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1. The CTSkills App -- Measuring Problem Decomposition Skills of Students in Computational Thinking

2. FADE-CTP: A Framework for the Analysis and Design of Educational Computational Thinking Problems

3. Quantifying the biomimicry gap in biohybrid robot-fish pairs

5. An Adapted Cascade Model to Scale Primary School Digital Education Curricular Reforms and Teacher Professional Development Programs

6. How are Primary School Computer Science Curricular Reforms Contributing to Equity? Impact on Student Learning, Perception of the Discipline, and Gender Gaps

7. The competent Computational Thinking test (cCTt): a valid, reliable and gender-fair test for longitudinal CT studies in grades 3-6

8. Predicting the long-term collective behaviour of fish pairs with deep learning

11. The TACS Model: Understanding Primary School Teachers' Adoption of Computer Science Pedagogical Content

12. A Research-Practice Partnership to Introduce Computer Science in Secondary School: Lessons from a Pilot Program

13. The competent Computational Thinking test (cCTt): Development and validation of an unplugged Computational Thinking test for upper primary school

15. Investigating the role of educational robotics in formal mathematics education: the case of geometry for 15-year-old students

16. Teachers' perspective on fostering computational thinking through educational robotics

17. Exploring a Handwriting Programming Language for Educational Robots

19. Exploring a Handwriting Programming Language for Educational Robots

20. Teachers’ Perspective on Fostering Computational Thinking Through Educational Robotics

22. The Symbiotic Relationship between Educational Robotics and Computer Science in Formal Education

23. How to Blend a Robot within a Group of Zebrafish: Achieving Social Acceptance through Real-time Calibration of a Multi-level Behavioural Model

24. A Computer Science and Robotics Integration Model for Primary School: Evaluation of a Large-Scale In-Service K-4 Teacher-Training Program

27. Fostering Computational Thinking through Educational Robotics: A Model for Creative Computational Problem Solving

28. Using a Circular Corridor to Characterize the Attractive Cues of Lures for a Shoal of Zebrafish

29. Towards Mixed Societies of Fish and Robots

30. Application of a Fractional Factorial Design to Model the Attractiveness of a Robotic Fish to a Shoal of Zebrafish

31. Biomimetic Behavior Models for Controlling a Robotic Fish

32. CATS, the Control and Tracking Software

33. RiBot, the Actuated Robotic Fish Lure

34. Automated Setup to Conduct Experiments with Mixed Societies of Fish and Robots

35. FishBot, the Fast Miniature Wheeled Mobile Robot

36. The Zebrafish Danio rerio as a Model Animal for Animal-Robot Interaction Studies

37. Introduction

38. State of the Art in Fish Behavioral Studies Using Robots and Robotic-Fish Design

39. Conclusion

40. Learning Symmetry with Tangible Robots

41. Exploring Escape Games as a Teaching Tool in Educational Robotics

44. A theoretical framework for the design and analysis of computational thinking problems in education

49. Sensors

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