786 results on '"Moeller, Korbinian"'
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2. The added value of game elements: better training performance but comparable learning gains
3. The Added Value of Game Elements: Better Training Performance but Comparable Learning Gains
4. Collectible Content – Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of Fractions
5. You can count on your fingers: Finger-based intervention improves first-graders’ arithmetic learning
6. Evaluating the content structure of intelligent tutor systems—A psychological network analysis
7. Predicting Fraction and Algebra Achievements Online: A Large-Scale Longitudinal Study Using Data from an Online Learning Environment
8. Finger counting, finger number gesturing, and basic numerical skills: A cross-sectional study in 3- to 5-year-olds
9. Performance increases in mathematics within an intelligent tutoring system during COVID-19 related school closures: a large-scale longitudinal evaluation
10. Theory-based approach for assessing cognitive load during time-critical resource-managing human–computer interactions: an eye-tracking study
11. Association between Language and Early Numerical Development -- The Case of Quantifiers
12. Design and empirical evaluation of a multitouch interaction game-like app for fostering early embodied math learning
13. Different aspects of fraction understanding are associated selectively with performance on a fraction learning game
14. Grounding (fairly) complex numerical knowledge: an educational example
15. Getting fit for the Mathematical Olympiad: positive effects on achievement and motivation?
16. The impact of phonological processing on number transcoding
17. Effects of a Game-Based Fraction Estimation Task on Math Anxiety
18. Psychologische Perspektiven auf die Gestaltung digitaler Medien für das Lehren und Lernen von Mathematik
19. A cognitive definition of computational thinking in primary education
20. A longitudinal study on basic numerical skills in early numerical development
21. Concepts of order: Why is ordinality processed slower and less accurately for non-consecutive sequences?
22. Familiar Sequences Are Processed Faster Than Unfamiliar Sequences, Even When They Do Not Match the Count‐List.
23. To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking
24. A psychological network analysis to specify predictions of fraction subtopics on algebra subtopics in an intelligent tutoring system
25. The new unbounded number line estimation task: A systematic literature review
26. Long-term relevance and interrelation of symbolic and non-symbolic abilities in mathematical-numerical development: Evidence from large-scale assessment data
27. Fostering early numerical competencies by playing conventional board games
28. Examining the relevance of basic numerical skills for mathematical achievement in secondary school using a within-task assessment approach
29. Direct Evidence for Linguistic Influences in Two-Digit Number Processing
30. Negative Numbers Are Not yet Automatically Associated with Space in 6th Graders
31. Understanding Fractions: Integrating Results from Mathematics Education, Cognitive Psychology, and Neuroscience
32. Cognitive Abilities and Mathematical Competencies at School Entry
33. Investigating the effects of beat and deictic gestures of a lecturer in educational videos
34. Mastery of structured quantities like finger or dice patterns predict arithmetic performance
35. Understanding Fractions: Integrating Results from Mathematics Education, Cognitive Psychology, and Neuroscience
36. Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age
37. A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate
38. A Fun-Accuracy Trade-Off in Game-Based Learning
39. Board Games for Training Computational Thinking
40. Effects of place-value and magnitude processing on word problem solving
41. The strategy matters: Bounded and unbounded number line estimation in secondary school children
42. Reading and writing words and numbers: Similarities, differences, and implications
43. Ties of math and language: A cognitive developmental perspective
44. Giving Voice to Kosovar Teachers: Experience and Reflections on Play-Based Math Learning in the Classroom
45. Increased emotional engagement in game-based learning – A machine learning approach on facial emotion detection data
46. More than simple facts: cross-linguistic differences in place-value processing in arithmetic fact retrieval
47. Embodied numerical representations and their association with multi-digit arithmetic performance
48. Do students learn better when seated close to the teacher? A virtual classroom study considering individual levels of inattention and hyperactivity-impulsivity
49. White matter neuro-plasticity in mental arithmetic: Changes in hippocampal connectivity following arithmetic drill training
50. Place-value computation in children with mathematics difficulties
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