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1. Contiguous Boundary Guarding

2. Provable Methods for Searching with an Imperfect Sensor

3. Approximation Algorithms for Anchored Multiwatchman Routes

4. Dispersive Vertex Guarding for Simple and Non-Simple Polygons

5. Multirobot Watchman Routes in a Simple Polygon

7. Robustly Guarding Polygons

8. Optimizing Visibility-based Search in Polygonal Domains

9. Geometric Spanning Trees Minimizing the Wiener Index

10. Minimum-link $C$-Oriented Paths Visiting a Sequence of Regions in the Plane

11. On Flipping the Fr\'{e}chet distance

12. Area-Optimal Simple Polygonalizations: The CG Challenge 2019

13. Shortcut Hulls: Vertex-restricted Outer Simplifications of Polygons

14. Computing Coordinated Motion Plans for Robot Swarms: The CG:SHOP Challenge 2021

15. Approximating Maximum Independent Set for Rectangles in the Plane

16. Cutting Polygons into Small Pieces with Chords: Laser-Based Localization

17. Planar Bichromatic Bottleneck Spanning Trees

18. Computing Convex Partitions for Point Sets in the Plane: The CG:SHOP Challenge 2020

19. Probing a Set of Trajectories to Maximize Captured Information

20. Minimum-Link C-Oriented Paths Visiting a Sequence of Regions in the Plane

21. Algorithms for k-Dispersion for Points in Convex Position in the Plane

22. Existence and hardness of conveyor belts

23. Data Races and the Discrete Resource-time Tradeoff Problem with Resource Reuse over Paths

24. The Balanced Connected Subgraph Problem

26. Don't Rock the Boat: Algorithms for Balanced Dynamic Loading and Unloading

27. Network Optimization on Partitioned Pairs of Points

28. TSP With Locational Uncertainty: The Adversarial Model

29. Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces

30. Approximation algorithms for TSP with neighborhoods in the plane

31. A PTAS for TSP with Neighborhoods Among Fat Regions in the Plane

32. Universal Guard Problems

33. Computing Nonsimple Polygons of Minimum Perimeter

34. Geometric Hitting Set for Segments of Few Orientations

35. Computing the $L_1$ Geodesic Diameter and Center of a Polygonal Domain

36. Improved Approximation Algorithms for Relay Placement

37. An Optimal Algorithm for Minimum-Link Rectilinear Paths in Triangulated Rectilinear Domains

38. Approximation Algorithms for Time-Window TSP and Prize Collecting TSP Problems

39. Packing and Covering with Segments

40. New Results on a Family of Geometric Hitting Set Problems in the Plane

41. The Balanced Connected Subgraph Problem

42. Minimum Membership Covering and Hitting

43. Minimum-Link Paths Revisited

44. Picture-Hanging Puzzles

45. Probabilistic Bounds on the Length of a Longest Edge in Delaunay Graphs of Random Points in d-Dimensions

46. Connecting a Set of Circles with Minimum Sum of Radii

47. Minimum Covering with Travel Cost

49. The Minimum Backlog Problem

50. Don’t Rock the Boat: Algorithms for Balanced Dynamic Loading and Unloading

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