473 results on '"Mladenow, A."'
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2. Game Analytics—Business Impact, Methods and Tools
3. Voice Commerce: Anthropomorphism Using Voice Assistants.
4. Beacon Technology for Retailers - Tracking Consumer Behavior Inside Brick-and-Mortar-Stores.
5. Urban Crowd-Logistics - Monetary compensation and willingness to work as occasional driver.
6. Mobile payment: classic approaches to promote consumer adoption.
7. Machine Learning as a Service: Challenges in Research and Applications.
8. Music Discovery as Differentiation Strategy for Streaming Providers.
9. From Risks to Opportunities: Real Estate Equity Crowdfunding.
10. Drivers and influencing factors in mobile payment acceptance.
11. Assessment of eCall’s Effects on the Economy and Automotive Industry
12. Revealing Challenges within the Application of Machine Learning Services - A Delphi Study.
13. Ultrasound Assessment of Pulmonary Artery Stiffening Associated with Pulmonary Hypertension in Left Heart Disease
14. Transcatheter Restoration of the Left Ventricular Outlet in a Patient With an Implanted Apicoaortic Conduit
15. Game Analytics—Business Impact, Methods and Tools
16. Game Analytics on Free to Play.
17. The Impact of Updates in Social Crowd Projects: Insights from a German Equity Crowdfunding Platform.
18. Equity Crowdfunding in Real Estate.
19. Information-Analytical Support to Medical Industry.
20. Smart Contracts and Internet of Things: A Qualitative Content Analysis using the Technology-Organization-Environment Framework to Identify Key-Determinants.
21. Collaboration and Co-creation in a General Engagement Platform to Foster Organizational Benefits During a Post-project-phase.
22. Left Ventricular Systolic Dysfunction in Patients With Type-A Aortic Dissection Is Associated With 30-Day Mortality
23. Beacon Technology for Retailers - Tracking Consumer Behavior Inside Brick-and-Mortar-Stores
24. Mobile Technology Contributing to Omni-Channel Retail.
25. Emergency Call System: The Potential from a Business Perspective.
26. Public Initiatives to Improve Conditions for High Tech Start-Ups.
27. Paid Content - Eine empirische Untersuchung zu redaktionellen Sportinhalten.
28. Equity Crowdfunding: Quality Signals for Online-Platform Projects and Supporters' Motivations.
29. The Economic Value of an Emergency Call System
30. Incidence and Predictors of Postoperative Need for High-Dose Inotropic Support in Patients Undergoing Cardiac Surgery for Infective Endocarditis
31. The OCEAN-Model for Location Based Services.
32. The free-to-play business model.
33. Eine kombinierte Web Usability Methode für Start-Up Unternehmen.
34. From Risks to Opportunities: Real Estate Equity Crowdfunding
35. Assessment of eCall’s Effects on the Economy and Automotive Industry
36. Collaboration and crowdsourcing in emergency management
37. Location-based Crowdsourcing in Disaster Response.
38. Online cofounder search in tech startups.
39. Barrierefreiheit im Internet und Suchmaschinenranking - eine empirische Untersuchung.
40. Internet of Things Integration in Supply Chains - An Austrian Business Case of a Collaborative Closed-Loop Implementation.
41. Power to the (Shopping) People! Changing Traditional Customer-Vendor Interaction in Online Markets by ICT-Enabled 'Group Buying'
42. IT-getriebenes Instandhaltungsmanagement im After Sales Bereich.
43. Collaboration and Locality in Crowdsourcing.
44. Consumer acceptance on mobile shopping of textile goods in Austria: modelling an empirical study.
45. Crowdsourcing in logistics: concepts and applications using the social crowd.
46. Online Ad-fraud in Search Engine Advertising Campaigns - Prevention, Detection and Damage Limitation.
47. Clouds and Interclouds in the Real Estate Sector.
48. Mobility for 'Immovables' - Clouds Supporting the Business with Real Estates.
49. Active Sourcing, Matching und Nachhaltigkeitskommunikation beim eRecruiting.
50. Micropayments in virtuellen Welten - Prozessmodell und Nutzung bei 7- bis 12-jährigen Besuchern.
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