84 results on '"Minge, Michael"'
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2. Entwicklung eines Fragebogens für softwareentwickelnde Unternehmen zur internen Bestimmung des agilen Reifegrads
3. Designing for Social Support in a Mobile Health Application for Children and Adolescents
4. Bringing It Together: Three Approaches to Combine Agile Software Development and Human-Centered Design
5. Nutzerzentrierte Entwicklung eines roboterbasierten Telerehabilitationssystems für Schlaganfallpatienten
6. The MeCUE Questionnaire (2.0): Meeting Five Basic Requirements for Lean and Standardized UX Assessment
7. Hedonic and pragmatic halo effects at early stages of User Experience
8. The meCUE Questionnaire: A Modular Tool for Measuring User Experience
9. The Gods Play Dice Together: The Influence of Social Elements of Gamification on Seniors’ User Experience
10. Bringing It Together: Three Approaches to Combine Agile Software Development and Human-Centered Design
11. Designing for Social Support in a Mobile Health Application for Children and Adolescents
12. User-centered design of a patient’s work station for haptic robot-based telerehabilitation after stroke
13. Usability in the lifecycle of medical software development
14. Exploring the Potential of Gameful Interaction Design of ICT for the Elderly
15. The MeCUE Questionnaire (2.0): Meeting Five Basic Requirements for Lean and Standardized UX Assessment
16. Consideration of Multiple Components of Emotions in Human-Technology Interaction
17. How to enable user centered inclusive design covering heterogenous target groups: showcasing a multi-method approach for an Exergame for Seniors in Care (Preprint)
18. The meCUE Questionnaire: A Modular Tool for Measuring User Experience
19. Positive Design for Children with Atopic Dermatitis — Enhanced Problem-Solving and Possibility-Driven Approach in the Context of Chronic Disease
20. User-specific touch interfaces: a viable solution for an aging society?
21. Exploring the Potential of Gameful Interaction Design of ICT for the Elderly
22. Und ob du wirklich richtig stehst … Zur diskriminativen Validität des User Experience Fragebogens „meCUE“
23. meCUE – Ein modularer Fragebogen zur Erfassung des Nutzungserlebens
24. User-specific touch interfaces: a viable solution for an aging society?
25. User-specific touch interfaces: a viable solution for an aging society?
26. Positive Design for Children with Atopic Dermatitis—Enhanced Problem-Solving and Possibility-Driven Approach in the Context of Chronic Disease
27. Investigating the Potential of Gamification to Improve Seniors’ Experience and Use of Technology
28. The Unknown Variable X: Evaluating Experiences
29. Eigentlich ein wichtiger Punkt… Ethische Aspekte in der Gestaltung von Mensch-Technik-Interaktion
30. IM-UX – Fragebogen zu intrinsischer Motivation in der User Experience
31. Vom ersten Schritt bis zum Dauerlauf. Wie bringt man Usability und User Experience (UUX) ins Unternehmen?
32. Agile Maturity Measure
33. UUX-Praxis im Wandel: Usability und User Experience in Zeiten der Digitalisierung
34. Methoden zum Umgang mit ethischen Aspekten in der partizipativen Erforschung und Entwicklung neuer Technologien
35. Darf’s ein bisschen mehr sein? Zum verantwortungsvollen Umgang mit Ethik in der Technikgestaltung
36. Zur Erfassung der ethischen Position in der Softwareentwicklung
37. Epos
38. Epos – an instrument for the assessment of the ethical position in software development
39. Developing a Mobile System for Children and Teenagers with Scoliosis to Improve Therapy Adherence
40. Common Challenges in Ethical Practice when Testing Technology with Human Participants: Analyzing the Experiences of a Local Ethics Committee
41. Developing Motivational Visual Feedback for a New Telerehabilitation System for Motor Relearning after Stroke
42. BeMobil: Developing a user-friendly and motivating telerehabilitation system for motor relearning after stroke
43. A Smartphone-based System to Improve Adherence in Scoliosis Therapy
44. Developing and Validating an English Version of the meCUE Questionnaire for Measuring User Experience
45. WeaRelaxAble
46. Identifying the Potential to Motivate Older Adults’ Use of Information and Communication Technology through Serious Games
47. Epos - an instrument for the assessment of the ethical position in software development.
48. Dynamic Aspects of User Experience of Interaction with Technology
49. Medical-psychological assessment of fitness to drive in Germany
50. WeaRelaxAble.
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