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1. Collectible Content – Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of Fractions

3. The Added Value of Game Elements: Better Training Performance but Comparable Learning Gains

7. Predicting Fraction and Algebra Achievements Online: A Large-Scale Longitudinal Study Using Data from an Online Learning Environment

11. Association between Language and Early Numerical Development -- The Case of Quantifiers

17. Effects of a Game-Based Fraction Estimation Task on Math Anxiety

21. Concepts of order: Why is ordinality processed slower and less accurately for non-consecutive sequences?

22. Familiar Sequences Are Processed Faster Than Unfamiliar Sequences, Even When They Do Not Match the Count‐List.

23. To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking

29. Direct Evidence for Linguistic Influences in Two-Digit Number Processing

30. Negative Numbers Are Not yet Automatically Associated with Space in 6th Graders

31. Understanding Fractions: Integrating Results from Mathematics Education, Cognitive Psychology, and Neuroscience

32. Cognitive Abilities and Mathematical Competencies at School Entry

36. Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age

37. A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate

38. A Fun-Accuracy Trade-Off in Game-Based Learning

39. Board Games for Training Computational Thinking

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