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52 results on '"Minaei-Bidgoli, Behrouz"'

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1. A hybrid semantic recommender system based on an improved clustering.

2. A new improved KNN-based recommender system.

3. A Drift-Aware Online Learner for Anomaly Detection from Streaming Data.

4. Determining the Membership Percentage of Each Node in Overlapping Communities Using Multi-agent Collective Intelligence.

5. User and item profile expansion for dealing with cold start problem.

6. Drug-target Interaction Prediction by Metapath2vec Node Embedding in Heterogeneous Network of Interactions.

7. Optimizing multi-objective PSO based feature selection method using a feature elitism mechanism.

8. Novel genetic-based negative correlation learning for estimating soil temperature.

9. EMRP: Evolutionary-based multi-hop routing protocol for wireless body area networks.

10. negFIN: An efficient algorithm for fast mining frequent itemsets.

11. Estimator learning automata for feature subset selection in high‐dimensional spaces, case study: Email spam detection.

12. Enhancing Effectiveness of Dimension Reduction in Text Classification.

13. Using learning automata to determine proper subset size in high-dimensional spaces.

14. Knowledge discovery for course choice decision in Massive Open Online Courses using machine learning approaches.

15. An optimized fuzzy method for finding actions.

16. A clustering ensemble framework based on selection of fuzzy weighted clusters in a locally adaptive clustering algorithm.

17. Learning temporal-frequency features of physionet EEG signals using deep convolutional neural network.

18. Cluster ensemble selection based on a new cluster stability measure.

19. To improve the quality of cluster ensembles by selecting a subset of base clusters.

20. An analytical approach for big social data analysis for customer decision-making in eco-friendly hotels.

21. Data weighing mechanisms for clustering ensembles.

22. OPTIMIZING FUZZY CLUSTER ENSEMBLE IN STRING REPRESENTATION.

23. Hybrid fuzzy deep neural network toward temporal-spatial-frequency features learning of motor imagery signals.

24. NEclatClosed: A vertical algorithm for mining frequent closed itemsets.

25. A high-performance algorithm for finding influential nodes in large-scale social networks.

26. Extra-adaptive robust online subspace tracker for anomaly detection from streaming networks.

27. Eye State Identification Utilizing EEG Signals: A Combined Method Using Self-Organizing Map and Deep Belief Network.

28. An effective clustering method based on data indeterminacy in neutrosophic set domain.

29. Distributed independent vector machine for big data classification problems.

30. Online Reviews Analysis for Customer Segmentation through Dimensionality Reduction and Deep Learning Techniques.

31. Perceived Stress and Cfognition Function Quantification in a Scary Video Game: An Electroencephalogram Features and Biochemical Measures.

32. Application-specific clustering in wireless sensor networks using combined fuzzy firefly algorithm and random forest.

33. An efficient graph embedding clustering approach for heterogeneous network.

34. Identifying influential users using homophily-based approach in location-based social networks.

35. Validation Based Modified K-Nearest Neighbor.

36. Offering a hybrid approach of data mining to predict the customer churn based on bagging and boosting methods.

37. A New Application of RFM Clustering for Guild Segmentation to Mine the Pattern of Using Banks’ e-Payment Services.

38. Atlantis: a time-value model in e-commerce.

39. A new classifier ensemble methodology based on subspace learning.

40. Multi objective association rule mining with genetic algorithm without specifying minimum support and minimum confidence

41. The Effect of Brain Teaser Games on the Attention of Players Based on Hormonal and Brain Signals Changes.

42. PERLEX: A Bilingual Persian-English Gold Dataset for Relation Extraction.

43. Fear stress in computer games caused brain waves, oxytocin and brain-derived neurotrophic factor changes among woman.

44. Changes in Cognitive Functions Following Violent and Football Video Games in Young Male Volunteers by Studying Brain Waves.

45. Computational intelligence approach for modeling hydrogen production: a review.

46. Factors Affecting Acceptance of Mobile Library Applications: Structural Equation Model.

47. The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players.

48. A new selection strategy for selective cluster ensemble based on Diversity and Independency.

49. The Effects of Fifa 2015 Computer Games on Changes in Cognitive, Hormonal and Brain Waves Functions of Young Men Volunteers.

50. Causal associations of genetic factors with clinical progression in amyotrophic lateral sclerosis.

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