19 results on '"Mirko Pawlikowski"'
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2. Validation and psychometric properties of a short version of Young's Internet Addiction Test.
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Mirko Pawlikowski, Christine Altstötter-Gleich, and Matthias Brand
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- 2013
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3. Anchor effects in decision making can be reduced by the interaction between goal monitoring and the level of the decision maker's executive functions.
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Johannes Schiebener, Elisa Wegmann, Mirko Pawlikowski, and Matthias Brand
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- 2012
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4. Watching Pornographic Pictures on the Internet: Role of Sexual Arousal Ratings and Psychological-Psychiatric Symptoms for Using Internet Sex Sites Excessively.
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Matthias Brand, Christian Laier, Mirko Pawlikowski, Ulrich Schächtle, Tobias Schöler, and Christine Altstötter-Gleich
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- 2011
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5. Decision-making under risk conditions is susceptible to interference by a secondary executive task.
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Katrin Starcke, Mirko Pawlikowski, Oliver T. Wolf, Christine Altstötter-Gleich, and Matthias Brand
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- 2011
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6. Effects of goals on decisions under risk conditions: Goals can help to make better choices, but relatively high goals increase risk-taking
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Johannes Schiebener, Matthias Brand, Elisa Wegmann, and Mirko Pawlikowski
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Angewandte Kognitionswissenschaft ,Risk analysis (engineering) ,Control (management) ,Experimental and Cognitive Psychology ,Cognition ,Psychology ,Risk taking ,Social psychology ,Goal setting ,Critical variable ,Task (project management) - Abstract
Theoretical approaches on goal setting imply that explicit goals may improve decision-making performance by guiding development and application of goal-oriented decision-making strategies and increasing cognitive and behavioural effort. In contrast, relatively high goals may increase risk-taking by inducing risky decision-making strategies. We tested the effects of explicit goals for decision-making under risk using a modified version of the Game of Dice Task. The modification allowed increased influence of strategies and effort by providing control over the number of decision trials. Only participants with low-to-moderate goals made higher percentages of advantageous decisions, whereas relatively high goals were associated with increased risk-taking, leading to highly negative outcomes. The results support the idea that explicit goals can improve decision-making performance, but the height of the goal seems to be a critical variable: appropriate goals can benefit decision-making, but relatively high goal...
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- 2014
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7. Stress and decision making: neural correlates of the interaction between stress, executive functions, and decision making under risk
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Stefan Maderwald, Frank P. Schulte, Katrin Starcke, Lena C. Schäfer, Bettina Gathmann, Mirko Pawlikowski, Oliver T. Wolf, Tobias Schöler, and Matthias Brand
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Adult ,Male ,Parallel processing (psychology) ,Adolescent ,Hydrocortisone ,Decision Making ,Neuropsychological Tests ,Brain mapping ,Task (project management) ,Executive Function ,Young Adult ,Image Processing, Computer-Assisted ,Trier social stress test ,Humans ,Saliva ,Prefrontal cortex ,Psychiatric Status Rating Scales ,Brain Mapping ,Neural correlates of consciousness ,Chi-Square Distribution ,Working memory ,General Neuroscience ,Brain ,Executive functions ,Magnetic Resonance Imaging ,Oxygen ,Angewandte Kognitionswissenschaft ,Female ,Cognition Disorders ,Psychology ,Neuroscience ,Stress, Psychological ,Cognitive psychology - Abstract
Stress and additional load on the executive system, produced by a parallel working memory task, impair decision making under risk. However, the combination of stress and a parallel task seems to preserve the decision-making performance [e.g., operationalized by the Game of Dice Task (GDT)] from decreasing, probably by a switch from serial to parallel processing. The question remains how the brain manages such demanding decision-making situations. The current study used a 7-tesla magnetic resonance imaging (MRI) system in order to investigate the underlying neural correlates of the interaction between stress (induced by the Trier Social Stress Test), risky decision making (GDT), and a parallel executive task (2-back task) to get a better understanding of those behavioral findings. The results show that on a behavioral level, stressed participants did not show significant differences in task performance. Interestingly, when comparing the stress group (SG) with the control group, the SG showed a greater increase in neural activation in the anterior prefrontal cortex when performing the 2-back task simultaneously with the GDT than when performing each task alone. This brain area is associated with parallel processing. Thus, the results may suggest that in stressful dual-tasking situations, where a decision has to be made when in parallel working memory is demanded, a stronger activation of a brain area associated with parallel processing takes place. The findings are in line with the idea that stress seems to trigger a switch from serial to parallel processing in demanding dual-tasking situations.
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- 2014
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8. Pathological Internet use – It is a multidimensional and not a unidimensional construct
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Stefan Stieger, Ingo W. Nader, Mirko Pawlikowski, Christoph Burger, and Matthias Brand
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Internet use ,Multimedia ,business.industry ,Internet privacy ,Medicine (miscellaneous) ,computer.software_genre ,Angewandte Kognitionswissenschaft ,Internet pornography ,The Internet ,business ,Construct (philosophy) ,Psychology ,computer ,Pathological - Abstract
It is still a topic of debate whether pathological Internet use (PIU) is a distinct entity or whether it should be differentiated between pathological use of specific Internet activities like playi...
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- 2013
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9. Excessive Internet gaming and decision making: Do excessive World of Warcraft players have problems in decision making under risky conditions?
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Mirko Pawlikowski and Matthias Brand
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Adult ,Male ,Behavioral addiction ,Decision Making ,Intelligence ,Statistics as Topic ,Poison control ,Neuropsychological Tests ,Suicide prevention ,Occupational safety and health ,Developmental psychology ,Young Adult ,Risk-Taking ,Injury prevention ,medicine ,Humans ,Biological Psychiatry ,Psychiatric Status Rating Scales ,Internet ,business.industry ,Human factors and ergonomics ,Behavior, Addictive ,Angewandte Kognitionswissenschaft ,Inhibition, Psychological ,Psychiatry and Mental health ,Gambling ,Female ,The Internet ,Abnormality ,medicine.symptom ,Psychology ,business ,Social psychology - Abstract
The dysfunctional behavior of excessive Internet gamers, such as preferring the immediate reward (to play World of Warcraft) despite the negative long-term consequences may be comparable with the dysfunctional behavior in substance abusers or individuals with behavioral addictions, e.g. pathological gambling. In these disorders, general decision-making deficits have been demonstrated. Hence, the aim of the present work was to examine decision-making competences of excessive World of Warcraft players. Nineteen excessive Internet gamers (EIG) and a control group (CG) consisting of 19 non-gamers were compared with respect to decision-making abilities. The Game of Dice Task (GDT) was applied to measure decision-making under risky conditions. Furthermore psychological-psychiatric symptoms were assessed in both groups. The EIG showed a reduced decision-making ability in the GDT. Furthermore the EIG group showed a higher psychological-psychiatric symptomatology in contrast to the CG. The results indicate that the reduced decision-making ability of EIG is comparable with patients with other forms of behavioral addiction (e.g. pathological gambling), impulse control disorders or substance abusers. Thus, these results suggest that excessive Internet gaming may be based on a myopia for the future, meaning that EIG prefer to play World of Warcraft despite the negative long-term consequences in social or work domains of life.
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- 2011
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10. Cybersex addiction: Experienced sexual arousal when watching pornography and not real-life sexual contacts makes the difference
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Frank P. Schulte, Christian Laier, Mirko Pawlikowski, Matthias Brand, and Jaroslaw Pekal
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Internet addiction ,media_common.quotation_subject ,Sexual arousal ,Medicine (miscellaneous) ,Craving ,Pornography addiction ,Developmental psychology ,pathological Internet use ,ddc:150 ,ddc:153 ,mental disorders ,medicine ,Pornography ,Reinforcement ,Subjective quality ,media_common ,cybersex ,Gratification ,craving ,Addiction ,sexual arousal ,General Medicine ,Kognition [Fakultät für Ingenieurwissenschaften » Informatik und Angewandte Kognitionswissenschaft » Angewandte Kognitions- und Medienwissenschaft » Allgemeine Psychologie] ,Forschungszentren » Erwin L. Hahn Institute for Resonance Imaging ,Psychiatry and Mental health ,Clinical Psychology ,Psychologie ,medicine.symptom ,Psychology - Abstract
Background and aims: Cybersex addiction is discussed controversially, while empirical evidence is widely missing. With respect to its mechanisms of development and maintenance Brand et al. (2011) assume that reinforcement due to cybersex should lead to the development of cue-reactivity and craving explaining recurrent cybersex use in the face of growing but neglected negative consequences. To support this hypothesis, two experimental studies were conducted. Methods: In a cue-reactivity paradigm 100 pornographic cues were presented to participants and indicators of sexual arousal and craving were assessed. The first study aimed at identifying predictors of cybersex addiction in a freely recruited sample of 171 heterosexual males. The aim of the second study was to verify the findings of the first study by comparing healthy (n = 25) and problematic (n = 25) cybersex users. Results: The results show that indicators of sexual arousal and craving to Internet pornographic cues predicted tendencies towards cybersex addiction in the first study. Moreover, it was shown that problematic cybersex users report greater sexual arousal and craving reactions resulting from pornographic cue presentation. In both studies, the number and subjective quality of real-life sexual contacts were not associated to cybersex addiction. Discussion: The results support the gratification hypothesis, which assumes reinforcement, learning mechanisms, and craving to be relevant processes in the development and maintenance of cybersex addiction. Poor or unsatisfying sexual real-life contacts cannot sufficiently explain cybersex addiction. Conclusions: Positive reinforcement in terms of gratification plays a major role in cybersex addiction
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- 2015
11. Avoidant decision making in social anxiety : The interaction of angry faces and emotional responses
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Mirko Pawlikowski, Georg W. Alpers, Andre Pittig, and Michelle G. Craske
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Facial expression ,Behavioral avoidance ,Social anxiety ,Decision Making ,lcsh:BF1-990 ,Poison control ,Cognition ,facial expressions ,Avoidance response ,psychopathology ,Iowa gambling task ,Task (project management) ,Informatik ,lcsh:Psychology ,Psychologie ,medicine ,Anxiety ,Psychology ,Original Research Article ,medicine.symptom ,social anxiety ,Social Behavior ,Social psychology ,General Psychology - Abstract
Recent research indicates that angry facial expressions are preferentially processed and may facilitate automatic avoidance response, especially in socially anxious individuals. However, few studies have examined whether this bias also expresses itself in more complex cognitive processes and behavior such as decision making. We recently introduced a variation of the Iowa Gambling Task which allowed us to document the influence of task-irrelevant emotional cues on rational decision making. The present study used a modified gambling task to investigate the impact of angry facial expressions on decision making in 38 individuals with a wide range of social anxiety. Participants were to find out which choices were (dis-) advantageous to maximize overall gain. To create a decision conflict between approach of rewards and avoidance of fear-relevant angry faces, advantageous choices were associated with angry facial expressions, whereas disadvantageous choices were associated with happy facial expressions. Results indicated that higher social avoidance predicted less advantageous decisions in the beginning of the task, i.e., when contingencies were still uncertain. Interactions with specific skin conductance responses further clarified that this initial avoidance only occurred in combination with elevated responses before choosing an angry facial expressions. In addition, an interaction between high trait anxiety and elevated responses to early losses predicted faster learning of an advantageous strategy. These effects were independent of intelligence, general risky decision-making, self-reported state anxiety, and depression. Thus, socially avoidant individuals who respond emotionally to angry facial expressions are more likely to show avoidance of these faces under uncertainty. This novel laboratory paradigm may be an appropriate analog for central features of social anxiety.
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- 2014
12. Sexual picture processing interferes with decision making under ambiguity
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Christian Laier, Matthias Brand, and Mirko Pawlikowski
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Adult ,Male ,Sexual Behavior ,media_common.quotation_subject ,Sexual arousal ,Decision Making ,Emotions ,Context (language use) ,Developmental psychology ,Task (project management) ,Young Adult ,Arts and Humanities (miscellaneous) ,Surveys and Questionnaires ,Task Performance and Analysis ,Erotica ,Humans ,Young adult ,Heterosexuality ,General Psychology ,media_common ,Gratification ,Sexual attraction ,Ambiguity ,Iowa gambling task ,Angewandte Kognitionswissenschaft ,Gambling ,Regression Analysis ,Female ,Arousal ,Psychology ,Social psychology - Abstract
Many people watch sexually arousing material on the Internet in order to receive sexual arousal and gratification. When browsing for sexual stimuli, individuals have to make several decisions, all possibly leading to positive or negative consequences. Decision-making research has shown that decisions under ambiguity are influenced by consequences received following earlier decisions. Sexual arousal might interfere with the decision-making process and should therefore lead to disadvantageous decision-making in the long run. In the current study, 82 heterosexual, male participants watched sexual pictures, rated them with respect to sexual arousal, and were asked to indicate their current level of sexual arousal before and following the sexual picture presentation. Afterwards, subjects performed one of two modified versions of the Iowa Gambling Task in which sexual pictures were displayed on the advantageous and neutral pictures on the disadvantageous card decks or vice versa (n = 41/n = 41). Results demonstrated an increase of sexual arousal following the sexual picture presentation. Decision-making performance was worse when sexual pictures were associated with disadvantageous card decks compared to performance when the sexual pictures were linked to the advantageous decks. Subjective sexual arousal moderated the relationship between task condition and decision-making performance. This study emphasized that sexual arousal interfered with decision-making, which may explain why some individuals experience negative consequences in the context of cybersex use.
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- 2014
13. Performing a secondary executive task with affective stimuli interferes with decision making under risk conditions
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Matthias Brand, Mirko Pawlikowski, Bettina Gathmann, and Tobias Schöler
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Adult ,Male ,Adolescent ,Cognitive Neuroscience ,Decision Making ,Emotions ,Experimental and Cognitive Psychology ,Emotional processing ,Neuropsychological Tests ,Affect (psychology) ,Task (project management) ,Executive Function ,Young Adult ,Risk-Taking ,Artificial Intelligence ,Humans ,Working memory ,General Medicine ,Middle Aged ,Executive functions ,Angewandte Kognitionswissenschaft ,Games, Experimental ,Memory, Short-Term ,Female ,Psychology ,Affective stimuli ,Cognitive psychology - Abstract
Previous studies demonstrated that executive functions are crucial for advantageous decision making under risk and that therefore decision making is disrupted when working memory capacity is demanded while working on a decision task. While some studies also showed that emotions can affect decision making under risk, it is unclear how affective processing and executive functions predict decision-making performance in interaction. The current experimental study used a between-subjects design to examine whether affective pictures (positive and negative pictures compared to neutral pictures), included in a parallel executive task (working memory 2-back task), have an impact on decision making under risk as assessed by the Game of Dice Task (GDT). Moreover, the performance GDT plus 2-back task was compared to the performance in the GDT without any additional task (GDT solely). The results show that the performance in the GDT differed between groups (positive, negative, neutral, and GDT solely). The groups with affective pictures, especially those with positive pictures in the 2-back task, showed more disadvantageous decisions in the GDT than the groups with neutral pictures and the group performing the GDT without any additional task. However, executive functions moderated the effect of the affective pictures. Regardless of affective influence, subjects with good executive functions performed advantageously in the GDT. These findings support the assumption that executive functions and emotional processing interact in predicting decision making under risk.
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- 2014
14. Supporting decisions under risk: Explicit advice differentially affects people according to their working memory performance and executive functioning
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Elisa Wegmann, Matthias Brand, Johannes Schiebener, and Mirko Pawlikowski
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Angewandte Kognitionswissenschaft ,Actuarial science ,business.industry ,Public relations ,business ,Advice (programming) - Published
- 2013
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15. Anchor effects in decision making can be reduced by the interaction between goal monitoring and the level of the decision maker’s executive functions
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Mirko Pawlikowski, Elisa Wegmann, Matthias Brand, and Johannes Schiebener
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Adult ,Male ,Risk ,Cognitive Neuroscience ,Feedback, Psychological ,Decision Making ,Behavioural sciences ,Experimental and Cognitive Psychology ,Dice ,Models, Psychological ,Neuropsychological Tests ,Task (project management) ,Executive Function ,Risk-Taking ,Artificial Intelligence ,Humans ,Situational ethics ,Goal setting ,Cognition ,General Medicine ,Middle Aged ,Executive functions ,Angewandte Kognitionswissenschaft ,Variable (computer science) ,Games, Experimental ,Female ,Psychology ,Social psychology ,Goals - Abstract
Models of decision making postulate that interactions between contextual conditions and characteristics of the decision maker determine decision-making performance. We tested this assumption by using a possible positive contextual influence (goals) and a possible negative contextual influence (anchor) in a risky decision-making task (Game of Dice Task, GDT). In this task, making advantageous choices is well known to be closely related to a specific decision maker variable: the individual level of executive functions. One hundred subjects played the GDT in one of four conditions: with self-set goal for final balance (n = 25), with presentation of an anchor (a fictitious Top 10 list, showing high gains of other participants; n = 25), with anchor and goal definition (n = 25), and with neither anchor nor goal setting (n = 25). Subjects in the conditions with anchor made more risky decisions irrespective of the negative feedback, but this anchor effect was influenced by goal monitoring and moderated by the level of the subjects’ executive functions. The findings imply that impacts of situational influences on decision making as they frequently occur in real life depend upon the individual’s cognitive abilities. Anchor effects can be overcome by subjects with good cognitive abilities.
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- 2012
16. Watching pornographic pictures on the Internet: role of sexual arousal ratings and psychological-psychiatric symptoms for using Internet sex sites excessively
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Christine Altstötter-Gleich, Ulrich Schächtle, Matthias Brand, Tobias Schöler, Christian Laier, and Mirko Pawlikowski
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Adult ,Male ,medicine.medical_specialty ,Social Psychology ,media_common.quotation_subject ,Sexual arousal ,Libido ,Sexual Behavior ,Emotions ,Pornography addiction ,Developmental psychology ,Arousal ,Surveys and Questionnaires ,medicine ,Erotica ,Personality ,Humans ,Psychiatry ,Heterosexuality ,Applied Psychology ,media_common ,Internet ,business.industry ,Communication ,Addiction ,General Medicine ,Computer Science Applications ,Angewandte Kognitionswissenschaft ,Human-Computer Interaction ,Internet pornography ,Behavior, Addictive ,The Internet ,Psychology ,business - Abstract
Excessive or addictive Internet use can be linked to different online activities, such as Internet gaming or cybersex. The usage of Internet pornography sites is one important facet of online sexual activity. The aim of the present work was to examine potential predictors of a tendency toward cybersex addiction in terms of subjective complaints in everyday life due to online sexual activities. We focused on the subjective evaluation of Internet pornographic material with respect to sexual arousal and emotional valence, as well as on psychological symptoms as potential predictors. We examined 89 heterosexual, male participants with an experimental task assessing subjective sexual arousal and emotional valence of Internet pornographic pictures. The Internet Addiction Test (IAT) and a modified version of the IAT for online sexual activities (IATsex), as well as several further questionnaires measuring psychological symptoms and facets of personality were also administered to the participants. Results indicate that self-reported problems in daily life linked to online sexual activities were predicted by subjective sexual arousal ratings of the pornographic material, global severity of psychological symptoms, and the number of sex applications used when being on Internet sex sites in daily life, while the time spent on Internet sex sites (minutes per day) did not significantly contribute to explanation of variance in IATsex score. Personality facets were not significantly correlated with the IATsex score. The study demonstrates the important role of subjective arousal and psychological symptoms as potential correlates of development or maintenance of excessive online sexual activity.
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- 2010
17. Categorization abilities for emotional and nonemotional stimuli in patients with alcohol-related Korsakoff syndrome
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Nadine von Rothkirch, Kirsten Labudda, Mirko Pawlikowski, Matthias Brand, and Christian Laier
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Male ,diencephalic amnesia ,medicine.medical_specialty ,Cognitive Neuroscience ,Emotions ,emotion ,Amnesia ,Audiology ,Developmental psychology ,Executive Function ,Alcohol Amnestic Disorder ,medicine ,Humans ,Semantic memory ,Memory disorder ,Valence (psychology) ,semantic knowledge ,Cognitive disorder ,Cognition ,General Medicine ,Middle Aged ,Classification ,executive functions ,medicine.disease ,Executive functions ,Psychiatry and Mental health ,Knowledge ,Neuropsychology and Physiological Psychology ,Categorization ,Psychologie ,Female ,medicine.symptom ,Psychology ,Psychomotor Performance - Abstract
Objective: To investigate whether patients with alcohol-related Korsakoff syndrome (KR) have emotion-specific or general deficits in multicategoric classification performance. Background: Earlier studies have shown reduced performance in classifying stimuli according to their emotional valence in patients with KS. However, it is unclear whether such classification deficits are of emotion-specific nature or whether they can also occur when nonemotional classifications are demanded. Method: In this study, we examined 35 patients with alcoholic KS and 35 healthy participants with the Emotional Picture Task (EPT) to assess valence classification performance, the Semantic Classification Task (SCT) to assess nonemotional categorizations, and an extensive neuropsychologic test battery. Results: KS patients exhibited lower classification performance in both tasks compared with the healthy participants. EPT and SCT performance were related to each other. EPT and SCT performance correlated with general knowledge and EPT performance in addition with executive functions. Conclusions: Our results indicate a common underlying mechanism of the patients' reductions in emotional and nonemotional classification performance. These deficits are most probably based on problems in retrieving object and category knowledge and, partially, on executive functioning.
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- 2010
18. Decision making with and without feedback: The role of intelligence, strategies, executive functions, and cognitive styles
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Hans J. Markowitsch, Christian Laier, Mirko Pawlikowski, and Matthias Brand
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Adult ,Male ,Adolescent ,Logical reasoning ,Feedback, Psychological ,Deliberation ,Applied psychology ,Decision Making ,Intelligence ,Neuropsychological Tests ,Feedback regulation ,Developmental psychology ,Feedback ,Executive Function ,Young Adult ,Cognition ,Risk-Taking ,Surveys and Questionnaires ,Healthy volunteers ,medicine ,Humans ,Problem Solving ,medicine.diagnostic_test ,Neuropsychological test ,Middle Aged ,Executive functions ,Clinical Psychology ,Games, Experimental ,Logical thinking ,Game of Dice Task ,Neurology ,Regression Analysis ,Female ,Neurology (clinical) ,Risk taking ,Psychology ,Mathematics ,Intuition ,Cognitive style - Abstract
We investigated the effects of intelligence, decision-making strategies, and general cognitive styles on the role of feedback in making decisions under risk. A total of 100 healthy volunteers were assessed with the Game of Dice Task (GDT). A total of 50 participants performed the original GDT, and 50 participants performed a modified GDT in which no feedback was provided. A neuropsychological test battery and questionnaires assessing strategy application and cognitive styles were administered to all participants. Participants who performed the original GDT had higher net scores than those who performed the modified GDT. The benefit of feedback was moderated by participants' intelligence and strategy application.
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- 2009
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19. Do amnesic patients with Korsakoff's syndrome use feedback when making decisions under risky conditions? An experimental investigation with the Game of Dice Task with and without feedback
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Nadine von Rothkirch, Matthias Brand, Mirko Pawlikowski, Kirsten Labudda, Hans J. Markowitsch, and Christian Laier
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Male ,Risk ,Executive ,medicine.medical_specialty ,Cognitive Neuroscience ,Feedback, Psychological ,Decision Making ,Amnesia ,Experimental and Cognitive Psychology ,Audiology ,Emotional processing ,Developmental psychology ,Arts and Humanities (miscellaneous) ,Alcohol Amnestic Disorder ,Task Performance and Analysis ,Developmental and Educational Psychology ,medicine ,Learning ,Humans ,Memory disorder ,functions ,Memoria ,Cognitive disorder ,Cognition ,Middle Aged ,medicine.disease ,Executive functions ,Anterograde memory ,Neuropsychology and Physiological Psychology ,Games, Experimental ,Categorization ,Gambling ,Female ,medicine.symptom ,Korsakoff's syndrome ,Psychology - Abstract
We investigated the role of feedback processing in decision making under risk conditions in 50 patients with amnesia in the course of alcoholic Korsakoff's syndrome (KS). Half of the patients were administered the Game of Dice Task (GDT) and the remaining 25 patients were examined with a modified version of the GDT in which no feedback was provided. Patients' results in the GDT and in the modified version were compared with that of 50 healthy subjects of whom 25 subjects performed the original GDT and 25 performed the modified version. While performance on the original GDT was superior to performance on the modified GDT in healthy subjects, KS patients performed similarly on both the GDT with and GDT without feedback. Performance on both task versions was correlated with categorization and set-shifting. The findings indicate that amnesic patients do not profit from receiving feedback for their decisions in explicit risk conditions. (C) 2008 Elsevier Inc. All rights reserved
- Published
- 2008
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