

43. A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning

44. Exploring facilitation strategies to support socially shared regulation in a problem-based learning game.

45. Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning

46. Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments

47. Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs

48. 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

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