271 results on '"Monica, Landoni"'
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2. Toward Personalised Learning Experiences: Beyond Prompt Engineering.
3. Exploring the use of an interactive storytelling toy to engage Ukranian child refugees in learning Italian.
4. Good for Children, Good for All?
5. 1st Workshop on Information Retrieval for Understudied Users (IR4U2).
6. Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities.
7. Creative Technologies in Action: Empowering Individuals with Intellectual Disabilities.
8. Report on the 1st Workshop on Information Retrieval for Understudied Users (IR4U2 2024) at ECIR 2024.
9. Patterns of reading assistance for software users with varying reading skills.
10. Draw a Software Engineer Test - An Investigation into Children's Perceptions of Software Engineering Profession.
11. Artistic Fusion: Exploring the Potential of AI-Generated Artwork in Enabling Creative Expression with People with Intellectual Disabilities.
12. The IDC Research and Design Challenge throughout the years: achievements, reflections and next steps.
13. Multisensory Diorama: Enhancing Accessibility and Engagement in Museums.
14. Children on ChatGPT Readability in an Educational Context: Myth or Opportunity?
15. ChatGPT in the Classroom: A Preliminary Exploration on the Feasibility of Adapting ChatGPT to Support Children's Information Discovery.
16. Co-designing a Museum Application with People with Intellectual Disabilities: Findings and Accessible Redesign.
17. How does Information Pollution Challenge Children's Right to Information Access?
18. Where a Little Change Makes a Big Difference: A Preliminary Exploration of Children's Queries.
19. Design with and for Children: The Challenge of Inclusivity.
20. Human Languages in HCI: Beyond User Interface Localization.
21. 'Is This Real?': Assessing the Usability and Accessibility of Augmented Reality with People with Intellectual Disabilities.
22. Learning Technologies & AI: Who are we designing for? 250-253.
23. Report on Female Participation in Informatics degrees in Europe.
24. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children.
25. Investigating technology users' behavior and difficulties in two different multilingual contexts.
26. The Effect of Prolonged Exposure to Online Education on a Classroom Search Companion.
27. 6th KidRec Workshop: Information Retrieval Systems for Children in the COVID-19 Era.
28. Magic and Reality: what children's drawings tell us about their perception of technology.
29. 'This book is magical!': exploring emergent readers' preferences and wishes for storytelling tools.
30. ROBIN - Designing a ROBot for Interactive Narratives to engage preschool children.
31. Human Computer Interaction - Gender in User Experience.
32. Have a Clue! The Effect of Visual Cues on Children's Search Behavior in the Classroom.
33. ACCESS+: Designing a Museum Application for People with Intellectual Disabilities.
34. Technology Use and Familiarity as an Indicator of Its Adoption in Museum by People with Intellectual Disabilities.
35. Designing with and for People with Intellectual Disabilities.
36. Let's Learn from Children: Scaffolding to Enable Search as Learning in the Educational Environment.
37. Report on the 6th International and Interdisciplinary Perspectives on Children & Recommender and Information Retrieval Systems (KidRec 2022) Workshop at ACM IDC 2022: Information Retrieval Systems for Children in the COVID-19 Era.
38. 5th KidRec Workshop: Search and Recommendation Technology through the Lens of a Teacher.
39. Designing Collective Teacher-Children Personas in Preschool: A Methodological Approach.
40. The Impact of User Demographics and Task Types on Cross-App Mobile Search.
41. Right Way, Right Time: Towards a Better Comprehension of Young Students' Needs when Looking for Relevant Search Results.
42. Somewhere over the Rainbow: Exploring the Sense for Relevance in Children.
43. A Study into Accessibility and Usability of Automated Teller Machines for Inclusiveness.
44. Children's Perspective on How Emojis Help Them to Recognise Relevant Results: Do Actions Speak Louder Than Words?
45. Getting to Know You: Search Logs and Expert Grading to Define Children's Search Roles in the Classroom.
46. Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation.
47. IR for Children 2000-2020: Where Are We Now?
48. Emergent, situated and prospective ethics for child-computer interaction research.
49. 4th KidRec workshop - 'what does good look like?': from design, research, and practice to policy.
50. Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness.
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