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45 results on '"Mentzoni RA"'

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1. Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data.

2. An exploratory qualitative interview study on grassroots esports in sports clubs.

3. Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students.

5. Treatment effects of therapeutic interventions for gaming disorder: A systematic review and meta-analysis.

6. Association between problem gambling and personality traits: a longitudinal study among the general Norwegian population.

8. Ethnicity as a risk factor for gambling disorder: a large-scale study linking data from the Norwegian patient registry with the Norwegian social insurance database.

9. An empirical study on attitudes toward gambling when sportswashing is involved.

10. Telescoping and gender differences in high-risk gambling: Loss limit behavior in a population of electronic gaming machine players.

11. Marital status and gambling disorder: a longitudinal study based on national registry data.

12. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?

13. One size does not fit all. Should gambling loss limits be based on income?

14. Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index.

15. Relationships Between Exposure to Different Gambling Advertising Types, Advertising Impact and Problem Gambling.

16. Changes Over Time and Predictors of Online Gambling in Three Norwegian Population Studies 2013-2019.

17. Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder.

18. Predictors of Gamblers Beliefs About Responsible Gambling Measures.

19. Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample.

20. Evaluating an Internet Gaming Disorder Scale Using Mokken Scaling Analysis.

21. Aggression and Anabolic-Androgenic Steroid Use Intent in Adolescents: A Longitudinal Study.

22. A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health.

23. The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study.

24. Does Individual Gambling Behavior Vary across Gambling Venues with Differing Numbers of Terminals? An Empirical Real-World Study using Player Account Data.

25. The effects of alcohol expectancy and intake on slot machine gambling behavior.

26. Not good enough? Further comments to the wording, meaning, and the conceptualization of Internet Gaming Disorder.

27. The Relationships between Mental Health Symptoms and Gambling Behavior in the Transition from Adolescence to Emerging Adulthood.

28. Aggression Is Associated With Increased Anabolic-Androgenic Steroid Use Contemplation Among Adolescents.

29. Problem gambling and the five-factor model of personality: a large population-based study.

30. A longitudinal study of factors explaining attitude change towards gambling among adolescents.

31. Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers.

32. Prevalence and Correlates of Problem Gambling in a Representative Sample of Norwegian 17-Year-Olds.

33. The impact of gambling advertising: Problem gamblers report stronger impacts on involvement, knowledge, and awareness than recreational gamblers.

34. Core and peripheral criteria of video game addiction in the game addiction scale for adolescents.

35. Attentional bias in snus users: an experimental study.

36. Type of musical soundtrack affects behavior in gambling.

37. Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?

38. Attentional bias in problem gambling: a systematic review.

39. Tempo in electronic gaming machines affects behavior among at-risk gamblers.

40. Diminished aversive classical conditioning in pathological gamblers.

41. The relationship between media use in the bedroom, sleep habits and symptoms of insomnia.

42. Problematic video game use: estimated prevalence and associations with mental and physical health.

43. The relationship between aversive conditioning and risk-avoidance in gambling.

44. Where is January? The month-SNARC effect in sequence-form synaesthetes.

45. Gradations of awareness in a modified sequence learning task.

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