30 results on '"Michael Schwärzler"'
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2. Adaptive pointcloud segmentation for assisted interactions.
3. Incrementally baked global illumination.
4. LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization.
5. LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling.
6. Sketch-based guided modeling of 3D buildings from oriented photos.
7. A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings.
8. Lens flare prediction based on measurements with real-time visualization.
9. LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization.
10. LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design.
11. Semantic Composition of Language-Integrated Shaders.
12. CoSMo: Intent-based Composition of Shader Modules.
13. Fast percentage closer soft shadows using temporal coherence.
14. Fast light-map computation with virtual polygon lights.
15. Fast Accurate Soft Shadows with Adaptive Light Source Sampling.
16. Reconstructing Buildings as Textured Low Poly Meshes from Point Clouds and Images.
17. Interactive Multi-View Facade Image Editing.
18. Real-Time Soft Shadows Using Temporal Coherence.
19. Real-time rendering of glossy materials with regular sampling.
20. O-snap: Optimization-based snapping for modeling architecture.
21. Lens flare prediction based on measurements with real-time visualization
22. A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings
23. Fast Soft Shadows with Temporal Coherence
24. LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design
25. Sketch-based guided modeling of 3D buildings from oriented photos
26. Real-time rendering of glossy materials with regular sampling
27. O-snap
28. Semantic Composition of Language-Integrated Shaders
29. Fast light-map computation with virtual polygon lights
30. Real-Time Soft Shadows Using Temporal Coherence
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