317 results on '"Mott, Bradford"'
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2. Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning
3. Lessons Learned for AI Education with Elementary Students and Teachers
4. How Use-Modify-Create Brings Middle Grades Students to Computational Thinking
5. Co-designing a Classroom Orchestration Assistant for Game-based PBL Environments
6. Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework
7. Development and Validation of the Middle Grades Computer Science Concept Inventory (MG-CSCI) Assessment
8. A Learning Analytics Approach towards Understanding Collaborative Inquiry in a Problem-Based Learning Environment
9. Integrating Storytelling and Making: A Case Study in Elementary School
10. Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories
11. Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge
12. It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning
13. Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis
14. Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning
15. Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments
16. Computational Thinking Integration into Middle Grades Science Classrooms: Strategies for Meeting the Challenges
17. Improving Stealth Assessment in Game-Based Learning with LSTM-Based Analytics
18. Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories
19. Integrating Storytelling and Making: A Case Study in Elementary School
20. Investigating Student Interest and Engagement in Game-Based Learning Environments
21. Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning
22. Teacher Orchestration Systems Supported by AI: Theoretical Possibilities and Practical Considerations
23. Modeling Secondary Students' Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory
24. Examining Coordinated Computer-Based Fixed and Adaptive Scaffolds in Collaborative Problem-Solving Game Environments
25. An Investigation of Dashboard in Collaborative Inquiry: The Dynamic Interplay between Technology and Pedagogy in Classroom Orchestration
26. Validating a Hypothetical Learning Progression (LP) to Support Upper Elementary School Students to Learn and Apply Artificial Intelligence Concepts
27. Examine Student Resource Uses in a Game-based CSCL
28. Investigating a visual interface for elementary students to formulate AI planning tasks
29. Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data
30. Supporting Interactive Storytelling with Block-Based Narrative Programming
31. 'What’s Important to You, Max?': The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change
32. Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework
33. Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science
34. Coordinating Scaffolds for Collaborative Inquiry in a Game-Based Learning Environment
35. DEEPSTEALTH: Game-Based Learning Stealth Assessment with Deep Neural Networks
36. Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit
37. Engaging Students from Rural Communities in AI Education with Game-Based Learning
38. Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses
39. Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students
40. Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments
41. Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning
42. Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning
43. A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning
44. Exploring facilitation strategies to support socially shared regulation in a problem-based learning game.
45. Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
46. Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments
47. Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs
48. 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion
49. Development and validation of the Computer Science Attitudes Scale for middle school students (MG-CS attitudes)
50. Procedural Level Generation in Educational Games from Natural Language Instruction
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