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34 results on '"Meng-Chew Leow"'

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1. Radio frequency-based human activity dataset collected using ESP32 microcontroller in line-of-sight and non-line-of-sight indoor experiment setupsMendeley Data

2. AIDA-Based Customer Segmentation With User Journey Analysis for Wi-Fi Advertising System

3. Cluster-N-Engage: A New Framework for Measuring User Engagement of Website With User Navigational Behavior

4. Wireless Security Protocols WPA3: A Systematic Literature Review

5. New RFI Model for Behavioral Audience Segmentation in Wi-Fi Advertising System

6. A New Big Data Processing Framework for the Online Roadshow

7. Comparative Analysis of Skeleton-Based Human Pose Estimation

8. Public Responses Towards Camera-Embedded Digital Signage Advertising

9. Exploring Distributed Deep Learning Inference Using Raspberry Pi Spark Cluster

10. Multi-audience tracking with RGB-D camera on digital signage

11. A Review on Clustering Techniques: Creating Better User Experience for Online Roadshow

12. Exploring Time-Series Forecasting Models for Dynamic Pricing in Digital Signage Advertising

13. Telehealth Using PoseNet-Based System for In-Home Rehabilitation

14. Usability factors predicting continuance of intention to use cloud e-learning application

21. A New Big Data Processing Framework for the Online Roadshow

22. COVID-19 vaccine acceptance among Malaysians

24. A Practical Usability Study Framework Using the SUS and the Affinity Diagram: A Case Study on the Online Roadshow Website

25. Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment

26. Online Roadshow: A New Model for the Next-Generation Digital Marketing

27. Exploring Time-Series Forecasting Models for Dynamic Pricing in Digital Signage Advertising

28. Emotional Design for Educational Multimedia: A Mini-Review

29. Proceedings of the International Conference on Advancing and Redesigning Education 2023 : ICARE 2023

30. Experimental Study on Predictive Modeling in the Gamification Marketing Application

31. An Engagement Framework for Digital Signage

32. Usability of RPG-based Learning Framework

33. The need for a New Game in Learning

34. Usability of the Implementation of RPG-based Learning Framework.

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