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7. Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management

13. The Tacit Knowledge in Games: From Validation to Debriefing

14. Evaluation of a Pilot Game to Change Civil Servants’ Willingness Towards Open Data Policy Making

15. Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department

20. Exploring the discrepancies between clinical trials and real‐world data: A small‐cell lung cancer study.

21. Advancing Evaluation Practice with Serious Games

26. Towards the Management and Dissemination of Knowledge from Gaming Simulations

27. Pitfalls for Debriefing Games and Simulations: Theory and Practice

29. Eliciting Requirements of a Knowledge Management System for Gaming in an Organization: The Role of Tacit Knowledge

30. A Simulation Game of Patient Transportation

31. A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test

40. Knowledge Management of Games for Decision Making

42. Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

46. Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study

47. Telemedicine for Remote Surgical Guidance in Endoscopic Retrograde Cholangiopancreatography: Mixed Methods Study of Practitioner Attitudes

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