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3. Designing for Social Support in a Mobile Health Application for Children and Adolescents

4. Bringing It Together: Three Approaches to Combine Agile Software Development and Human-Centered Design

6. The MeCUE Questionnaire (2.0): Meeting Five Basic Requirements for Lean and Standardized UX Assessment

12. User-centered design of a patient’s work station for haptic robot-based telerehabilitation after stroke

13. Usability in the lifecycle of medical software development

14. Exploring the Potential of Gameful Interaction Design of ICT for the Elderly

16. Consideration of Multiple Components of Emotions in Human-Technology Interaction

19. Positive Design for Children with Atopic Dermatitis — Enhanced Problem-Solving and Possibility-Driven Approach in the Context of Chronic Disease

20. User-specific touch interfaces: a viable solution for an aging society?

25. User-specific touch interfaces: a viable solution for an aging society?

28. The Unknown Variable X: Evaluating Experiences

29. Eigentlich ein wichtiger Punkt… Ethische Aspekte in der Gestaltung von Mensch-Technik-Interaktion

30. IM-UX – Fragebogen zu intrinsischer Motivation in der User Experience

31. Vom ersten Schritt bis zum Dauerlauf. Wie bringt man Usability und User Experience (UUX) ins Unternehmen?

33. UUX-Praxis im Wandel: Usability und User Experience in Zeiten der Digitalisierung

34. Methoden zum Umgang mit ethischen Aspekten in der partizipativen Erforschung und Entwicklung neuer Technologien

35. Darf’s ein bisschen mehr sein? Zum verantwortungsvollen Umgang mit Ethik in der Technikgestaltung

36. Zur Erfassung der ethischen Position in der Softwareentwicklung

37. Epos

45. WeaRelaxAble

47. Epos - an instrument for the assessment of the ethical position in software development.

48. Dynamic Aspects of User Experience of Interaction with Technology

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